2003-11-12 16:34:20 -05:00
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============================
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wxPython 2.5 Migration Guide
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============================
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This document will help explain some of the major changes in wxPython
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2004-05-25 22:13:04 -04:00
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2.5 since the 2.4 series and let you know what you need to do to adapt
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your programs to those changes. Be sure to also check in the CHANGES_
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file like usual to see info about the not so major changes and other
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things that have been added to wxPython.
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2003-11-12 16:34:20 -05:00
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2004-03-30 16:46:20 -05:00
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.. _CHANGES: CHANGES.html
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2003-11-12 16:34:20 -05:00
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2004-03-02 18:49:39 -05:00
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wxName Change
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-------------
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The **wxWindows** project and library is now known as
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**wxWidgets**. Please see here_ for more details.
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2004-03-26 18:13:47 -05:00
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.. _here: http://www.wxwidgets.org/name.htm
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2004-03-02 18:49:39 -05:00
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This won't really affect wxPython all that much, other than the fact
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2004-05-25 22:13:04 -04:00
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that the wxwindows.org domain name has changed to wxwidgets.org,
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so mail list, CVS, and etc. addresses have also changed. We're going
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2004-03-02 18:49:39 -05:00
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to try and smooth the transition as much as possible, but I wanted you
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all to be aware of this change if you run into any issues.
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2003-11-12 16:34:20 -05:00
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Module Initialization
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---------------------
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The import-startup-bootstrap process employed by wxPython was changed
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such that wxWidgets and the underlying gui toolkit are **not**
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initialized until the wx.App object is created (but before wx.App.OnInit
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is called.) This was required because of some changes that were made
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to the C++ wxApp class.
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There are both benefits and potential problems with this change. The
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benefits are that you can import wxPython without requiring access to
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a GUI (for checking version numbers, etc.) and that in a
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multi-threaded environment the thread that creates the app object will
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now be the GUI thread instead of the one that imports wxPython. Some
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potential problems are that the C++ side of the "stock-objects"
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(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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the wx.App object is created, so you should not use them until after
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2003-12-17 19:08:42 -05:00
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you have created your wx.App object. If you do then an exception will
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be raised telling you that the C++ object has not been initialized
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yet.
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Also, you will probably not be able to do any kind of GUI or bitmap
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operation unless you first have created an app object, (even on
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Windows where most anything was possible before.)
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**[Changed in 2.5.2.x]** All the Window and GDI (pen, bitmap, etc.)
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class constructors and also many toplevel functions and static methods
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will now check that a wx.App object has already been created and will
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raise a wx.PyNoAppError exception if not.
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2004-06-01 17:38:05 -04:00
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2003-11-12 16:34:20 -05:00
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SWIG 1.3
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--------
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wxPython is now using SWIG 1.3.x from CVS (with several of my own
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customizations added that I hope to get folded back into the main SWIG
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distribution.) This has some far reaching ramifications:
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All classes derive from object and so all are now "new-style
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classes." This also allows you to use mixin classes that are
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new-style and to use properties, staticmethod, etc.
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Public data members of the C++ classes are wrapped as Python
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properties using property() instead of using
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__getattr__/__setattr__ hacks like before. Normally you shouldn't
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notice any difference, but if you were previously doing something
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with __getattr__/__setattr__ in derived classes then you may have
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to adjust things.
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Static C++ methods are wrapped using the staticmethod() feature of
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Python and so are accessible as ClassName.MethodName as expected.
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They are still also available as top level functions named like
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ClassName_MethodName as before.
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The relationship between the wxFoo and wxFooPtr classes have
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changed for the better. Specifically, all instances that you see
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will be wx.Foo even if they are created internally using wx.FooPtr,
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because wx.FooPtr.__init__ will change the instance's __class__ as
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part of the initialization. If you have any code that checks
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class type using something like isinstance(obj, wx.FooPtr) you will
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need to change it to isinstance(obj, wx.Foo).
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Binding Events
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--------------
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All of the EVT_* functions are now instances of the wx.PyEventBinder
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class. They have a __call__ method so they can still be used as
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functions like before, but making them instances adds some
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flexibility that I expect to take advantave of in the future.
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2003-11-12 16:34:20 -05:00
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wx.EvtHandler (the base class for wx.Window) now has a Bind method that
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makes binding events to windows a little easier. Here is its
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definition and docstring::
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def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
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"""
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Bind an event to an event handler.
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event One of the EVT_* objects that specifies the
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type of event to bind.
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handler A callable object to be invoked when the event
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is delivered to self. Pass None to disconnect an
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event handler.
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source Sometimes the event originates from a different window
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than self, but you still want to catch it in self. (For
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example, a button event delivered to a frame.) By
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passing the source of the event, the event handling
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system is able to differentiate between the same event
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type from different controls.
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id,id2 Used for menu IDs or for event types that require a
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range of IDs
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"""
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Some examples of its use::
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self.Bind(wx.EVT_SIZE, self.OnSize)
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self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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The wx.Menu methods that add items to a wx.Menu have been modified
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such that they return a reference to the wx.MenuItem that was created.
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Additionally menu items and toolbar items have been modified to
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automatically generate a new ID if -1 is given, similar to using -1
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with window classess. This means that you can create menu or toolbar
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items and event bindings without having to predefine a unique menu ID,
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although you still can use IDs just like before if you want. For
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example, these are all equivallent other than their specific ID
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values::
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1.
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item = menu.Append(-1, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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2.
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item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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3.
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menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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2003-11-12 16:34:20 -05:00
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If you create your own custom event types and EVT_* functions, and you
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want to be able to use them with the Bind method above then you should
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change your EVT_* to be an instance of wx.PyEventBinder instead of a
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function. For example, if you used to have something like this::
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myCustomEventType = wxNewEventType()
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def EVT_MY_CUSTOM_EVENT(win, id, func):
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win.Connect(id, -1, myCustomEventType, func)
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Change it like so::
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myCustomEventType = wx.NewEventType()
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EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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The second parameter is an integer in [0, 1, 2] that specifies the
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number of IDs that are needed to be passed to Connect.
