69 lines
3.0 KiB
Plaintext
69 lines
3.0 KiB
Plaintext
|
How to add a new font encoding to wxWindows
|
||
|
===========================================
|
||
|
|
||
|
I. Introduction
|
||
|
---------------
|
||
|
|
||
|
wxWindows has built in support for a certain number of font encodings (which
|
||
|
is synonymous with code sets and character sets for us here even though it is
|
||
|
not exactly the same thing), look at include/wx/fontenc.h for the full list.
|
||
|
This list is far from being exhaustive though and if you have enough knowledge
|
||
|
about an encoding to add support for it to wxWindows, this tech note is for
|
||
|
you!
|
||
|
|
||
|
A word of warning though: this is written out of my head and is surely
|
||
|
incomplete. Please correct the text here, especially if you detect problems
|
||
|
when you try following it.
|
||
|
|
||
|
Also note that I completely ignore all the difficult issues of support for
|
||
|
non European languages in the GUI (i.e. BiDi and text orientation support).
|
||
|
|
||
|
|
||
|
II. The receipt
|
||
|
---------------
|
||
|
|
||
|
Suppose you want to add support for Klingon to wxWindows. This is what you'd
|
||
|
have to do:
|
||
|
|
||
|
1. include/wx/fontenc.h: add a new wxFONTENCODING_KLINGON enum element, if
|
||
|
possible without changing the values of the existing elements of the enum
|
||
|
and be careful to now make it equal to some other elements -- this means
|
||
|
that you have to put it before wxFONTENCODING_MAX
|
||
|
|
||
|
2. wxFONTENCODING_MAX must be the same as the number of elements in 3
|
||
|
(hopefully) self explanatory arrays in src/common/fmapbase.cpp:
|
||
|
a) gs_encodings
|
||
|
b) gs_encodingDescs
|
||
|
c) gs_encodingNames
|
||
|
|
||
|
You must update all of them, e.g. you'd add wxFONTENCODING_KLINGON,
|
||
|
"Klingon (Star Trek)" and "klingon" to them in this example. The latter
|
||
|
name should ideally be understandable to both Win32 and iconv as it is used
|
||
|
to convert to/from this encoding under Windows and Unix respectively.
|
||
|
Typically any reasonable name will be supported by iconv, if unsure run
|
||
|
"iconv -l" on your favourite Unix system. For the list of charsets
|
||
|
supported under Win32, look under HKEY_CLASSES_ROOT\MIME\Database\Charset
|
||
|
in regedit. Of course, being consistent with the existing encoding names
|
||
|
wouldn't hurt neither.
|
||
|
|
||
|
3. Normally you don't have to do anything else if you've got support for this
|
||
|
encoding under both Win32 and Unix. If you haven't, you should modify
|
||
|
wxEncodingConverter to support it (this could be useful anyhow as a
|
||
|
fallback for systems where iconv is unavailable). To do it you must:
|
||
|
a) add a new table to src/common/unictabl.inc: note that this file is auto
|
||
|
generated so you have to modify misc/unictabl script instead (probably)
|
||
|
b) possibly update EquivalentEncodings table in src/common/encconv.cpp
|
||
|
if wxFONTENCODING_KLINGON can be converted into another one
|
||
|
(losslessly only or not?)
|
||
|
|
||
|
4. Add a unit test (see tn0017.txt) for support of your new encoding (with
|
||
|
time we should have a wxCSConv unit test so you would just add a case to
|
||
|
it for wxFONTENCODING_KLINGON) and test everything on as many different
|
||
|
platforms as you can.
|
||
|
|
||
|
|
||
|
=== EOF ===
|
||
|
|
||
|
Author: VZ
|
||
|
Version: $Id$
|