2011-02-27 07:46:34 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/stack.h
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// Purpose: interface of wxStack<T>
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// Author: Vadim Zeitlin
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// RCS-ID: $Id$
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// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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wxStack<T> is similar to @c std::stack and can be used exactly like it.
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If wxWidgets is compiled in STL mode, wxStack will just be a typedef to
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@c std::stack but the advantage of this class is that it is also available
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on the (rare) platforms where STL is not, so using it makes the code
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marginally more portable. If you only target the standard desktop
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platforms, please always use @c std::stack directly instead.
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The main difference of this class compared to the standard version is that
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it always uses wxVector<T> as the underlying container and doesn't allow
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specifying an alternative container type. Another missing part is that the
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comparison operators between wxStacks are not currently implemented. Other
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than that, this class is exactly the same as @c std::stack, so please refer
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to the STL documentation for further information.
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@nolibrary
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@category{containers}
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@see @ref overview_container, wxVector<T>
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@since 2.9.2
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*/
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template <typename T>
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2011-03-02 05:28:20 -05:00
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class wxStack<T>
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2011-02-27 07:46:34 -05:00
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{
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public:
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/// Type of the underlying container used.
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typedef wxVector<T> container_type;
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/// Type returned by size() method.
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typedef typename container_type::size_type size_type;
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/// Type of the elements stored in the stack.
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typedef typename container_type::value_type value_type;
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/**
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Stack can be created either empty or initialized with the contents of
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an existing compatible container.
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*/
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//@{
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wxStack();
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explicit wxStack(const container_type& cont);
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//@}
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/// Return whether the stack is currently empty.
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bool empty() const;
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/// Return the number of elements in the stack.
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size_type size() const;
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/**
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Return the element on top of the stack.
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*/
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//@{
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value_type& top();
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const value_type& top();
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//@}
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/// Adds an element to the stack.
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void push(const value_type& val);
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/// Removes the element currently on top of the stack.
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void pop();
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};
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