wxWidgets/tests/controls/headerctrltest.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/headerctrltest.cpp
// Purpose: wxHeaderCtrl unit test
// Author: Vadim Zeitlin
// Created: 2008-11-26
// RCS-ID: $Id$
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/headerctrl.h"
#endif // WX_PRECOMP
// ----------------------------------------------------------------------------
// test class
// ----------------------------------------------------------------------------
class HeaderCtrlTestCase : public CppUnit::TestCase
{
public:
HeaderCtrlTestCase() { }
virtual void setUp();
virtual void tearDown();
private:
CPPUNIT_TEST_SUITE( HeaderCtrlTestCase );
CPPUNIT_TEST( AddDelete );
CPPUNIT_TEST( BestSize );
CPPUNIT_TEST( Reorder );
CPPUNIT_TEST_SUITE_END();
void AddDelete();
void BestSize();
void Reorder();
wxHeaderCtrlSimple *m_header;
DECLARE_NO_COPY_CLASS(HeaderCtrlTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( HeaderCtrlTestCase );
// also include in it's own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( HeaderCtrlTestCase, "HeaderCtrlTestCase" );
// ----------------------------------------------------------------------------
// test initialization
// ----------------------------------------------------------------------------
void HeaderCtrlTestCase::setUp()
{
m_header = new wxHeaderCtrlSimple(wxTheApp->GetTopWindow());
}
void HeaderCtrlTestCase::tearDown()
{
delete m_header;
m_header = NULL;
}
// ----------------------------------------------------------------------------
// the tests themselves
// ----------------------------------------------------------------------------
void HeaderCtrlTestCase::AddDelete()
{
CPPUNIT_ASSERT_EQUAL( 0, m_header->GetColumnCount() );
m_header->AppendColumn(wxHeaderColumnSimple("Column 1"));
CPPUNIT_ASSERT_EQUAL( 1, m_header->GetColumnCount() );
m_header->AppendColumn(wxHeaderColumnSimple("Column 2"));
CPPUNIT_ASSERT_EQUAL( 2, m_header->GetColumnCount() );
m_header->InsertColumn(wxHeaderColumnSimple("Column 0"), 0);
CPPUNIT_ASSERT_EQUAL( 3, m_header->GetColumnCount() );
m_header->DeleteColumn(2);
CPPUNIT_ASSERT_EQUAL( 2, m_header->GetColumnCount() );
}
void HeaderCtrlTestCase::BestSize()
{
const wxSize sizeEmpty = m_header->GetBestSize();
CPPUNIT_ASSERT( sizeEmpty.x > 0 );
CPPUNIT_ASSERT( sizeEmpty.y > 0 );
m_header->AppendColumn(wxHeaderColumnSimple("Foo"));
m_header->AppendColumn(wxHeaderColumnSimple("Bar"));
const wxSize size = m_header->GetBestSize();
CPPUNIT_ASSERT_EQUAL( sizeEmpty.y, size.y );
}
void HeaderCtrlTestCase::Reorder()
{
static const int COL_COUNT = 4;
int n;
for ( n = 0; n < COL_COUNT; n++ )
m_header->AppendColumn(wxHeaderColumnSimple(wxString::Format("%d", n)));
wxArrayInt order = m_header->GetColumnsOrder(); // initial order: [0 1 2 3]
for ( n = 0; n < COL_COUNT; n++ )
CPPUNIT_ASSERT_EQUAL( n, order[n] );
wxHeaderCtrl::MoveColumnInOrderArray(order, 0, 2);
m_header->SetColumnsOrder(order); // change order to [1 2 0 3]
order = m_header->GetColumnsOrder();
CPPUNIT_ASSERT_EQUAL( 1, order[0] );
CPPUNIT_ASSERT_EQUAL( 2, order[1] );
CPPUNIT_ASSERT_EQUAL( 0, order[2] );
CPPUNIT_ASSERT_EQUAL( 3, order[3] );
order[2] = 3;
order[3] = 0;
m_header->SetColumnsOrder(order); // and now [1 2 3 0]
order = m_header->GetColumnsOrder();
CPPUNIT_ASSERT_EQUAL( 1, order[0] );
CPPUNIT_ASSERT_EQUAL( 2, order[1] );
CPPUNIT_ASSERT_EQUAL( 3, order[2] );
CPPUNIT_ASSERT_EQUAL( 0, order[3] );
wxHeaderCtrl::MoveColumnInOrderArray(order, 1, 3);
m_header->SetColumnsOrder(order); // finally [2 3 0 1]
order = m_header->GetColumnsOrder();
CPPUNIT_ASSERT_EQUAL( 2, order[0] );
CPPUNIT_ASSERT_EQUAL( 3, order[1] );
CPPUNIT_ASSERT_EQUAL( 0, order[2] );
CPPUNIT_ASSERT_EQUAL( 1, order[3] );
}