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2004-06-10 16:26:43 -04:00
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**[Changed in 2.5.2.x]** There is also an Unbind method added to
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wx.EvtHandler that can be used to disconenct event handlers. It looks
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like this::
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def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY):
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"""
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Disconencts the event handler binding for event from self.
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Returns True if successful.
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"""
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2004-02-04 18:38:38 -05:00
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2003-11-12 16:34:20 -05:00
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The wx Namespace
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----------------
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The second phase of the wx Namespace Transition has begun. That means
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that the real names of the classes and other symbols do not have the
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'wx' prefix and the modules are located in a Python package named
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wx. There is still a Python package named wxPython with modules
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that have the names with the wx prefix for backwards compatibility.
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Instead of dynamically changing the names at module load time like in
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2.4, the compatibility modules are generated at build time and contain
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assignment statements like this::
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wxWindow = wx._core.Window
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2004-05-01 22:41:33 -04:00
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Don't let the "_core" in the name bother you. That and some other
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modules are implementation details, and everything that was in the
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wxPython.wx module before will still be in the wx package namespace
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after this change. So from your code you would use it as wx.Window or
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wxWindow if you import from the wxPython.wx module.
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A few notes about how all of this was accomplished might be
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interesting... SWIG is now run twice for each module that it is
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generating code for. The first time it outputs an XML representaion
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of the parse tree, which can be up to 20MB and 300K lines in size!
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That XML is then run through a little Python script that creates a
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file full of SWIG %rename directives that take the wx off of the
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names, and also generates the Python compatibility file described
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above that puts the wx back on the names. SWIG is then run a second
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time to generate the C++ code to implement the extension module, and
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uses the %rename directives that were generated in the first step.
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Not every name is handled correctly (but the bulk of them are) and so
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some work has to be done by hand, especially for the reverse-renamers.
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So expect a few flaws here and there until everything gets sorted out.
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In summary, the wx package and names without the "wx" prefix are now
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the official form of the wxPython classes. For example::
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import wx
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class MyFrame(wx.Frame):
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def __init__(self, parent, title):
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wx.Frame.__init__(self, parent, -1, title)
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p = wx.Panel(self, -1)
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b = wx.Button(p, -1, "Do It", (10,10))
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self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
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def JustDoIt(self, evt):
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print "It's done!"
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app = wx.PySimpleApp()
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f = MyFrame(None, "What's up?")
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f.Show()
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app.MainLoop()
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You shouldn't need to migrate all your modules over to use the new
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package and names right away as there are modules in place that try to
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provide as much backwards compatibility of the names as possible. If
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you rewrote the above sample using "from wxPython.wx import * ", the
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old wxNames, and the old style of event binding it will still work
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just fine.
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New wx.DC Methods
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-----------------
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2004-06-10 16:26:43 -04:00
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**[Changed in 2.5.2.x]** In wxPython 2.5.1.5 there was a new
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implementation of the wx.DC Draw and other methods that broke
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backwards compatibility in the name of consistency. That change has
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been reverted and the wx.DC Draw methods with 2.4 compatible
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signatures have been restored. In addition a new set of methods have
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been added that take wx.Point and/or wx.Size parameters instead of
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separate integer parameters. The Draw and etc. methods now available
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in the wx.DC class are::
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2004-05-10 19:10:07 -04:00
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FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE)
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FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE)
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2004-05-10 19:10:07 -04:00
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GetPixel(self, x,y)
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GetPixelPoint(self, pt)
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2004-05-10 19:10:07 -04:00
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DrawLine(self, x1, y1, x2, y2)
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DrawLinePoint(self, pt1, pt2)
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2004-05-10 19:10:07 -04:00
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CrossHair(self, x, y)
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|
|
CrossHairPoint(self, pt)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawArc(self, x1, y1, x2, y2, xc, yc)
|
|
|
|
|
DrawArcPoint(self, pt1, pt2, centre)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawCheckMark(self, x, y, width, height)
|
|
|
|
|
DrawCheckMarkRect(self, rect)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawEllipticArc(self, x, y, w, h, sa, ea)
|
|
|
|
|
DrawEllipticArcPointSize(self, pt, sz, sa, ea)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawPoint(self, x, y)
|
|
|
|
|
DrawPointPoint(self, pt)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawRectangle(self, x, y, width, height)
|
|
|
|
|
DrawRectangleRect(self, rect)
|
|
|
|
|
DrawRectanglePointSize(self, pt, sz)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawRoundedRectangle(self, x, y, width, height, radius)
|
|
|
|
|
DrawRoundedRectangleRect(self, r, radius)
|
|
|
|
|
DrawRoundedRectanglePointSize(self, pt, sz, radius)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawCircle(self, x, y, radius)
|
|
|
|
|
DrawCirclePoint(self, pt, radius)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawEllipse(self, x, y, width, height)
|
|
|
|
|
DrawEllipseRect(self, rect)
|
|
|
|
|
DrawEllipsePointSize(self, pt, sz)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawIcon(self, icon, x, y)
|
|
|
|
|
DrawIconPoint(self, icon, pt)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawBitmap(self, bmp, x, y, useMask = False)
|
|
|
|
|
DrawBitmapPoint(self, bmp, pt, useMask = False)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawText(self, text, x, y)
|
|
|
|
|
DrawTextPoint(self, text, pt)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
DrawRotatedText(self, text, x, y, angle)
|
|
|
|
|
DrawRotatedTextPoint(self, text, pt, angle)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc,
|
2004-05-01 22:41:33 -04:00
|
|
|
|
rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1)
|
2004-05-10 19:10:07 -04:00
|
|
|
|
BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY,
|
2004-05-01 22:41:33 -04:00
|
|
|
|
useMask = False, srcPtMask = wxDefaultPosition)
|
2003-11-28 13:42:44 -05:00
|
|
|
|
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-05-10 19:10:07 -04:00
|
|
|
|
SetClippingRegion(self, x, y, width, height)
|
|
|
|
|
SetClippingRegionPointSize(self, pt, sz)
|
|
|
|
|
SetClippingRegionAsRegion(self, region)
|
|
|
|
|
SetClippingRect(self, rect)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Building, Extending and Embedding wxPython
|
|
|
|
|
------------------------------------------
|
|
|
|
|
|
|
|
|
|
wxPython's setup.py script now expects to use existing libraries for
|
|
|
|
|
the contribs (gizmos, stc, xrc, etc.) rather than building local
|
|
|
|
|
copies of them. If you build your own copies of wxPython please be
|
|
|
|
|
aware that you now need to also build the ogl, stc, xrc, and gizmos
|
2004-03-26 18:13:47 -05:00
|
|
|
|
libraries in addition to the main wx lib.
