2001-06-26 16:59:19 -04:00
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/scrthumb.h
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// Purpose: wxScrollThumb class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 12.02.01
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// RCS-ID: $Id$
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2001-07-02 15:42:27 -04:00
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// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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2001-06-26 16:59:19 -04:00
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_SCRTHUMB_H_
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#define _WX_UNIV_SCRTHUMB_H_
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#ifdef __GNUG__
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2001-07-04 14:07:15 -04:00
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#pragma interface "univscrthumb.h"
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2001-06-26 16:59:19 -04:00
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#endif
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// ----------------------------------------------------------------------------
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// wxScrollThumb is not a control but just a class containing the common
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// functionality of scroll thumb such as used by scrollbars, sliders and maybe
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// other (user) controls
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//
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// This class is similar to wxScrollThumb.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControlWithThumb;
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class WXDLLEXPORT wxMouseEvent;
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxScrollTimer;
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#include "wx/timer.h"
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// ----------------------------------------------------------------------------
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// wxScrollThumb: an abstraction of scrollbar thumb
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxScrollThumb
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{
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public:
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enum Shaft
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{
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Shaft_None = -1,
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Shaft_Above, // or to the left of the thumb
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Shaft_Below, // or to the right of the thumb
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Shaft_Thumb, // on the thumb
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Shaft_Max
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};
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// ctor requires a back pointer to wxControlWithThumb
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wxScrollThumb(wxControlWithThumb *control);
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// process a mouse click: will capture the mouse if the button was pressed
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// on either the thumb (start dragging it then) or the shaft (start
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// scrolling)
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bool HandleMouse(const wxMouseEvent& event) const;
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// process a mouse move
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bool HandleMouseMove(const wxMouseEvent& event) const;
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// dtor
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~wxScrollThumb();
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private:
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// do we have the mouse capture?
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bool HasCapture() const { return m_captureData != NULL; }
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// get the coord of this event in the direction we're interested in (y for
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// vertical shaft or x for horizontal ones)
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wxCoord GetMouseCoord(const wxMouseEvent& event) const;
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// get the position of the thumb corresponding to the current mouse
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// position (can only be called while we're dragging the thumb!)
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int GetThumbPos(const wxMouseEvent& event) const;
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// the main control
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wxControlWithThumb *m_control;
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// the part of it where the mouse currently is
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Shaft m_shaftPart;
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// the data for the mouse capture
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struct WXDLLEXPORT wxScrollThumbCaptureData *m_captureData;
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};
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// ----------------------------------------------------------------------------
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// wxControlWithThumb: interface implemented by controls using wxScrollThumb
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControlWithThumb
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{
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public:
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// simple accessors
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// ----------------
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// get the controls window (used for mouse capturing)
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virtual wxWindow *GetWindow() = 0;
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// get the orientation of the shaft (vertical or horizontal)
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virtual bool IsVertical() const = 0;
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// geometry functions
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// ------------------
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// hit testing: return part of the shaft the point is in (or Shaft_None)
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virtual wxScrollThumb::Shaft HitTest(const wxPoint& pt) const = 0;
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// get the current position in pixels of the thumb
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virtual wxCoord ThumbPosToPixel() const = 0;
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// transform from pixel offset to the thumb logical position
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virtual int PixelToThumbPos(wxCoord x) const = 0;
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// callbacks
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// ---------
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// set or clear the specified flag in the arrow state: this function is
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// responsible for refreshing the control
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virtual void SetShaftPartState(wxScrollThumb::Shaft shaftPart,
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int flag,
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bool set = TRUE) = 0;
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// called when the user starts dragging the thumb
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virtual void OnThumbDragStart(int pos) = 0;
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// called while the user drags the thumb
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virtual void OnThumbDrag(int pos) = 0;
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// called when the user stops dragging the thumb
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virtual void OnThumbDragEnd(int pos) = 0;
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// called before starting to call OnPageScroll() - gives the control the
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// possibility to remember its current state
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virtual void OnPageScrollStart() = 0;
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// called while the user keeps the mouse pressed above/below the thumb,
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// return TRUE to continue scrollign and FALSE to stop it (e.g. because the
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// scrollbar has reached the top/bottom)
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virtual bool OnPageScroll(int pageInc) = 0;
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};
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#endif // _WX_UNIV_SCRTHUMB_H_
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