wxWidgets/include/wx/timer.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/timer.h
// Purpose: wxTimer, wxStopWatch and global time-related functions
// Author: Julian Smart (wxTimer), Sylvain Bougnoux (wxStopWatch)
// Modified by: Vadim Zeitlin (wxTimerBase)
// Guillermo Rodriguez (global clean up)
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TIMER_H_BASE_
#define _WX_TIMER_H_BASE_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "timerbase.h"
#endif
#include "wx/setup.h"
#include "wx/object.h"
#include "wx/longlong.h"
#include "wx/event.h"
#include "wx/stopwatch.h" // for backwards compatibility
#if wxUSE_GUI && wxUSE_TIMER
// ----------------------------------------------------------------------------
// wxTimer
// ----------------------------------------------------------------------------
// more readable flags for Start():
// generate notifications periodically until the timer is stopped (default)
#define wxTIMER_CONTINUOUS FALSE
// only send the notification once and then stop the timer
#define wxTIMER_ONE_SHOT TRUE
// the interface of wxTimer class
class WXDLLEXPORT wxTimerBase : public wxEvtHandler
{
public:
// ctors and initializers
// ----------------------
// default: if you don't call SetOwner(), your only chance to get timer
// notifications is to override Notify() in the derived class
wxTimerBase() { Init(); SetOwner(this); }
// ctor which allows to avoid having to override Notify() in the derived
// class: the owner will get timer notifications which can be handled with
// EVT_TIMER
wxTimerBase(wxEvtHandler *owner, int id = -1)
{ Init(); SetOwner(owner, id); }
// same as ctor above
void SetOwner(wxEvtHandler *owner, int id = -1)
{ m_owner = owner; m_idTimer = id; }
virtual ~wxTimerBase();
// working with the timer
// ----------------------
// start the timer: if milliseconds == -1, use the same value as for the
// last Start()
//
// it is now valid to call Start() multiple times: this just restarts the
// timer if it is already running
virtual bool Start(int milliseconds = -1, bool oneShot = FALSE);
// stop the timer
virtual void Stop() = 0;
// override this in your wxTimer-derived class if you want to process timer
// messages in it, use non default ctor or SetOwner() otherwise
virtual void Notify();
// getting info
// ------------
// return TRUE if the timer is running
virtual bool IsRunning() const = 0;
// get the (last) timer interval in the milliseconds
int GetInterval() const { return m_milli; }
// return TRUE if the timer is one shot
bool IsOneShot() const { return m_oneShot; }
#if WXWIN_COMPATIBILITY_2
// deprecated functions
int Interval() const { return GetInterval(); };
bool OneShot() const { return IsOneShot(); }
#endif // WXWIN_COMPATIBILITY_2
protected:
// common part of all ctors
void Init() { m_oneShot = FALSE; m_milli = 0; }
wxEvtHandler *m_owner;
int m_idTimer;
int m_milli; // the timer interval
bool m_oneShot; // TRUE if one shot
DECLARE_NO_COPY_CLASS(wxTimerBase)
};
// ----------------------------------------------------------------------------
// wxTimer itself
// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
#include "wx/msw/timer.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/timer.h"
#elif defined(__WXGTK__)
#include "wx/gtk/timer.h"
#elif defined(__WXX11__) || defined(__WXMGL__) || defined(__WXCOCOA__)
#include "wx/generic/timer.h"
#elif defined(__WXMAC__)
#include "wx/mac/timer.h"
#elif defined(__WXPM__)
#include "wx/os2/timer.h"
#endif
// ----------------------------------------------------------------------------
// wxTimerRunner: starts the timer in its ctor, stops in the dtor
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTimerRunner
{
public:
wxTimerRunner(wxTimer& timer) : m_timer(timer) { }
wxTimerRunner(wxTimer& timer, int milli, bool oneShot = FALSE)
: m_timer(timer)
{
m_timer.Start(milli, oneShot);
}
void Start(int milli, bool oneShot = FALSE)
{
m_timer.Start(milli, oneShot);
}
~wxTimerRunner()
{
if ( m_timer.IsRunning() )
{
m_timer.Stop();
}
}
private:
wxTimer& m_timer;
};
// ----------------------------------------------------------------------------
// wxTimerEvent
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTimerEvent : public wxEvent
{
public:
wxTimerEvent(int id = 0, int interval = 0) : wxEvent(id)
{
m_eventType = wxEVT_TIMER;
m_interval = interval;
}
// accessors
int GetInterval() const { return m_interval; }
// implement the base class pure virtual
virtual wxEvent *Clone() const { return new wxTimerEvent(*this); }
private:
int m_interval;
DECLARE_DYNAMIC_CLASS(wxTimerEvent)
};
typedef void (wxEvtHandler::*wxTimerEventFunction)(wxTimerEvent&);
#define EVT_TIMER(id, func) \
DECLARE_EVENT_TABLE_ENTRY( wxEVT_TIMER, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTimerEventFunction) & func, NULL),
#endif // wxUSE_GUI && wxUSE_TIMER
#endif
// _WX_TIMER_H_BASE_