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
|
|
|
|
The wxPython.h and other header files are now in
|
2004-04-02 15:09:33 -05:00
|
|
|
|
.../wxPython/include/wx/wxPython instead of in wxPython/src. You
|
|
|
|
|
should include it via the "wx/wxPython/wxPython.h" path and add
|
2004-03-26 18:13:47 -05:00
|
|
|
|
.../wxPython/include to your list of include paths. On OSX and
|
|
|
|
|
unix-like systems the wxPython headers are installed to the same place
|
2004-04-02 15:09:33 -05:00
|
|
|
|
that the wxWidgets headers are installed, so if you are building
|
|
|
|
|
wxPython compatible extensions on those platforms then your include
|
|
|
|
|
path should already be set properly.
|
2004-03-26 18:13:47 -05:00
|
|
|
|
|
|
|
|
|
If you are also using SWIG for your extension then you'll need to
|
|
|
|
|
adapt how the wxPython .i files are imported into your .i files. See
|
|
|
|
|
the wxPython sources for examples. Your modules will need to at least
|
|
|
|
|
``%import core.i``, and possibly others if you need the definition of
|
2004-04-02 15:09:33 -05:00
|
|
|
|
other classes. Since you will need them to build your modules using
|
|
|
|
|
SWIG, the main wxPython .i files are also installed with the wxPython
|
|
|
|
|
headers in an i_files sibdirectory. It should be enough to pass a
|
|
|
|
|
-I/pathname on the command line for SWIG to find the files.
|
2004-03-26 18:13:47 -05:00
|
|
|
|
|
|
|
|
|
The bulk of wxPython's setup.py has been moved to another module,
|
|
|
|
|
wx/build/config.py. This module will be installed as part of wxPython
|
|
|
|
|
so 3rd party modules that wish to use the same setup/configuration
|
|
|
|
|
code can do so simply by importing this module from their own setup.py
|
|
|
|
|
scripts using ``import wx.build.config``.
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
|
|
|
|
You no longer need to call wxClassInfo::CleanUpClasses() and
|
|
|
|
|
wxClassInfo::InitializeClasses() in your extensions or when embedding
|
|
|
|
|
wxPython.
|
|
|
|
|
|
2004-03-26 18:13:47 -05:00
|
|
|
|
The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
|
|
|
|
|
slightly. wxPyBeginAllowThreads now returns a boolean value that must
|
|
|
|
|
be passed to the coresponding wxPyEndAllowThreads function call. This
|
|
|
|
|
is to help do the RightThing when calls to these two functions are
|
|
|
|
|
nested, or if calls to external code in other extension modules that
|
|
|
|
|
are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
|
|
|
|
|
wx event handlers being called (such as during the call to
|
|
|
|
|
os.startfile.)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Two (or Three!) Phase Create
|
|
|
|
|
----------------------------
|
|
|
|
|
|
|
|
|
|
If you use the Precreate/Create method of instantiating a window, (for
|
|
|
|
|
example, to set an extended style flag, or for XRC handlers) then
|
|
|
|
|
there is now a new method named PostCreate to help with transplanting
|
|
|
|
|
the brain of the prewindow instance into the derived window instance.
|
|
|
|
|
For example::
|
|
|
|
|
|
|
|
|
|
class MyDialog(wx.Dialog):
|
|
|
|
|
def __init__(self, parent, ID, title, pos, size, style):
|
|
|
|
|
pre = wx.PreDialog()
|
|
|
|
|
pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
|
|
|
|
|
pre.Create(parent, ID, title, pos, size, style)
|
|
|
|
|
self.PostCreate(pre)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sizers
|
|
|
|
|
------
|
|
|
|
|
|
2004-01-20 18:29:16 -05:00
|
|
|
|
The hack allowing the old "option" keyword parameter has been removed.
|
2004-04-02 15:09:33 -05:00
|
|
|
|
If you use keyword args with w.xSizer Add, Insert, or Prepend methods
|
2004-05-01 22:41:33 -04:00
|
|
|
|
then you will need to use the ``proportion`` name instead of
|
|
|
|
|
``option``. (The ``proportion`` keyword was also allowed in 2.4.2.4.)
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-03-26 18:13:47 -05:00
|
|
|
|
When adding a spacer to a sizer you now need to use a wx.Size or a
|
2003-11-12 16:34:20 -05:00
|
|
|
|
2-integer sequence instead of separate width and height parameters.
|
2004-05-01 22:41:33 -04:00
|
|
|
|
This was optionally allowed in 2.4, but now it is required. This
|
|
|
|
|
allows for more consistency in how you add the various types of items
|
|
|
|
|
to a sizer. The first parameter defines the item (instead of the
|
|
|
|
|
possibily first two, depending on if you are doing a spacer or not,)
|
|
|
|
|
and that item can either be a window, a sizer or a spacer (which can
|
|
|
|
|
be a sequence or a wx.Size.) Removing the option for separate width
|
|
|
|
|
and height parameters greatly simplified the wrapper code.
