wxWidgets/samples/opengl/pyramid/pyramid.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: pyramid.cpp
// Purpose: OpenGL version >= 3.2 sample
// Author: Manuel Martin
// Created: 2015/11/16
// Copyright: (c) 2015 Manuel Martin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
// Due to oglpfuncs.h needs to be included before gl.h (to avoid some declarations),
// we include glcanvas.h after oglstuff.h
#include "oglstuff.h"
#include "wx/glcanvas.h"
#include "pyramid.h"
// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../../sample.xpm"
#endif
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Pyramid_Quit, MyFrame::OnQuit)
EVT_MENU(Pyramid_About, MyFrame::OnAbout)
#if wxUSE_LOGWINDOW
EVT_MENU(Pyramid_LogW, MyFrame::OnLogWindow)
#endif // wxUSE_LOGWINDOW
wxEND_EVENT_TABLE()
wxIMPLEMENT_APP(MyApp);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// create the main application window
MyFrame* frame = new MyFrame("wxWidgets OpenGL Pyramid Sample");
//Exit if the required visual attributes or OGL context couldn't be created
if ( ! frame->OGLAvailable() )
return false;
// As of October 2015 GTK+ needs the frame to be shown before we call SetCurrent()
frame->Show(true);
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(500, 400))
{
// set the frame icon
SetIcon(wxICON(sample));
#if wxUSE_MENUS
// create a menu bar
wxMenu *fileMenu = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Pyramid_About, "&About\tF1", "Show about dialog");
#if wxUSE_LOGWINDOW
fileMenu->Append(Pyramid_LogW, "&Log window", "Open the log window");
fileMenu->AppendSeparator();
#endif // wxUSE_LOGWINDOW
fileMenu->Append(Pyramid_Quit, "E&xit\tAlt-X", "Quit this program");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(fileMenu, "&File");
menuBar->Append(helpMenu, "&Help");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText("Welcome to wxWidgets!");
#endif // wxUSE_STATUSBAR
#if wxUSE_LOGWINDOW
//Open a log window, don't show it though
m_LogWin = new wxLogWindow(NULL, "Pyramid log window", false, false);
wxLog::SetActiveTarget(m_LogWin);
#endif // wxUSE_LOGWINDOW
// The canvas
m_mycanvas = NULL;
wxGLAttributes vAttrs;
// Defaults should be accepted
vAttrs.PlatformDefaults().Defaults().EndList();
bool accepted = wxGLCanvas::IsDisplaySupported(vAttrs) ;
if ( accepted )
{
#if wxUSE_LOGWINDOW
wxLogMessage("The display supports required visual attributes.");
#endif // wxUSE_LOGWINDOW
}
else
{
#if wxUSE_LOGWINDOW
wxLogMessage("First try with OpenGL default visual attributes failed.");
#endif // wxUSE_LOGWINDOW
// Try again without sample buffers
vAttrs.Reset();
vAttrs.PlatformDefaults().RGBA().DoubleBuffer().Depth(16).EndList();
accepted = wxGLCanvas::IsDisplaySupported(vAttrs) ;
if ( !accepted )
{
wxMessageBox("Visual attributes for OpenGL are not accepted.\nThe app will exit now.",
"Error with OpenGL", wxOK | wxICON_ERROR);
}
else
{
#if wxUSE_LOGWINDOW
wxLogMessage("Second try with other visual attributes worked.");
#endif // wxUSE_LOGWINDOW
}
}
if ( accepted )
m_mycanvas = new MyGLCanvas(this, vAttrs);
SetMinSize(wxSize(250, 200));
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(wxString::Format
(
"Welcome to %s!\n"
"\n"
"This is the wxWidgets OpenGL Pyramid sample.\n"
"%s\n",
wxVERSION_STRING,
m_OGLString
),
"About wxWidgets pyramid sample",
wxOK | wxICON_INFORMATION,
this);
}
#if wxUSE_LOGWINDOW
void MyFrame::OnLogWindow(wxCommandEvent& WXUNUSED(event))
{
if ( m_LogWin->GetFrame()->IsIconized() )
m_LogWin->GetFrame()->Restore();
if ( ! m_LogWin->GetFrame()->IsShown() )
m_LogWin->Show();
m_LogWin->GetFrame()->SetFocus();
}
#endif // wxUSE_LOGWINDOW
bool MyFrame::OGLAvailable()
{
//Test if visual attributes were accepted.
