wxWidgets/contrib/include/wx/mmedia/sndesd.h

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// --------------------------------------------------------------------------
// Name: sndesd.h
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
// CVSID: $Id$
// License: wxWindows license
// --------------------------------------------------------------------------
#ifndef _WX_SNDESD_H
#define _WX_SNDESD_H
#ifdef __GNUG__
#pragma interface "sndesd.h"
#endif
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/mmedia/defs.h"
#include "wx/mmedia/sndbase.h"
#include "wx/mmedia/sndpcm.h"
//
// ESD output class
//
class wxSoundStreamESD : public wxSoundStream {
public:
wxSoundStreamESD(const wxString& hostname = wxT("localhost"));
~wxSoundStreamESD();
wxSoundStream& Read(void *buffer, wxUint32 len);
wxSoundStream& Write(const void *buffer, wxUint32 len);
bool SetSoundFormat(const wxSoundFormatBase& format);
bool StartProduction(int evt);
bool StopProduction();
// You should not call this.
void WakeUpEvt(int evt);
bool QueueFilled() const { return m_q_filled; }
protected:
int m_fd_input, m_fd_output; // ESD fds
int m_tag_input, m_tag_output; // GLIB tags
bool m_esd_stop; // Stream started ?
bool m_esd_ok; // ESD detected
wxString m_hostname; // ESD host
bool m_q_filled; // queue filled
private:
void DetectBest(wxSoundFormatPcm *pcm);
};
#endif