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-03-26 18:13:47 -05:00
|
|
|
|
The wx.GridBagSizer class (very similar to the RowColSizer in the
|
2003-11-12 16:34:20 -05:00
|
|
|
|
library) has been added to C++ and wrapped for wxPython. It can also
|
|
|
|
|
be used from XRC.
|
|
|
|
|
|
|
|
|
|
You should not use AddWindow, AddSizer, AddSpacer (and similar for
|
|
|
|
|
Insert, Prepend, and etc.) methods any longer. Just use Add and the
|
2004-06-10 16:26:43 -04:00
|
|
|
|
wrappers will figure out what to do. **[Changed in 2.5.2.x]**
|
2004-09-10 16:08:01 -04:00
|
|
|
|
AddWindow, AddSizer, AddSpacer and etc. will now issue a
|
2004-05-01 22:41:33 -04:00
|
|
|
|
DeprecationWarning.
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-07-16 17:40:01 -04:00
|
|
|
|
**[Changed in 2.5.2.x]** The Sizers have had some fundamental internal
|
|
|
|
|
changes in the 2.5.2.x release intended to make them do more of the
|
|
|
|
|
"Right Thing" but also be as backwards compatible as possible.
|
|
|
|
|
First a bit about how things used to work:
|
|
|
|
|
|
|
|
|
|
* The size that a window had when Add()ed to the sizer was assumed
|
|
|
|
|
to be its minimal size, and that size would always be used by
|
|
|
|
|
default when calculating layout size and positions, and the
|
|
|
|
|
sizer itself would keep track of that minimal size.
|
|
|
|
|
|
|
|
|
|
* If the window item was added with the ``wx.ADJUST_MINSIZE``
|
|
|
|
|
flag then when layout was calculated the item's ``GetBestSize``
|
|
|
|
|
would be used to reset the minimal size that the sizer used.
|
|
|
|
|
|
|
|
|
|
The main thrust of the new Sizer changes was to make behaviour like
|
|
|
|
|
``wx.ADJUST_MINSIZE`` be the default, and also to push the tracking of
|
|
|
|
|
the minimal size to the window itself (since it knows its own needs)
|
|
|
|
|
instead of having the sizer take care of it. Consequently these
|
|
|
|
|
changes were made:
|
|
|
|
|
|
|
|
|
|
* The ``wx.FIXED_MINSIZE`` flag was added to allow for the old
|
|
|
|
|
behaviour. When this flag is used the size a window has when
|
|
|
|
|
added to the sizer will be treated as its minimal size and it
|
|
|
|
|
will not be readjusted on each layout.
|
|
|
|
|
|
|
|
|
|
* The min size stored in ``wx.Window`` and settable with
|
|
|
|
|
``SetSizeHints`` or ``SetMinSize`` will by default be used by
|
|
|
|
|
the sizer (if it was set) as the minimal size of the sizer item.
|
|
|
|
|
If the min size was not set (or was only partially set) then the
|
|
|
|
|
window's best size is fetched and it is used instead of (or
|
|
|
|
|
blended with) the min size. ``wx.Window.GetBestFittingSize``
|
|
|
|
|
was added to facilitate getting the size to be used by the
|
|
|
|
|
sizers.
|
|
|
|
|
|
|
|
|
|
* The best size of a window is cached so it doesn't need to
|
|
|
|
|
recaculated on every layout. ``wx.Window.InvalidateBestSize``
|
|
|
|
|
was added and should be called (usually just internally in
|
|
|
|
|
control methods) whenever something is done that would make the
|
|
|
|
|
best size change.
|
|
|
|
|
|
|
|
|
|
* All wxControls were changed to set the minsize to what is passed
|
|
|
|
|
to the constructor or Create method, and also to set the real
|
|
|
|
|
size of the control to the blending of the min size and best
|
|
|
|
|
size. ``wx.Window.SetBestFittingSize`` was added to help with
|
|
|
|
|
this, although most controls don't need to call it directly
|
|
|
|
|
because it is called indirectly via the ``SetInitialSize``
|
|
|
|
|
called in the base classes.
|
|
|
|
|
|
|
|
|
|
At this time, the only situation known not to work the same as before
|
|
|
|
|
is the following::
|
|
|
|
|
|
|
|
|
|
win = SomeWidget(parent)
|
|
|
|
|
win.SetSize(SomeNonDefaultSize)
|
|
|
|
|
sizer.Add(win)
|
|
|
|
|
|
|
|
|
|
In this case the old code would have used the new size as the minimum,
|
|
|
|
|
but now the sizer will use the default size as the minimum rather than
|
|
|
|
|
the size set later. It is an easy fix though, just move the
|
|
|
|
|
specification of the size to the constructor (assuming that SomeWidget
|
|
|
|
|
will set its minsize there like the rest of the controls do) or call
|
|
|
|
|
``SetMinSize`` instead of ``SetSize``.
|
|
|
|
|
|
|
|
|
|
In order to fit well with this new scheme of things, all wxControls or
|
|
|
|
|
custom controls should do the following things. (Depending on how
|
|
|
|
|
they are used you may also want to do the same thing for non-control
|
|
|
|
|
custom windows.)
|
|
|
|
|
|
|
|
|
|
* Either override or inherit a meaningful ``DoGetBestSize`` method
|
|
|
|
|
that calculates whatever size is "best" for the control. Once
|
|
|
|
|
that size is calculated then there should normally be a call to
|
|
|
|
|
``CacheBestSize`` to save it for later use, unless for some
|
|
|
|
|
reason you want the best size to be recalculated on every
|
|
|
|
|
layout.
|
|
|
|
|
|
|
|
|
|
Note: In order to successfully override ``DoGetBestSize`` in
|
|
|
|
|
Python the class needs to be derived from ``wx.PyWindow``,
|
|
|
|
|
``wx.PyControl``, or etc. If your class instead derives from
|
|
|
|
|
one of the standard wx classes then just be sure that the min
|
|
|
|
|
size gets explicitly set to what would have been the best size
|
|
|
|
|
and things should work properly in almost all situations.
|
|
|
|
|
|
|
|
|
|
* Any method that changes the attributes of the control such that
|
|
|
|
|
the best size will change should call ``InvalidateBestSize`` so
|
|
|
|
|
it will be recalculated the next time it is needed.
