wxWidgets/interface/wx/apptrait.h

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/////////////////////////////////////////////////////////////////////////////
// Name: apptrait.h
// Purpose: interface of wxAppTraits
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxAppTraits
The wxAppTraits class defines various configurable aspects of a wxApp.
You can access it using wxApp::GetTraits() function and you can create your
own wxAppTraits overriding the wxApp::CreateTraits() function.
Note that wxAppTraits is an abstract class since it contains many
pure virtual functions.
In fact, by default, wxWidgets creates a @c wxConsoleAppTraits object for
console applications (i.e. those applications linked against wxBase library
only - see the @ref page_libs page) and a @c wxGUIAppTraits object for GUI
applications.
Both these classes are derived by wxAppTraits and represent concrete
implementation of the wxAppTraits interface.
@library{wxbase}
@category{cfg}
@see @ref overview_app, wxApp
*/
class wxAppTraits
{
public:
/**
Called by wxWidgets to create the default configuration object for the
application. The default version creates a registry-based wxRegConfig
class under MSW and wxFileConfig under all other platforms.
The wxApp::GetAppName and wxApp::GetVendorName methods are used to
determine the registry key or file name.
*/
virtual wxConfigBase* CreateConfig();
/**
Used by wxWidgets to create the main event loop used by wxApp::OnRun().
The default implementation of this method in wxGUIAppTraits returns the
usual platform-specific GUI event loop. The version in wxConsoleAppTraits
returns a console-specific event loop which can be used to handle timer
and socket events in console programs under Unix and MSW or @NULL under
the other platforms where console event loops are not supported yet.
*/
virtual wxEventLoopBase *CreateEventLoop() = 0;
/**
Creates the global font mapper object used for encodings/charset mapping.
*/
virtual wxFontMapper* CreateFontMapper() = 0;
/**
Creates a wxLog class for the application to use for logging errors.
The default implementation returns a new wxLogGui class.
@see wxLog
*/
virtual wxLog* CreateLogTarget() = 0;
/**
Creates the global object used for printing out messages.
*/
virtual wxMessageOutput* CreateMessageOutput() = 0;
/**
Returns the renderer to use for drawing the generic controls (return
value may be @NULL in which case the default renderer for the current
platform is used); this is used in GUI mode only and always returns @NULL
in console.
@note the returned pointer needs to be deleted by the caller.
*/
virtual wxRendererNative* CreateRenderer() = 0;
/**
This method returns the name of the desktop environment currently
running in a Unix desktop. Currently only "KDE" or "GNOME" are
supported and the code uses the X11 session protocol vendor name
to figure out, which desktop environment is running. The method
returns an empty string otherwise and on all other platforms.
*/
virtual wxString GetDesktopEnvironment() const = 0;
/**
Returns the wxStandardPaths object for the application.
It's normally the same for wxBase and wxGUI except in the case of wxMac
and wxCocoa.
@note
The returned reference is to a @c wxStandardPathsBase class but you
can consider it to be equivalent to wxStandardPaths (which is documented).
*/
virtual wxStandardPaths& GetStandardPaths();
/**
Returns the wxWidgets port ID used by the running program and eventually
fills the given pointers with the values of the major, minor, and micro
digits of the native toolkit currently used.
The version numbers returned are thus detected at run-time and not compile-time
(except when this is not possible e.g. wxMotif).
E.g. if your program is using wxGTK port this function will return wxPORT_GTK
and put in given pointers the versions of the GTK library in use.
See wxPlatformInfo for more details.
If a micro version is not available it will have a value of 0.
*/
virtual wxPortId GetToolkitVersion(int* major = NULL,
int* minor = NULL,
int* micro = NULL) const = 0;
/**
Returns @true if @c fprintf(stderr) goes somewhere, @false otherwise.
*/
virtual bool HasStderr() = 0;
/**
Returns @true if the library was built as wxUniversal.
Always returns @false for wxBase-only apps.
*/
virtual bool IsUsingUniversalWidgets() const = 0;
/**
Shows the assert dialog with the specified message in GUI mode or just prints
the string to stderr in console mode.
Returns @true to suppress subsequent asserts, @false to continue as before.
*/
virtual bool ShowAssertDialog(const wxString& msg) = 0;
};