2005-04-11 10:51:14 -04:00
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Installing wxWidgets 2.6.0
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2002-07-30 11:38:19 -04:00
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--------------------------
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2005-04-11 10:51:14 -04:00
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This is wxWidgets 2.6.0 for IBM OS/2 Warp3 and Warp4. This is an unstable
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2002-07-30 11:38:19 -04:00
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development release and OS/2 is considered to be in beta.
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IMPORTANT NOTE: If you experience problems installing, please
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re-read this instructions and other related files (changes.txt,
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readme.txt, notes on the Web site) carefully before mailing
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wx-users or the author. Preferably, try to fix the problem first and
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then send a patch to the author. Please report bugs using the
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bug report form on the wxWidgets web site.
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2002-07-30 11:38:19 -04:00
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Unarchiving
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At this time there is no comprehensive setup.exe type installation program.
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wxWidgets for OS/2 requires you download various .zip files and unpack them
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to your desired location on your system. Pick a location say,
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C:\wx\wxWidgets-2.6.0, copy the .zip files to there and unzip them ensuring you
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unzip the subdirectories as well. You will need:
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- All common, generic and OS2-specific wxWidgets source;
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- samples;
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- documentation in HTML Help format;
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- makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
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- HTML library source;
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- JPEG library source;
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- TIFF library source;
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- PNG library source;
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- ZLIB library source;
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All but the documentation is included in wxOS2-2.6.0.zip, documentation
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must be downloaded separately from the wxWidgets Web site.
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Other add-on packages are available from the wxWidgets Web site, such as:
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- mmedia.zip. Audio, CD, video access for Windows and Linux.
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- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
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- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
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the same document source.
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General installation notes
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--------------------------
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After unzipping everything your directory tree should look something like
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this:
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x:\wx\wxWidgets-2.6.0\docs (your HTML reference manual)
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x:\wx\wxWidgets-2.6.0\include\wx
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x:\wx\wxWidgets-2.6.0\include\wx\generic
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x:\wx\wxWidgets-2.6.0\include\wx\html
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x:\wx\wxWidgets-2.6.0\include\wx\os2
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x:\wx\wxWidgets-2.6.0\samples\.... (all the sample directories)
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x:\wx\wxWidgets-2.6.0\src
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x:\wx\wxWidgets-2.6.0\src\common
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x:\wx\wxWidgets-2.6.0\src\generic
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x:\wx\wxWidgets-2.6.0\src\html
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x:\wx\wxWidgets-2.6.0\src\jpeg
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x:\wx\wxWidgets-2.6.0\src\os2
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x:\wx\wxWidgets-2.6.0\src\png
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x:\wx\wxWidgets-2.6.0\src\tiff
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x:\wx\wxWidgets-2.6.0\src\zlib
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If you are using VisualAge, you will also need to ensure you have a
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\lib directory as well, x:\wx\wxWidgets-2.6.0\lib
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and you will have to set a WXWIN environment variable in your
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config.sys,
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SET WXWIN=X:\WX\WXWINDOWS-2.6.0;
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Compilation
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For now, only VisualAge V3.0 FP 8 and EMX-0.9d (with fix4) are supported.
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However, the library has been successfully compiled with Watcom C++ as
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well. As those build environments get a bit more "formalized", I will add
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them here.
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Compilation with VisualAge on the one hand and EMX on the other hand are
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rather different, VisualAge is essentially following Windows' way of doing
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it, EMX is following the example of the unix ports.
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Compilation with VisualAge
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--------------------------
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In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder
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to successfully build and use wxWidgets for OS/2:
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1. IBM OS/2 Toolkit Version 4.5 or later
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2. IBM TCPIP V4.0 or later
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3. You will need the IBMLAN Lan Requester service and UPM if you wish to use
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network based components of the library (generally a standard part of any
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Warp Connect 3.0 or Warp 4.0 installation.
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4. I strongly suggest that you have the latest IBM fixpacks installed for
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all your components.
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Go to the \src directory and open the file, makeva.env (there should be a
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.env for each supported compiler when they are fully supported), for edit.
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This is where the "make" environment for wxOS2 is set. Locate UMPLIB, NETLIB,
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and TCPIP environment variables about 20 lines down. Set these to match
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your system.
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There are number of possible outputs you can produce. There is a static
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lib and a dynamically linked lib, and both can be built in debug or release
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mode. Since wxOS2 is a beta and a rough one at that, I suggest, for now,
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you stick to the debug builds. The resultant linkable binaries will be
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output to the \lib directory as will the .dll files. The statically linked
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lib will be named wx.lib. Each of the third party libs will be there as well,
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including png.lib, jpeg.lib, tiff.lib, and zlib.lib. For DLL builds the
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import libs will have the same name, only with a 'd' appended. Thus the
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import library for the main lib in a dll build is wxd.lib.
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Object modules will be output into paths dictated by the build mode. For
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example, for debug static the outputs will be in DebugOS2, for DLLs in
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DebugOS2DLL.
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For your first build, you can directly build the library. For subsequent
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builds you will want to "clean" the output paths. To build the static library
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go to \src and execute nmake all -f makefile.va. To clean out the outputs
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execute nmake clean -f makefile.va.