|
|
|
|
|
|
|
|
|
|
* The control's constructor and/or Create method should ensure
|
|
|
|
|
that the minsize is set to the size passed in, and that the
|
|
|
|
|
control is sized to a blending of the min size and best size.
|
|
|
|
|
This can be done by calling ``SetBestFittingSize``.
|
2004-05-01 22:41:33 -04:00
|
|
|
|
|
2004-04-07 18:42:54 -04:00
|
|
|
|
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-03-10 13:53:01 -05:00
|
|
|
|
PlatformInfo
|
|
|
|
|
------------
|
|
|
|
|
|
|
|
|
|
Added wx.PlatformInfo which is a tuple containing strings that
|
|
|
|
|
describe the platform and build options of wxPython. This lets you
|
|
|
|
|
know more about the build than just the __WXPORT__ value that
|
|
|
|
|
wx.Platform contains, such as if it is a GTK2 build. For example,
|
|
|
|
|
instead of::
|
|
|
|
|
|
|
|
|
|
if wx.Platform == "__WXGTK__":
|
|
|
|
|
...
|
|
|
|
|
|
|
|
|
|
you should do this::
|
|
|
|
|
|
|
|
|
|
if "__WXGTK__" in wx.PlatformInfo:
|
|
|
|
|
...
|
|
|
|
|
|
|
|
|
|
and you can specifically check for a wxGTK2 build by looking for
|
|
|
|
|
"gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
|
|
|
|
|
way. If there are any other platform/toolkit/build flags that make
|
|
|
|
|
sense to add to this tuple please let me know.
|
|
|
|
|
|
|
|
|
|
BTW, wx.Platform will probably be deprecated in the future.
|
|
|
|
|
|
|
|
|
|
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-03-23 00:29:50 -05:00
|
|
|
|
ActiveX
|
|
|
|
|
-------
|
|
|
|
|
|
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Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
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extension module called wx.activex. It is very generic and dynamic
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and should allow hosting of arbitray ActiveX controls within your
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wxPython apps. So far I've tested it with IE, PDF, and Flash
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controls, (and there are new samples in the demo and also library
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modules supporting these.)
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.. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
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The new wx.activex module contains a bunch of code, but the most
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important things to look at are ActiveXWindow and ActiveXEvent.
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ActiveXWindow derives from wxWindow and the constructor accepts a
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CLSID for the ActiveX Control that should be created. (There is also
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a CLSID class that can convert from a progID or a CLSID String.) The
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ActiveXWindow class simply adds methods that allow you to query some
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of the TypeInfo exposed by the ActiveX object, and also to get/set
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properties or call methods by name. The Python implementation
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automatically handles converting parameters and return values to/from
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the types expected by the ActiveX code as specified by the TypeInfo,
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(just bool, integers, floating point, strings and None/Empty so far,
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but more can be handled later.)
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That's pretty much all there is to the class, as I mentioned before it
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is very generic and dynamic. Very little is hard-coded and everything
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that is done with the actual ActiveX control is done at runtime and
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referenced by property or method name. Since Python is such a dynamic
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language this is a very good match. I thought for a while about doing
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some Python black-magic and making the specific methods/properties of
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the actual ActiveX control "appear" at runtime, but then decided that
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it would be better and more understandable to do it via subclassing.
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So there is a utility class in wx.activex that given an existing
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ActiveXWindow instance can generate a .py module containing a derived
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class with real methods and properties that do the Right Thing to
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reflect those calls to the real ActiveX control. There is also a
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script/tool module named genaxmodule that given a CLSID or progID and
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a class name, will generate the module for you. There are a few
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2004-03-25 19:23:15 -05:00
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examples of the output of this tool in the wx.lib package, see
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2004-03-23 00:29:50 -05:00
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iewin.py, pdfwin.py and flashwin.py.
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Currently the genaxmodule tool will tweak some of the names it
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generates, but this can be controled if you would like to do it
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differently by deriving your own class from GernerateAXModule,
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overriding some methods and then using this class from a tool like
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genaxmodule. [TODO: make specifying a new class on genaxmodule's
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command-line possible.] The current default behavior is that any
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event names that start with "On" will have the "On" dropped, property
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names are converted to all lower case, and if any name is a Python
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keyword it will have an underscore appended to it. GernerateAXModule
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does it's best when generating the code in the new module, but it can
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only be as good as the TypeInfo data available from the ActiveX
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control so sometimes some tweaking will be needed. For example, the
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IE web browser control defines the Flags parameter of the Navigate2
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method as required, but MSDN says it is optional.
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It is intended that this new wx.activex module will replace both the
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older version of Lindsay's code available in iewin.IEHtmlWindow, and
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also the wx.lib.activexwraper module. Probably the biggest
|
2004-03-25 19:23:15 -05:00
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differences you'll ecounter in migrating activexwrapper-based code
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2004-03-23 00:29:50 -05:00
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(besides events working better without causing deadlocks) is that
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events are no longer caught by overriding methods in your derived
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class. Instead ActiveXWindow uses the wx event system and you bind
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handlers for the ActiveX events exactly the same way you do for any wx
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event. There is just one extra step needed and that is creating an
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event ID from the ActiveX event name, and if you use the genaxmodule
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tool then this extra step will be handled for you there. For example,
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for the StatusTextChange event in the IE web browser control, this
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code is generated for you::
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wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
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EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
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and you would use it in your code like this::
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self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
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When the event happens and your event handler function is called the
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event properties from the ActiveX control (if any) are converted to
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attributes of the event object passed to the handler. (Can you say
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'event' any more times in a single sentence? ;-) ) For example the
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StatusTextChange event will also send the text that should be put into
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|
the status line as an event parameter named "Text" and you can access
|
2004-03-25 19:23:15 -05:00
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it your handlers as an attribute of the event object like this::
|
2004-03-23 00:29:50 -05:00
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def UpdateStatusText(self, evt):
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self.SetStatusText(evt.Text)
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|
2004-03-25 19:23:15 -05:00
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Usually these event object attributes should be considered read-only,
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but some will be defined by the TypeInfo as output parameters. In
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those cases if you modify the event object's attribute then that value
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will be returned to the ActiveX control. For example, to prevent a
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new window from being opened by the IE web browser control you can do
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|
this in the handler for the iewin.EVT_NewWindow2 event::
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def OnNewWindow2(self, evt):
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|
evt.Cancel = True
|
2004-03-23 00:29:50 -05:00
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|
2004-03-26 18:13:47 -05:00
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|
So how do you know what methods, events and properties that an ActiveX
|
2004-03-23 00:29:50 -05:00
|
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|
control supports? There is a funciton in wx.activex named GetAXInfo
|
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|
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that returns a printable summary of the TypeInfo from the ActiveX
|
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|
|
instance passed in. You can use this as an example of how to browse
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|
|
the TypeInfo provided, and there is also a copy of this function's
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|
|
output appended as a comment to the modules produced by the
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|
|
genaxmodule tool. Beyond that you'll need to consult the docs
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|
|
provided by the makers of the ActiveX control that you are using.
