wxWidgets/include/wx/mgl/palette.h

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/////////////////////////////////////////////////////////////////////////////
// Name: palette.h
// Purpose:
// Author: Vaclav Slavik
// Created: 2001/03/11
// Id: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_PALETTE_H__
#define __WX_PALETTE_H__
#ifdef __GNUG__
#pragma interface "palette.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxPalette;
struct palette_t;
//-----------------------------------------------------------------------------
// wxPalette
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxPalette: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxPalette)
public:
wxPalette();
wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
wxPalette(const wxPalette& palette);
~wxPalette();
wxPalette& operator = (const wxPalette& palette);
bool operator == (const wxPalette& palette) const;
bool operator != (const wxPalette& palette) const;
bool Ok() const;
bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
int GetPixel(const unsigned char red, const unsigned char green, const unsigned char blue) const;
bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const;
// implementation
int GetColoursCount() const;
// FIXME_MGL -- make this method standard part of wx API
// FIXME_MGL -- create wxXXXBase classes for all GDI stuff (Vadim wants that)
palette_t *GetMGLpalette_t() const;
};
#define wxColorMap wxPalette
#define wxColourMap wxPalette
#endif // __WX_PALETTE_H__