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To build the wx.dll execut nmake all -f makefile.va WXMAKINGDLL=1. To clean
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the outputs execute namek clean -f makefile.va WXMAKINGDLL=1. For
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VisualAge 3.0 we use the module definition file method.
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If, for some reason you encounter linking problems with your dll build you may
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need to rebuild the module definition file, wx23.def, found in \src\os2. To
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do this you need to have a static version built. Go to the \lib directoy and
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execute CPPFILT /B /P wx.lib>temp.def. Copy this file to \src\os2. Delete
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the temp.def from your \lib directory.
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I find the following to be the easiest to reconstruct the .def file. Open
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both the wx23.def and the temp.def file. Copy the header of the wx23.def to
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the clipboard and paste it into the top of the temp.def file. If you have
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a valid SQL database client with its SDK on your system you can skip the next
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step. wxWidgets included some ODBC and SQL modules. They expect the standard
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sql.h and such to available. If you do not have a database client with its
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SDK (such as DB/2) then for the .dll build you need to delete the exports for
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the following three modules from your temp.def file, db.cpp, dbgrid.cpp and
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dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your
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temp.def to wx23.def and you are ready to go.
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I hope to clean up the .dll builds at some point before the the library is
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a full fledged production caliber product. Fortunately EMX and Watcom can use
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the import and export pragmas successfully negating the need for manual .def
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files. VA 3.0, unfortunately in C++ does not properly export the mangled
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names so we are stuck with the CPPFILT .def file method of .dll builds for
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now.
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When building an application that uses the wx.dll you need to build it using
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the WXUSINGDLL=1 macro. For example to build the minimal sample you would
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go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1.
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I strongly suggest when developing apps using wxWidgets for OS/2 under old
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VisualAge 3.0, that you use the dynamically linked library. The library is
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very large and even the most trivial statically linked .exe can be very
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large and take a long time to link. The release builds are much smaller,
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however. Fortunately, EMX seems to build much smaller static executables.
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Compilation using EMX
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---------------------
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In addition to EMX-0.9d you will need a rather complete Unix-like
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environment, starting with a shell (e.g. ash) and most of the
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GNU file/text/shell utilities, but also flex, bison, sed, grep, awk
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and GNU make. Particularly note that uname is relevant to get the
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configure script working - the one from GNU shell utilities 1.12
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does work (check that uname -s returns "OS/2" and uname -m returns "i386"
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and you should be mostly fine.
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The first thing to do is to decide on a build directory. You can either
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do in-tree builds or you can do the build in a directory separated from
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the source directory. The later has the advantage, that it is much easier
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to compile and maintain several ports of wxWidgets on OS/2 - if you are
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developping cross-platform applications you might want to compile (and
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update) e.g. wxGTK or wxX11 as well.
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In the following, let's assume you decided to build in
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\wx\wxWidgets-2.6.0\build\pm. Now we need to set some environment
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variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
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and INSTALL (to point to the install script. If you omit this, configure
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might find something like the system's tcpip\pcomos\install.exe which will
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not do the thing you want), e.g.
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SET MAKESHELL=ash
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SET INSTALL=/wx/wxWidgets-2.6.0/install-sh -c
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Be warned that depending on the precise version of your make, the
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variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
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If you have a really deficient version of GNU make, it might even be
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necessary to set SHELL or even COMSPEC to a unix like shell as well.
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Now run the provided configure script by executing e.g.
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`ash -c "../../configure \
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--prefix=directory_where_you_want_wxWidgets_to_be_installed"'
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from within the build directory (the relative path might be different
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depending on the build directory you selected).
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If you are already running some unix-like shell and not cmd, you may
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of course ommit the `ash -c' part in the above command.
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This will create a whole directory structure containing lib and sample
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directories which each essentially contain a suitable makefile.
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Calling `make' now should start a compile run which hopefully ends
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with a library being placed in the lib subdirectory.
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Now you can change in the samples subdirectory and call make to compile
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all samples, however currently not all will work on OS/2, so you might
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prefer to change into the directory of a specific sample
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(e.g. samples\minimal) and call make there to just build this one example.
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Essentially, each sample that's not working indicates an area, where help
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in porting wxWidgets to OS/2 would be appreciated.
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Finally, you can run `make install' which should install wxWidgets to
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the desired place.
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Note that we also install the wx-config script which wants to help you
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compiling your own applications, e.g. `wx-config --cxxflags` will emit the
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flags that are needed for compiling source code which includes wxWidgets
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headers, `wx-config --libs` will emit the flags needed for linking against
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wxWidgets (wx-config is assuming you are calling it from a unix-like shell!).
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For building a DLL, the only supported way currently is to first build the
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static library and then use Andrew Zabolotny's dllar.cmd. However, this
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works quite nicely.
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Finally, if you also want to build a different port, e.g. wxGTK, you
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essentially have to use the procedure described above, the only difference
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being that you have to pass a switch to configure indicating which port
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to build. If you do not do this in a separate build directory (e.g.
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\wxWidgets-2.6.0\build\gtk), you'll have to do a `make clean' first.
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The magical switches that have to be passed to configure for the various
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ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
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and --disable-gui (wxBase). Note that contrary to the native, PM based
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OS/2 port, all of those ports work slightly better with POSIX/2's cExt
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library. If include and library path include the suitable paths, -lcExt
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is automatically appended to the linker flags by the configure script.
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