|
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|
2004-06-04 15:07:10 -04:00
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|
PNG Images
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|
----------
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|
Prior to 2.5 the PNG image handler would convert all alpha channel
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|
information to a mask when the image was loaded. Pixels that were
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|
more than halfway transparent would be made fully transparent by the
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mask and the rest would be made fully opaque.
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In 2.5 the image handler has been updated to preserve the alpha
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|
channel and will now only create a mask when all the pixels in the
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|
|
image are either fully transparent or fully opaque. In addition, the
|
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|
wx.DC.DrawBitmap and wx.DC.Blit methods are able to correctly blend
|
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|
|
the pixels in the image with partially transparent alpha values.
|
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|
|
(Currently only on MSW and Mac, if anybody knows how to do it for GTK
|
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|
|
then please submit a patch!)
|
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|
|
If you are using a PNG with an alpha channel but you need to have a
|
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|
|
wx.Mask like you automatically got in 2.4 then you can do one of the
|
|
|
|
|
following:
|
|
|
|
|
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|
|
* Edit the image and make all the partially transparent pixels be
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|
|
fully transparent.
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|
* Use a different image type.
|
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|
* Set a mask based on colour after you load the image.
|
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|
|
2004-05-25 22:13:04 -04:00
|
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|
|
OGL is dead! LONG LIVE OGL!
|
|
|
|
|
---------------------------
|
|
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|
|
|
2004-06-10 16:26:43 -04:00
|
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|
|
**[Changed in 2.5.2.x]**
|
2004-05-26 01:18:26 -04:00
|
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|
2004-05-25 22:13:04 -04:00
|
|
|
|
The wx.ogl module has been deprecated in favor of the new Python port
|
|
|
|
|
of the OGL library located at wx.lib.ogl contributed by Pierre Hj<48>lm.
|
|
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|
|
This will hopefully greatly extend the life of OGL within wxPython by
|
|
|
|
|
making it more easily maintainable and less prone to getting rusty as
|
|
|
|
|
there seems to be less and less interest in maintaining the C++
|
|
|
|
|
version.
|
|
|
|
|
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|
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|
|
There are only a few known compatibility issues at this time. First
|
2004-08-25 23:12:16 -04:00
|
|
|
|
is that the ogl.DrawnShape has not been reimplemented yet. Next is the
|
|
|
|
|
location of OGL. The deprecated version is located in the wx.ogl
|
|
|
|
|
module, and the new version is in the wx.lib.ogl package. So this
|
|
|
|
|
just means that to start using the new version you need to adjust your
|
|
|
|
|
imports. So if your code currently has something like this::
|
2004-05-25 22:13:04 -04:00
|
|
|
|
|
|
|
|
|
import wx
|
|
|
|
|
import wx.ogl as ogl
|
|
|
|
|
|
|
|
|
|
Then just change it to this::
|
|
|
|
|
|
|
|
|
|
import wx
|
|
|
|
|
import wx.lib.ogl as ogl
|
|
|
|
|
|
2004-05-26 01:16:41 -04:00
|
|
|
|
The other compatibility issue deals with removing a wart in the
|
|
|
|
|
original API that was necessary in order to allow overloaded methods
|
|
|
|
|
in derived classes to call the same method in the base class when
|
|
|
|
|
using the old SWIG. Instead dedaling with the wart you can now just
|
|
|
|
|
call the base class method like you woudl for any other Python class.
|
|
|
|
|
For example, if you had to do something like this previously::
|
|
|
|
|
|
|
|
|
|
class MyDividedShape(ogl.DividedShape):
|
|
|
|
|
...
|
|
|
|
|
def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
|
|
|
|
|
self.base_OnSizingEndDragLeft(pt, x, y, keys, attch)
|
|
|
|
|
...
|
|
|
|
|
|
|
|
|
|
You will need to change it to be like this::
|
|
|
|
|
|
|
|
|
|
class MyDividedShape(ogl.DividedShape):
|
|
|
|
|
...
|
|
|
|
|
def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
|
|
|
|
|
ogl.DividedShape.OnSizingEndDragLeft(self, pt, x, y, keys, attch)
|
|
|
|
|
...
|
2004-05-25 22:13:04 -04:00
|
|
|
|
|
|
|
|
|
|
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|
|
|
2004-04-26 18:22:41 -04:00
|
|
|
|
Obsolete Modules
|
|
|
|
|
----------------
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
|
|
|
|
Instead of over a dozen separate extension modules linked together
|
|
|
|
|
into a single extension module, the "core" module is now just a few
|
|
|
|
|
extensions that are linked independently, and then merged together
|
|
|
|
|
later into the main namespace via Python code.