if ( ! m_mycanvas )
return false;
//Test if OGL context could be created.
return m_mycanvas->OglCtxAvailable();
}
// ----------------------------------------------------------------------------
// Function for receiving messages from OGLstuff and passing them to the log window
// ----------------------------------------------------------------------------
void fOGLErrHandler(int err, int glerr, const GLchar* glMsg)
{
#if wxUSE_LOGWINDOW
wxString msg;
switch (err)
{
case myoglERR_SHADERCREATE:
msg = _("Error in shader creation.");
break;
case myoglERR_SHADERCOMPILE:
msg = _("Error in shader compilation.");
break;
case myoglERR_SHADERLINK:
msg = _("Error in shader linkage.");
break;
case myoglERR_SHADERLOCATION:
msg = _("Error: Can't get uniforms locations.");
break;
case myoglERR_BUFFER:
msg = _("Error: Can't load buffer. Likely out of GPU memory.");
break;
case myoglERR_TEXTIMAGE:
msg = _("Error: Can't load texture. Likely out of GPU memory.");
break;
case myoglERR_DRAWING_TRI:
msg = _("Error: Can't draw the triangles.");
break;
case myoglERR_DRAWING_STR:
msg = _("Error: Can't draw the string.");
break;
case myoglERR_JUSTLOG:
msg = _("Log info: ");
break;
default:
msg = _("Not a GL message.");
}
if ( glerr != GL_NO_ERROR )
msg += wxString::Format(_(" GL error %d. "), glerr);
else if ( err == 0 )
msg = _("Information: ");
else if ( err != myoglERR_JUSTLOG )
msg += _(" GL reports: ");
if ( glMsg != NULL )
msg += wxString::FromUTF8( reinterpret_cast<const char *>(glMsg) );
wxLogMessage(msg);
#endif // wxUSE_LOGWINDOW
}
// ----------------------------------------------------------------------------
// These two functions allow us to convert a wxString into a RGBA pixels array
// ----------------------------------------------------------------------------
// Creates a 4-bytes-per-pixel, RGBA array from a wxImage.
// If the image has alpha channel, it's used. If not, pixels with 'cTrans' color
// get 'cAlpha' alpha; an the rest of pixels get alpha=255 (opaque).
//
// NOTE: The returned pointer must be deleted somewhere in the app.
unsigned char* MyImgToArray(const wxImage& img, const wxColour& cTrans, unsigned char cAlpha)
{
int w = img.GetWidth();
int h = img.GetHeight();
int siz = w * h;
unsigned char *resArr = new unsigned char [siz * 4];
unsigned char *res = resArr;
unsigned char *sdata = img.GetData();
unsigned char *alpha = NULL;
if ( img.HasAlpha() )
alpha = img.GetAlpha();
// Pixel by pixel
for ( int i = 0; i < siz; i++ )
{ //copy the colour
res[0] = sdata[0] ;
res[1] = sdata[1] ;
res[2] = sdata[2] ;
if ( alpha != NULL )
{ //copy alpha
res[3] = alpha[i] ;
}
else
{ // Colour cTrans gets cAlpha transparency
if ( res[0] == cTrans.Red() && res[1] == cTrans.Green() && res[2] == cTrans.Blue() )
res[3] = cAlpha;
else
res[3] = 255 ;
}
sdata += 3 ;
res += 4 ;
}
return resArr;
}
// Creates an array of bytes that defines the pixels of the string.
// The background color has cAlpha transparency. 0=transparent, 255=opaque
//
// NOTE: The returned pointer must be deleted somewhere in the app.
unsigned char* MyTextToPixels(const wxString& sText, // The string
const wxFont& sFont, // Font to use
const wxColour& sForeColo, // Foreground colour
const wxColour& sBackColo, // Background colour
unsigned char cAlpha, // Background transparency
int* width, int* height) // Image sizes
{
if ( sText.IsEmpty() )
return NULL;
// The dc where we temporally draw
wxMemoryDC mdc;
mdc.SetFont(sFont);
// Measure
mdc.GetMultiLineTextExtent(sText, width, height);
/* This code should be used for old graphics cards.
