wxWidgets/demos/bombs/game.h

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//---------------------------------------------------------------
// game.h
// Definition of the class BombsGame, containing the data for a
// playfield
//---------------------------------------------------------------
#ifndef GAME_H
#define GAME_H
#define BG_HIDDEN 0x100
#define BG_BOMB 0x200
#define BG_MARKED 0x400
#define BG_EXPLODED 0x800
#define BG_MASK 0x0FF
#include <stddef.h>
class BombsGame
{ protected:
int width,height;
short *field;
int bombs,normal_cells;
public:
BombsGame() { width=height=0; field=NULL; };
~BombsGame();
int Init(int width, int height);
int GetWidth() { return width; };
int GetHeight() { return height; };
int Get(int x, int y) { return field[x+y*width]; };
void Mark(int x, int y);
void Unhide(int x, int y);
void Explode(int x, int y);
int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; };
int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; };
int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; };
int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; };
int GetBombs() { return bombs; };
int GetRemainingCells() { return normal_cells; };
};
#endif /* def GAME_H */