|
|
|
|
|
|
2004-01-20 18:29:16 -05:00
|
|
|
|
Because of the above and also because of the way the new SWIG works,
|
|
|
|
|
the "internal" module names have changed, but you shouldn't have been
|
2004-04-26 18:22:41 -04:00
|
|
|
|
using them anyway so it shouldn't bother you. ;-) In case you were
|
|
|
|
|
erroneously using them in 2.4, here are the internal extension modules
|
2004-10-06 14:30:24 -04:00
|
|
|
|
that no longer exist:
|
2004-04-26 18:22:41 -04:00
|
|
|
|
|
|
|
|
|
* clip_dnd
|
|
|
|
|
* cmndlgs
|
|
|
|
|
* controls
|
|
|
|
|
* controls2
|
|
|
|
|
* events
|
|
|
|
|
* filesys
|
|
|
|
|
* fonts
|
|
|
|
|
* frames
|
|
|
|
|
* gdi
|
|
|
|
|
* image
|
|
|
|
|
* mdi
|
|
|
|
|
* misc
|
|
|
|
|
* misc2
|
|
|
|
|
* printfw
|
|
|
|
|
* sizers
|
|
|
|
|
* stattool
|
|
|
|
|
* streams
|
|
|
|
|
* utils
|
|
|
|
|
* windows
|
|
|
|
|
* windows2
|
|
|
|
|
* windows3
|
|
|
|
|
|
|
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|
|
They have been replaced by the following, but please remember that
|
2004-05-01 22:41:33 -04:00
|
|
|
|
these are just "implementation details" and you should really be using
|
|
|
|
|
the objects in these modules only via the wx or wxPython.wx packages:
|
2004-04-26 18:22:41 -04:00
|
|
|
|
|
|
|
|
|
* _core
|
|
|
|
|
* _gdi
|
|
|
|
|
* _windows
|
|
|
|
|
* _controls
|
|
|
|
|
* _misc
|
|
|
|
|
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-01-20 18:29:16 -05:00
|
|
|
|
The help module no longer exists and the classes therein are now part
|
|
|
|
|
of the core module imported with wxPython.wx or the wx package.
|
2003-11-12 16:34:20 -05:00
|
|
|
|
|
2004-04-26 18:22:41 -04:00
|
|
|
|
|
2004-10-15 15:30:24 -04:00
|
|
|
|
|
2004-10-06 14:30:24 -04:00
|
|
|
|
wx.TaskBarIcon
|
|
|
|
|
--------------
|
|
|
|
|
|
|
|
|
|
**[Changed in 2.5.3.x]**
|
|
|
|
|
|
|
|
|
|
wx.TaskbarIcon now works on all three platforms, although for wxGTK it
|
|
|
|
|
depends on support from the Window Manager. On OS X the icon replaces
|
|
|
|
|
the application's icon on the dock and when you right click on it the
|
|
|
|
|
app's default popup menu is merged with the wx.TaskBarIcon's menu.
|
|
|
|
|
Because of how it is implemented on the Mac using the Dock most of the
|
|
|
|
|
TaskBarIcon events will _not_ be emitted on that platform, but since
|
|
|
|
|
98% of the time you simply want to display an icon and have a popup
|
|
|
|
|
menu it shouldn't be much of a problem. You can still use the other
|
|
|
|
|
events on the other platforms, you'll just want to be sure that you
|
|
|
|
|
can do everything you want via the menu too.
|
|
|
|
|
|
|
|
|
|
Since popping up a menu is the most common thing to do with a
|
|
|
|
|
TaskBarIcon the class has some new built in functionality to
|
|
|
|
|
facilitate that. To use the TaskBarIcon in this new way, simply
|
|
|
|
|
derive a new class from TaskBarIcon and implement a CreatePopupMenu
|
|
|
|
|
method that creates and returns the menu. That's all there is to it,
|
|
|
|
|
besides binding event handlers for the menu items of course. Take a
|
|
|
|
|
look at the DemoTaskBarIcon class in the demo/Main.py module for an
|
|
|
|
|
example.
|
|
|
|
|
|
|
|
|
|
**NOTE**: Unfortunately due to being able to support virtualizing
|
|
|
|
|
CreatePopupMenu the C++ TaskBarIcon instance now holds a reference to
|
|
|
|
|
the Python instance, and so you will need to explicitly Destroy() your
|
|
|
|
|
TaskBarIcon instance when you are done with it. (Like you do with
|
|
|
|
|
wx.Dialogs.) If you don't destroy it then wxWidgets will assume that
|
|
|
|
|
you want the app to keep running with just the icon in the task bar
|
|
|
|
|
and the MainLoop will not exit.
|
|
|
|
|
|
|
|
|
|
|
2004-04-26 18:22:41 -04:00
|
|
|
|
|
2004-10-15 15:30:24 -04:00
|
|
|
|
Version Number Change
|
|
|
|
|
---------------------
|
|
|
|
|
|
|
|
|
|
**[Changed in 2.5.3.x]**
|
|
|
|
|
|
|
|
|
|
Starting with 2.5.3.0 the Unicode versions of wxPython will no longer
|
|
|
|
|
have a 'u' appended to the fourth component of the version number.
|
|
|
|
|
Please check for the presence of "unicode" in the `wx.PlatformInfo`
|
|
|
|
|
tuple instead. (This tuple of strings has been available since the
|
|
|
|
|
first 2.5 version.) For example::
|
|
|
|
|
|
|
|
|
|
if "unicode" in wx.PlatformInfo:
|
|
|
|
|
# do whatever
|
|
|
|
|
...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Multi-Version Installs
|
|
|
|
|
----------------------
|
|
|
|
|
|
|
|
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**[Changed in 2.5.3.x]**
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2004-04-26 18:22:41 -04:00
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2004-10-15 15:30:24 -04:00
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Starting with 2.5.3.0 the wx and wxPython pacakge directories will be
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installed in a subdirectory of the site-packages directory, instead of
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directly in site-pacakges. This is done to help facilitate having
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multiple versions of wxPython installed side-by-side. Why would you
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want to do this? One possible scenario is you have an app that
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requires wxPython 2.4 but you want to use the newest 2.5 to do your
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development with. Or perhaps you want to be able to test your app
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with several different versions of wxPython to ensure compatibility.