But this sample uses OGL Core Profile, so the card is not that old.
// Adjust sizes to power of two. Needed for old cards.
int sizP2 = 4;
while ( sizP2 < *width )
sizP2 *= 2;
*width = sizP2;
sizP2 = 4;
while ( sizP2 < *height )
sizP2 *= 2;
*height = sizP2;
*/
// Now we know dimensions, let's draw into a memory dc
wxBitmap bmp(*width, *height, 24);
mdc.SelectObject(bmp);
// If we have multiline string, perhaps not all of the bmp is used
wxBrush brush(sBackColo);
mdc.SetBackground(brush);
mdc.Clear(); // Make sure all of bmp is cleared
// Colours
mdc.SetBackgroundMode(wxPENSTYLE_SOLID);
mdc.SetTextBackground(sBackColo);
mdc.SetTextForeground(sForeColo);
// We draw the string and get it as an image.
// NOTE: OpenGL axis are bottom to up. Be aware when setting the texture coords.
mdc.DrawText(sText, 0, 0);
mdc.SelectObject(wxNullBitmap); // bmp must be detached from wxMemoryDC
// Bytes from the image. Background pixels become transparent with the
// cAlpha transparency value.
unsigned char *res = MyImgToArray(bmp.ConvertToImage(), sBackColo, cAlpha);
return res;
}
// ----------------------------------------------------------------------------
// The canvas inside the frame. Our OpenGL connection
// ----------------------------------------------------------------------------
wxBEGIN_EVENT_TABLE(MyGLCanvas, wxGLCanvas)
EVT_PAINT(MyGLCanvas::OnPaint)
EVT_SIZE(MyGLCanvas::OnSize)
EVT_MOUSE_EVENTS(MyGLCanvas::OnMouse)
wxEND_EVENT_TABLE()
//We create a wxGLContext in this constructor.
//We do OGL initialization at OnSize().
MyGLCanvas::MyGLCanvas(MyFrame* parent, const wxGLAttributes& canvasAttrs)
: wxGLCanvas(parent, canvasAttrs)
{
m_parent = parent;
m_oglManager = NULL;
m_winHeight = 0; // We have not been sized yet
// Explicitly create a new rendering context instance for this canvas.
wxGLContextAttrs ctxAttrs;
#ifndef __WXMAC__
// An impossible context, just to test IsOk()
ctxAttrs.PlatformDefaults().OGLVersion(99, 2).EndList();
m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
if ( !m_oglContext->IsOK() )
{
#if wxUSE_LOGWINDOW
wxLogMessage("Trying to set OpenGL 99.2 failed, as expected.");
#endif // wxUSE_LOGWINDOW
delete m_oglContext;
ctxAttrs.Reset();
#endif //__WXMAC__
ctxAttrs.PlatformDefaults().CoreProfile().OGLVersion(3, 2).EndList();
m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
#ifndef __WXMAC__
}
#endif //__WXMAC__
if ( !m_oglContext->IsOK() )
{
wxMessageBox("This sample needs an OpenGL 3.2 capable driver.\nThe app will end now.",
"OpenGL version error", wxOK | wxICON_INFORMATION, this);
delete m_oglContext;
m_oglContext = NULL;
}
else
{
#if wxUSE_LOGWINDOW
wxLogMessage("OpenGL Core Profile 3.2 successfully set.");
#endif // wxUSE_LOGWINDOW
}
}
MyGLCanvas::~MyGLCanvas()
{
if ( m_oglContext )
SetCurrent(*m_oglContext);
if ( m_oglManager )
{
delete m_oglManager;
m_oglManager = NULL;
}
if ( m_oglContext )
{
delete m_oglContext;
m_oglContext = NULL;
}
}
bool MyGLCanvas::oglInit()
{
if ( !m_oglContext )
return false;
// The current context must be set before we get OGL pointers
SetCurrent(*m_oglContext);
// Initialize our OGL pointers
if ( !myOGLManager::Init() )
{
wxMessageBox("Error: Some OpenGL pointer to function failed.",
"OpenGL initialization error", wxOK | wxICON_INFORMATION, this);
return false;
}
// Create our OGL manager, pass our OGL error handler
m_oglManager = new myOGLManager(&fOGLErrHandler);
// Get the GL version for the current OGL context
wxString sglVer = "\nUsing OpenGL version: ";
sglVer += wxString::FromUTF8(
reinterpret_cast<const char *>(m_oglManager->GetGLVersion()) );
// Also Vendor and Renderer
sglVer += "\nVendor: ";
sglVer += wxString::FromUTF8(
reinterpret_cast<const char *>(m_oglManager->GetGLVendor()) );
sglVer += "\nRenderer: ";
sglVer += wxString::FromUTF8(
reinterpret_cast<const char *>(m_oglManager->GetGLRenderer()) );
// For the menu "About" info
m_parent->SetOGLString(sglVer);
// Load some data into GPU
m_oglManager->SetShadersAndTriangles();
// This string will be placed on a face of the pyramid
int swi = 0, shi = 0; //Image sizes
wxString stg("wxWidgets");
// Set the font. Use a big pointsize so as to smoothing edges.
