2002-01-14 12:14:29 -05:00
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\section{\class{wxBitmapHandler}}\label{wxbitmaphandler}
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\overview{Overview}{wxbitmapoverview}
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This is the base class for implementing bitmap file loading/saving, and bitmap creation from data.
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It is used within wxBitmap and is not normally seen by the application.
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If you wish to extend the capabilities of wxBitmap, derive a class from wxBitmapHandler
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and add the handler using \helpref{wxBitmap::AddHandler}{wxbitmapaddhandler} in your
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application initialisation.
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\wxheading{Derived from}
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/bitmap.h>
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\wxheading{See also}
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\helpref{wxBitmap}{wxbitmap}, \helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxBitmapHandler::wxBitmapHandler}\label{wxbitmaphandlerctor}
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\func{}{wxBitmapHandler}{\void}
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Default constructor. In your own default constructor, initialise the members
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m\_name, m\_extension and m\_type.
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\membersection{wxBitmapHandler::\destruct{wxBitmapHandler}}\label{wxbitmaphandlerdtor}
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\func{}{\destruct{wxBitmapHandler}}{\void}
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Destroys the wxBitmapHandler object.
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\membersection{wxBitmapHandler::Create}\label{wxbitmaphandlercreate}
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\func{virtual bool}{Create}{\param{wxBitmap* }{bitmap}, \param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
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Creates a bitmap from the given data, which can be of arbitrary type. The wxBitmap object {\it bitmap} is
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manipulated by this function.
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\wxheading{Parameters}
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\docparam{bitmap}{The wxBitmap object.}
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\docparam{width}{The width of the bitmap in pixels.}
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\docparam{height}{The height of the bitmap in pixels.}
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\docparam{depth}{The depth of the bitmap in pixels. If this is -1, the screen depth is used.}
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\docparam{data}{Data whose type depends on the value of {\it type}.}
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\docparam{type}{A bitmap type identifier - see \helpref{wxBitmapHandler::wxBitmapHandler}{wxbitmapctor} for a list
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of possible values.}
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\wxheading{Return value}
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true if the call succeeded, false otherwise (the default).
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\membersection{wxBitmapHandler::GetName}\label{wxbitmaphandlergetname}
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\constfunc{wxString}{GetName}{\void}
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Gets the name of this handler.
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\membersection{wxBitmapHandler::GetExtension}\label{wxbitmaphandlergetextension}
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\constfunc{wxString}{GetExtension}{\void}
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Gets the file extension associated with this handler.
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\membersection{wxBitmapHandler::GetType}\label{wxbitmaphandlergettype}
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\constfunc{long}{GetType}{\void}
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Gets the bitmap type associated with this handler.
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\membersection{wxBitmapHandler::LoadFile}\label{wxbitmaphandlerloadfile}
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\func{bool}{LoadFile}{\param{wxBitmap* }{bitmap}, \param{const wxString\&}{ name}, \param{long}{ type}}
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Loads a bitmap from a file or resource, putting the resulting data into {\it bitmap}.
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\wxheading{Parameters}
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\docparam{bitmap}{The bitmap object which is to be affected by this operation.}
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\docparam{name}{Either a filename or a Windows resource name.
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The meaning of {\it name} is determined by the {\it type} parameter.}
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\docparam{type}{See \helpref{wxBitmap::wxBitmap}{wxbitmapctor} for values this can take.}
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\wxheading{Return value}
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true if the operation succeeded, false otherwise.
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\wxheading{See also}
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\helpref{wxBitmap::LoadFile}{wxbitmaploadfile}\\
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\helpref{wxBitmap::SaveFile}{wxbitmapsavefile}\\
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\helpref{wxBitmapHandler::SaveFile}{wxbitmaphandlersavefile}
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\membersection{wxBitmapHandler::SaveFile}\label{wxbitmaphandlersavefile}
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\func{bool}{SaveFile}{\param{wxBitmap* }{bitmap}, \param{const wxString\& }{name}, \param{int}{ type}, \param{wxPalette* }{palette = NULL}}
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Saves a bitmap in the named file.
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\wxheading{Parameters}
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\docparam{bitmap}{The bitmap object which is to be affected by this operation.}
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\docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
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\docparam{type}{See \helpref{wxBitmap::wxBitmap}{wxbitmapctor} for values this can take.}
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\docparam{palette}{An optional palette used for saving the bitmap.}
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\wxheading{Return value}
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true if the operation succeeded, false otherwise.
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\wxheading{See also}
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\helpref{wxBitmap::LoadFile}{wxbitmaploadfile}\\
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\helpref{wxBitmap::SaveFile}{wxbitmapsavefile}\\
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\helpref{wxBitmapHandler::LoadFile}{wxbitmaphandlerloadfile}
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\membersection{wxBitmapHandler::SetName}\label{wxbitmaphandlersetname}
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\func{void}{SetName}{\param{const wxString\& }{name}}
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Sets the handler name.
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\wxheading{Parameters}
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\docparam{name}{Handler name.}
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\membersection{wxBitmapHandler::SetExtension}\label{wxbitmaphandlersetextension}
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\func{void}{SetExtension}{\param{const wxString\& }{extension}}
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Sets the handler extension.
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\wxheading{Parameters}
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\docparam{extension}{Handler extension.}
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\membersection{wxBitmapHandler::SetType}\label{wxbitmaphandlersettype}
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\func{void}{SetType}{\param{long }{type}}
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Sets the handler type.
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\wxheading{Parameters}
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\docparam{name}{Handler type.}
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