wxWidgets/samples/dnd/test.dsp

122 lines
4.4 KiB
Plaintext
Raw Normal View History

# Microsoft Developer Studio Project File - Name="test" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=test - Win32 Release
!MESSAGE Dies ist kein g<>ltiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f<>hren Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "test.mak".
!MESSAGE
!MESSAGE Sie k<>nnen beim Ausf<73>hren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "test.mak" CFG="test - Win32 Release"
!MESSAGE
!MESSAGE F<>r die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "test - Win32 Release" (basierend auf "Win32 (x86) Application")
!MESSAGE "test - Win32 Debug" (basierend auf "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "test - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /w /W0 /GX /O2 /I "..\..\include" /D "__WXDEBUG__" /D "__WIN32__" /D "__WXMSW__" /D "__WIN95__" /D "STRICT" /D "__WINDOWS__" /YX /FD /D /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /i "..\..\include" /d "WXDEBUG" /d "__WXMSW__"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib ..\..\debug\wxwin.lib ctl3d32.lib /nologo /subsystem:windows /incremental:yes /pdb:".\Debug/santis.pdb" /debug /machine:I386 /out:".\Debug/santis.exe"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "test - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /w /W0 /GX /Z7 /Od /I "..\..\include" /D "__WXDEBUG__" /D "__WIN32__" /D "__WXMSW__" /D "__WIN95__" /D "STRICT" /D "__WINDOWS__" /YX /FD /D /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /i "..\..\include" /d "WXDEBUG" /d "__WXMSW__"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib ..\..\debug\wxwin.lib ctl3d32.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "test - Win32 Release"
# Name "test - Win32 Debug"
# Begin Group "Quellcodedateien"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\dnd.cpp
# End Source File
# End Group
# Begin Group "Header-Dateien"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# End Group
# Begin Group "Ressourcendateien"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\dnd.rc
!IF "$(CFG)" == "test - Win32 Release"
!ELSEIF "$(CFG)" == "test - Win32 Debug"
!ENDIF
# End Source File
# End Group
# End Target
# End Project