122 lines
4.4 KiB
Plaintext
122 lines
4.4 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="test" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** NICHT BEARBEITEN **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=test - Win32 Release
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!MESSAGE Dies ist kein g<>ltiges Makefile. Zum Erstellen dieses Projekts mit\
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NMAKE
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f<>hren Sie den\
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Befehl
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!MESSAGE
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!MESSAGE NMAKE /f "test.mak".
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!MESSAGE
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!MESSAGE Sie k<>nnen beim Ausf<73>hren von NMAKE eine Konfiguration angeben
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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!MESSAGE
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!MESSAGE NMAKE /f "test.mak" CFG="test - Win32 Release"
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!MESSAGE
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!MESSAGE F<>r die Konfiguration stehen zur Auswahl:
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!MESSAGE
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!MESSAGE "test - Win32 Release" (basierend auf "Win32 (x86) Application")
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!MESSAGE "test - Win32 Debug" (basierend auf "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "test - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /w /W0 /GX /O2 /I "..\..\include" /D "__WXDEBUG__" /D "__WIN32__" /D "__WXMSW__" /D "__WIN95__" /D "STRICT" /D "__WINDOWS__" /YX /FD /D /c
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x407 /d "NDEBUG"
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# ADD RSC /l 0x407 /i "..\..\include" /d "WXDEBUG" /d "__WXMSW__"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib ..\..\debug\wxwin.lib ctl3d32.lib /nologo /subsystem:windows /incremental:yes /pdb:".\Debug/santis.pdb" /debug /machine:I386 /out:".\Debug/santis.exe"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "test - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /w /W0 /GX /Z7 /Od /I "..\..\include" /D "__WXDEBUG__" /D "__WIN32__" /D "__WXMSW__" /D "__WIN95__" /D "STRICT" /D "__WINDOWS__" /YX /FD /D /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x407 /d "_DEBUG"
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# ADD RSC /l 0x407 /i "..\..\include" /d "WXDEBUG" /d "__WXMSW__"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib ..\..\debug\wxwin.lib ctl3d32.lib /nologo /subsystem:windows /debug /machine:I386
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "test - Win32 Release"
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# Name "test - Win32 Debug"
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# Begin Group "Quellcodedateien"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\dnd.cpp
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# End Source File
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# End Group
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# Begin Group "Header-Dateien"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# End Group
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# Begin Group "Ressourcendateien"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\dnd.rc
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!IF "$(CFG)" == "test - Win32 Release"
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!ELSEIF "$(CFG)" == "test - Win32 Debug"
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!ENDIF
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# End Source File
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# End Group
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# End Target
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# End Project
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