wxFont font(wxFontInfo(48).Family(wxFONTFAMILY_MODERN));
if ( !font.IsOk() )
font = *wxSWISS_FONT;
wxColour bgrdColo(*wxBLACK);
wxColour foreColo(160, 0, 200); // Dark purple
// Build an array with the pixels. Background fully transparent
unsigned char* sPixels = MyTextToPixels(stg, font, foreColo, bgrdColo, 0,
&swi, &shi);
// Send it to GPU
m_oglManager->SetStringOnPyr(sPixels, swi, shi);
delete[] sPixels; // That memory was allocated at MyTextToPixels
// This string is placed at left bottom of the window. Its size doesn't
// change with window size.
stg = "Rotate the pyramid with\nthe left mouse button";
font.SetPointSize(14);
bgrdColo = wxColour(40, 40, 255);
foreColo = wxColour(*wxWHITE);
unsigned char* stPixels = MyTextToPixels(stg, font, foreColo, bgrdColo, 80,
&swi, &shi);
m_oglManager->SetImmutableString(stPixels, swi, shi);
delete[] stPixels;
return true;
}
void MyGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
// This is a dummy, to avoid an endless succession of paint messages.
// OnPaint handlers must always create a wxPaintDC.
wxPaintDC dc(this);
// Avoid painting when we have not yet a size
if ( m_winHeight < 1 || !m_oglManager )
return;
// This should not be needed, while we have only one canvas
SetCurrent(*m_oglContext);
// Do the magic
m_oglManager->Render();
SwapBuffers();
}
//Note:
// You may wonder why OpenGL initialization was not done at wxGLCanvas ctor.
// The reason is due to GTK+/X11 working asynchronously, we can't call
// SetCurrent() before the window is shown on screen (GTK+ doc's say that the
// window must be realized first).
// In wxGTK, window creation and sizing requires several size-events. At least
// one of them happens after GTK+ has notified the realization. We use this
// circumstance and do initialization then.
void MyGLCanvas::OnSize(wxSizeEvent& event)
{
event.Skip();
// If this window is not fully initialized, dismiss this event
if ( !IsShownOnScreen() )
return;
if ( !m_oglManager )
{
//Now we have a context, retrieve pointers to OGL functions
if ( !oglInit() )
return;
//Some GPUs need an additional forced paint event
PostSizeEvent();
}
// This is normally only necessary if there is more than one wxGLCanvas
// or more than one wxGLContext in the application.
SetCurrent(*m_oglContext);
// It's up to the application code to update the OpenGL viewport settings.
m_winHeight = event.GetSize().y;
m_oglManager->SetViewport(0, 0, event.GetSize().x, m_winHeight);
// Generate paint event without erasing the background.
Refresh(false);
}
void MyGLCanvas::OnMouse(wxMouseEvent& event)
{
event.Skip();
// GL 0 Y-coordinate is at bottom of the window
int oglwinY = m_winHeight - event.GetY();
if ( event.LeftIsDown() )
{
if ( ! event.Dragging() )
{
// Store positions
m_oglManager->OnMouseButDown(event.GetX(), oglwinY);
}
else
{
// Rotation
m_oglManager->OnMouseRotDragging( event.GetX(), oglwinY );
// Generate paint event without erasing the background.
Refresh(false);
}
}
}