162 lines
5.1 KiB
C
162 lines
5.1 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: dde.h
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// Purpose: DDE class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __DDEH__
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#define __DDEH__
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#ifdef __GNUG__
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#pragma interface "dde.h"
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#endif
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#include "wx/ipcbase.h"
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/*
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* Mini-DDE implementation
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Most transactions involve a topic name and an item name (choose these
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as befits your application).
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A client can:
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- ask the server to execute commands (data) associated with a topic
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- request data from server by topic and item
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- poke data into the server
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- ask the server to start an advice loop on topic/item
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- ask the server to stop an advice loop
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A server can:
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- respond to execute, request, poke and advice start/stop
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- send advise data to client
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Note that this limits the server in the ways it can send data to the
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client, i.e. it can't send unsolicited information.
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*
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*/
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class WXDLLEXPORT wxDDEServer;
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class WXDLLEXPORT wxDDEClient;
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class WXDLLEXPORT wxDDEConnection: public wxConnectionBase
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{
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DECLARE_DYNAMIC_CLASS(wxDDEConnection)
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public:
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char *buf_ptr;
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wxString topic_name;
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int buf_size;
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wxDDEServer *server;
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wxDDEClient *client;
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WXHCONV hConv;
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char *sending_data;
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int data_size;
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int data_type;
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wxDDEConnection(char *buffer, int size);
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wxDDEConnection(void);
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~wxDDEConnection(void);
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// Calls that CLIENT can make
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virtual bool Execute(char *data, int size = -1, int format = wxCF_TEXT);
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virtual bool Execute(const wxString& str) { return Execute((char *)(const char *)str, -1, wxCF_TEXT); }
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virtual char *Request(const wxString& item, int *size = NULL, int format = wxCF_TEXT);
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virtual bool Poke(const wxString& item, char *data, int size = -1, int format = wxCF_TEXT);
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virtual bool StartAdvise(const wxString& item);
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virtual bool StopAdvise(const wxString& item);
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// Calls that SERVER can make
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virtual bool Advise(const wxString& item, char *data, int size = -1, int format = wxCF_TEXT);
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// Calls that both can make
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virtual bool Disconnect(void);
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// Callbacks to SERVER - override at will
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virtual bool OnExecute(const wxString& topic, char *data, int size, int format) { return FALSE; };
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virtual char *OnRequest(const wxString& topic, const wxString& item, int *size, int format) { return NULL; };
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virtual bool OnPoke(const wxString& topic, const wxString& item, char *data, int size, int format) { return FALSE; };
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virtual bool OnStartAdvise(const wxString& topic, const wxString& item) { return FALSE; };
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virtual bool OnStopAdvise(const wxString& topic, const wxString& item) { return FALSE; };
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// Callbacks to CLIENT - override at will
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virtual bool OnAdvise(const wxString& topic, const wxString& item, char *data, int size, int format) { return FALSE; };
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// Callbacks to BOTH
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// Default behaviour is to delete connection and return TRUE
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virtual bool OnDisconnect(void);
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};
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class WXDLLEXPORT wxDDEServer: public wxServerBase
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{
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DECLARE_DYNAMIC_CLASS(wxDDEServer)
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public:
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wxDDEServer(void);
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~wxDDEServer(void);
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bool Create(const wxString& server_name); // Returns FALSE if can't create server (e.g. port
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// number is already in use)
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virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
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////////////////////////////////////////////////////////////
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// Implementation
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// Find/delete wxDDEConnection corresponding to the HCONV
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wxDDEConnection *FindConnection(WXHCONV conv);
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bool DeleteConnection(WXHCONV conv);
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inline wxString& GetServiceName(void) const { return (wxString&) service_name; }
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inline wxList& GetConnections(void) const { return (wxList&) connections; }
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protected:
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int lastError;
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wxString service_name;
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wxList connections;
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};
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class WXDLLEXPORT wxDDEClient: public wxClientBase
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{
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DECLARE_DYNAMIC_CLASS(wxDDEClient)
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public:
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wxDDEClient(void);
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~wxDDEClient(void);
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bool ValidHost(const wxString& host);
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virtual wxConnectionBase *MakeConnection(const wxString& host, const wxString& server, const wxString& topic);
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// Call this to make a connection.
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// Returns NULL if cannot.
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virtual wxConnectionBase *OnMakeConnection(void); // Tailor this to return own connection.
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////////////////////////////////////////////////////////////
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// Implementation
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// Find/delete wxDDEConnection corresponding to the HCONV
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wxDDEConnection *FindConnection(WXHCONV conv);
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bool DeleteConnection(WXHCONV conv);
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inline wxList& GetConnections(void) const { return (wxList&) connections; }
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protected:
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int lastError;
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wxList connections;
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};
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void WXDLLEXPORT wxDDEInitialize();
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void WXDLLEXPORT wxDDECleanUp();
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// Compatibility
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#if WXWIN_COMPATIBILITY
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#define wxServer wxDDEServer
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#define wxClient wxDDEClient
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#define wxConnection wxDDEConnection
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#define wxIPCInitialize wxDDEInitialize
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#define wxIPCCleanUp wxDDECleanUp
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#endif
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#endif
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// __DDEH__
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