2000-01-08 13:27:19 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: life.h
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2000-03-03 13:21:48 -05:00
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// Purpose: The game of Life, created by J. H. Conway
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2000-01-08 13:27:19 -05:00
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _LIFE_APP_H_
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#define _LIFE_APP_H_
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#ifdef __GNUG__
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#pragma interface "life.h"
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#endif
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/minifram.h"
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#include "game.h"
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2000-01-08 13:27:19 -05:00
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// --------------------------------------------------------------------------
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// LifeCanvas
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// --------------------------------------------------------------------------
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2000-03-03 13:21:48 -05:00
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// Note that in LifeCanvas, all cell coordinates are
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// named i, j, while screen coordinates are named x, y.
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class LifeCanvas : public wxWindow
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{
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public:
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// ctor and dtor
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LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
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~LifeCanvas();
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// view management
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int GetCellSize() const { return m_cellsize; };
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void SetCellSize(int cellsize);
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void Recenter(wxInt32 i, wxInt32 j);
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// drawing
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void DrawChanged();
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void DrawCell(wxInt32 i, wxInt32 j, bool alive);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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// draw a cell (parametrized by DC)
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void DrawCell(wxInt32 i, wxInt32 j, wxDC &dc);
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// event handlers
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void OnPaint(wxPaintEvent& event);
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void OnMouse(wxMouseEvent& event);
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void OnSize(wxSizeEvent& event);
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void OnScroll(wxScrollWinEvent& event);
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void OnEraseBackground(wxEraseEvent& event);
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// conversion between cell and screen coordinates
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inline wxInt32 XToCell(wxCoord x) const { return (x / m_cellsize) + m_viewportX; };
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inline wxInt32 YToCell(wxCoord y) const { return (y / m_cellsize) + m_viewportY; };
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inline wxCoord CellToX(wxInt32 i) const { return (i - m_viewportX) * m_cellsize; };
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inline wxCoord CellToY(wxInt32 j) const { return (j - m_viewportY) * m_cellsize; };
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// what is the user doing?
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enum MouseStatus
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{
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MOUSE_NOACTION,
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MOUSE_DRAWING,
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MOUSE_ERASING
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};
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Life *m_life; // Life object
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int m_cellsize; // current cell size, in pixels
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bool m_interactive; // is this canvas interactive?
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MouseStatus m_status; // what is the user doing?
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wxInt32 m_viewportX; // first visible cell (x coord)
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wxInt32 m_viewportY; // first visible cell (y coord)
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wxInt32 m_viewportW; // number of visible cells (w)
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wxInt32 m_viewportH; // number of visible cells (h)
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int m_thumbX; // horiz. scrollbar thumb position
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int m_thumbY; // vert. scrollbar thumb position
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wxInt32 m_mi, m_mj; // last mouse position
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};
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// --------------------------------------------------------------------------
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// LifeNavigator
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// --------------------------------------------------------------------------
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class LifeNavigator : public wxMiniFrame
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{
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public:
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// ctor
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LifeNavigator(wxWindow *parent);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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// event handlers
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void OnClose(wxCloseEvent& event);
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};
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// --------------------------------------------------------------------------
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// LifeFrame
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// --------------------------------------------------------------------------
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class LifeFrame : public wxFrame
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{
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public:
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// ctor and dtor
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LifeFrame();
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~LifeFrame();
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// member functions
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void UpdateInfoText();
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void UpdateUI();
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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// event handlers
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void OnSamples(wxCommandEvent& event);
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void OnMenu(wxCommandEvent& event);
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void OnNavigate(wxCommandEvent& event);
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void OnZoom(wxCommandEvent& event);
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void OnSlider(wxScrollEvent& event);
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void OnTimer(wxTimerEvent& event);
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void OnClose(wxCloseEvent& event);
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// event handler helpers
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void OnStart();
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void OnStop();
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void OnStep();
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Life *m_life;
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LifeCanvas *m_canvas;
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LifeNavigator *m_navigator;
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wxStaticText *m_text;
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wxTimer *m_timer;
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bool m_running;
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bool m_topspeed;
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long m_interval;
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long m_tics;
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};
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// --------------------------------------------------------------------------
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// LifeApp
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// --------------------------------------------------------------------------
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class LifeApp : public wxApp
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{
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public:
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virtual bool OnInit();
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};
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#endif // _LIFE_APP_H_
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