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Before everyone panics, rest asured that if you only install one
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version of wxPython then you should notice no difference in how
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things work.
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In addition to installing wxPython into a "versioned" subdirectory of
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site-packages, a file named `wx.pth` is optionally installed that will
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contain the name of the versioned subdirectory. This will cause that
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subdirectory to be automatically added to the sys.path and so doing an
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"import wx" will find the package in the subdirectory like like it
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would have if it was still located directly in site-packages. I say
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"optionally" above because that is how you can control which install
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of wxPython is the default one. Which ever version installs the
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wx.pth file will be the one that is imported with a plain "import wx"
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statement. Of course you can always manipulate that by editing the
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wx.pth file, or by setting PYTHONPATH in the environment, or by the
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method described in the next paragraph.
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Finally, a new module named wxversion.py is installed to the
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site-pacakges directory. It can be used to manipulate the sys.path at
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runtime so your applications can select which version of wxPython they
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would like to to have imported. You use it like this::
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import wxversion
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wxversion.require("2.4")
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import wx
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Then eventhough a 2.5 version of wxPython may be the default the
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application that does the above the first time that wx is imported
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will actually get a 2.4 version. **NOTE:** There isn't actually a 2.4
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version of wxPython that supports this, but there will be.
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Please see this wiki page for more details, HowTo's and FAQ's:
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http://wiki.wxpython.org/index.cgi/MultiVersionInstalls
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Miscellaneous Stuff
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-------------------
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2004-04-26 18:22:41 -04:00
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2003-11-12 16:34:20 -05:00
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wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
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wxDefaultPosition and wxDefaultSize objects instead.
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Similarly, the wxSystemSettings backwards compatibiility aliases for
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GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
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the bit-bucket. Use GetColour, GetFont and GetMetric instead.
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2004-04-19 19:24:37 -04:00
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Use the Python True/False constants instead of the true, TRUE, false,
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FALSE that used to be provided with wxPython.
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Use None instead of the ancient and should have been removed a long
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time ago wx.NULL alias.
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2004-05-01 22:41:33 -04:00
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wx.TreeCtrl.GetFirstChild no longer needs to be passed the cookie
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variable as the 2nd parameter. It still returns it though, for use
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with GetNextChild.
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2003-11-12 16:34:20 -05:00
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2003-12-02 20:38:53 -05:00
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The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
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all windows. The name still exists for compatibility, but it is set
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to zero. If you want to disable the setting (so it matches the old
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default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
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flag otherwise only the freshly exposed areas of the window will be
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refreshed.
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2003-11-12 16:34:20 -05:00
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2003-12-03 20:15:11 -05:00
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wxPyTypeCast has been removed. Since we've had the OOR (Original
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Object Return) for a couple years now there should be no need to use
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wxPyTypeCast at all.
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2003-11-12 16:34:20 -05:00
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2004-01-20 18:29:16 -05:00
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If you use the old wxPython package and wxPython.wx namespace then
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there are compatibility aliases for much of the above items.
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2004-02-02 22:55:05 -05:00
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The wxWave class has been renamed to wxSound, and now has a slightly
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different API.
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2004-03-12 15:01:35 -05:00
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2004-03-30 16:46:20 -05:00
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Before Python 2.3 it was possible to pass a floating point object as a
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parameter to a function that expected an integer, and the
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PyArg_ParseTuple family of functions would automatically convert to
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integer by truncating the fractional portion of the number. With
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Python 2.3 that behavior was deprecated and a deprecation warning is
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raised when you pass a floating point value, (for example, calling
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2004-05-01 22:41:33 -04:00
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wx.DC.DrawLine with floats for the position and size,) and lots of
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2004-03-30 16:46:20 -05:00
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developers using wxPython had to scramble to change their code to call
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int() before calling wxPython methods. Recent changes in SWIG have
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moved the conversion out of PyArg_ParseTuple to custom code that SWIG
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generates. Since the default conversion fragment was a little too
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strict and didn't generate a very meaningful exception when it failed,
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I decided to use a custom fragment instead, and it turned out that
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it's very easy to allow floats to be converted again just like they
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used to be. So, in a nutshell, any numeric type that can be
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converted to an integer is now legal to be passed to SWIG wrapped
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functions in wxPython for parameters that are expecting an integer.
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If the object is not already an integer then it will be asked to
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convert itself to one. A similar conversion fragment is in place for
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parameters that expect floating point values.
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2004-04-19 19:24:37 -04:00
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2004-06-10 16:26:43 -04:00
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**[Changed in 2.5.2.x]** The MaskedEditCtrl modules have been moved
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2004-04-19 19:24:37 -04:00
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to their own sub-package, wx.lib.masked. See the docstrings and demo
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for changes in capabilities, usage, etc.
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2004-06-10 16:26:43 -04:00
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**[Changed in 2.5.2.x]** wx.MaskColour constructor has been deprecated
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2004-05-01 22:41:33 -04:00
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and will raise a DeprecationWarning if used. The main wx.Mask
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constructor has been modified to be compatible with wx.MaskColour so
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you should use it instead.
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2004-07-21 21:04:32 -04:00
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**[Changed in 2.5.2.x]** In wx.TextCtrls that have the
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wx.TE_PROCESS_TAB style the TAB key will be treated like an ordinary
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character and will not cause any tab traversal navigation at all. If
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you use this style but would still like to have the normal tab
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traversal take place then you should send your own
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wx.NavigationKeyEvent from the wx.EVT_KEY_DOWN handler. There is a
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new Navigate method in the wx.Window class to help send the event and
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it is used something like this::
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flags = wx.NavigationKeyEvent.IsForward
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2004-07-23 16:55:05 -04:00
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if event.ShiftDown():
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2004-07-21 21:04:32 -04:00
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flags = wx.NavigationKeyEvent.IsBackward
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if event.ControlDown():
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flags |= wx.NavigationKeyEvent.WinChange
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self.Navigate(flags)
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