2000-07-28 13:53:25 -04:00
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Name: effects.h
|
|
|
|
// Purpose: wxEffects class
|
|
|
|
// Draws 3D effects.
|
|
|
|
// Author: Julian Smart et al
|
|
|
|
// Modified by:
|
|
|
|
// Created: 25/4/2000
|
|
|
|
// RCS-ID: $Id$
|
|
|
|
// Copyright: (c) Julian Smart
|
|
|
|
// Licence: wxWindows licence
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2002-08-31 07:29:13 -04:00
|
|
|
#if defined(__GNUG__) && !defined(__APPLE__)
|
2000-07-28 13:53:25 -04:00
|
|
|
#pragma interface "effects.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef _WX_EFFECTS_H_
|
|
|
|
#define _WX_EFFECTS_H_
|
|
|
|
|
|
|
|
/*
|
|
|
|
* wxEffects: various 3D effects
|
|
|
|
*/
|
|
|
|
|
|
|
|
class WXDLLEXPORT wxEffects: public wxObject
|
|
|
|
{
|
|
|
|
DECLARE_CLASS(wxEffects)
|
|
|
|
|
|
|
|
public:
|
|
|
|
// Assume system colours
|
|
|
|
wxEffects() ;
|
|
|
|
// Going from lightest to darkest
|
|
|
|
wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
|
2002-09-05 15:37:25 -04:00
|
|
|
const wxColour& faceColour, const wxColour& mediumShadow,
|
|
|
|
const wxColour& darkShadow) ;
|
|
|
|
|
|
|
|
// Accessors
|
|
|
|
wxColour GetHighlightColour() const { return m_highlightColour; }
|
|
|
|
wxColour GetLightShadow() const { return m_lightShadow; }
|
|
|
|
wxColour GetFaceColour() const { return m_faceColour; }
|
|
|
|
wxColour GetMediumShadow() const { return m_mediumShadow; }
|
|
|
|
wxColour GetDarkShadow() const { return m_darkShadow; }
|
|
|
|
|
|
|
|
void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
|
|
|
|
void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
|
|
|
|
void SetFaceColour(const wxColour& c) { m_faceColour = c; }
|
|
|
|
void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
|
|
|
|
void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
|
|
|
|
|
|
|
|
void Set(const wxColour& highlightColour, const wxColour& lightShadow,
|
|
|
|
const wxColour& faceColour, const wxColour& mediumShadow,
|
|
|
|
const wxColour& darkShadow)
|
|
|
|
{
|
|
|
|
SetHighlightColour(highlightColour);
|
|
|
|
SetLightShadow(lightShadow);
|
|
|
|
SetFaceColour(faceColour);
|
|
|
|
SetMediumShadow(mediumShadow);
|
|
|
|
SetDarkShadow(darkShadow);
|
|
|
|
}
|
2000-07-28 13:53:25 -04:00
|
|
|
|
|
|
|
// Draw a sunken edge
|
|
|
|
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
|
|
|
|
|
|
|
|
// Tile a bitmap
|
|
|
|
bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
|
2002-09-05 15:37:25 -04:00
|
|
|
|
2000-07-28 13:53:25 -04:00
|
|
|
protected:
|
|
|
|
wxColour m_highlightColour; // Usually white
|
|
|
|
wxColour m_lightShadow; // Usually light grey
|
|
|
|
wxColour m_faceColour; // Usually grey
|
|
|
|
wxColour m_mediumShadow; // Usually dark grey
|
|
|
|
wxColour m_darkShadow; // Usually black
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|