wxWidgets/contrib/include/wx/mmedia/sndbase.h

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// --------------------------------------------------------------------------
// Name: sndbase.h
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
// CVSID: $Id$
// --------------------------------------------------------------------------
#ifndef _WX_SNDBASE_H
#define _WX_SNDBASE_H
#ifdef __GNUG__
#pragma interface "sndbase.h"
#endif
#include "wx/defs.h"
// ------------------------------------------------------------------------
// DEFINITIONS
// ---------------------
// Sound streaming mode:
// - wxSOUND_INPUT: simple recording mode
// - wxSOUND_OUTPUT: simple playing mode
// - wxSOUND_DUPLEX: full duplex record/play at the same time
// ---------------------
enum {
wxSOUND_INPUT = 1,
wxSOUND_OUTPUT = 2,
wxSOUND_DUPLEX = wxSOUND_INPUT | wxSOUND_OUTPUT,
};
// ---------------------
// wxSoundFormatType: it specifies the format family of the sound data
// which will be passed to the stream.
// ---------------------
typedef enum {
wxSOUND_NOFORMAT,
wxSOUND_PCM,
wxSOUND_ULAW,
wxSOUND_G72X,
wxSOUND_MSADPCM
} wxSoundFormatType;
// ---------------------
// wxSoundError:
// - wxSOUND_NOERR: No error occured
// - wxSOUND_IOERR: an input/output error occured, it may concern either
// a driver or a file
// - wxSOUND_INVFRMT: the sound format passed to the function is invalid.
// Generally, it means that you passed out of range values
// to the codec stream or you don't pass the right sound
// format object to the right sound codec stream.
// - wxSOUND_INVDEV: Invalid device. Generally, it means that the sound stream
// didn't manage to open the device driver due to an invalid// parameter or to the fact that sound is not supported on
// this computer.
// - wxSOUND_NOEXACT: No exact matching sound codec has been found for
// this sound format. It means that the sound driver didn't
// manage to setup the sound card with the specified
// values.
// - wxSOUND_NOCODEC: No matching codec has been found. Generally, it
// may happen when you call
// wxSoundRouterStream::SetSoundFormat().
// - wxSOUND_MEMERR: Not enough memory.
// - wxSOUND_NOTSTARTED: You did not start the production using
// StartProduction()
// ---------------------
typedef enum {
wxSOUND_NOERROR,
wxSOUND_IOERROR,
wxSOUND_INVFRMT,
wxSOUND_INVDEV,
wxSOUND_NOEXACT,
wxSOUND_INVSTRM,
wxSOUND_NOCODEC,
wxSOUND_MEMERROR,
wxSOUND_NOTSTARTED
} wxSoundError;
class WXDLLEXPORT wxSoundStream;
// ---------------------
// wxSoundCallback(stream, evt, cdata): C callback for sound event.
// - stream: current wxSoundStream
// - evt: the sound event which has occured, it may be wxSOUND_INPUT,
// wxSOUND_OUTPUT or wxSOUND_DUPLEX
// - cdata: User callback data
// ---------------------
typedef void (*wxSoundCallback)(wxSoundStream *stream, int evt,
void *cdata);
//
// Base class for sound format specification
//
class WXDLLEXPORT wxSoundFormatBase {
public:
wxSoundFormatBase();
virtual ~wxSoundFormatBase();
// It returns a "standard" format type.
virtual wxSoundFormatType GetType() const { return wxSOUND_NOFORMAT; }
// It clones the current format.
virtual wxSoundFormatBase *Clone() const;
virtual wxUint32 GetTimeFromBytes(wxUint32 bytes) const = 0;
virtual wxUint32 GetBytesFromTime(wxUint32 time) const = 0;
virtual bool operator !=(const wxSoundFormatBase& frmt2) const;
};
//
// Base class for sound streams
//
class WXDLLEXPORT wxSoundStream {
public:
wxSoundStream();
virtual ~wxSoundStream();
// Reads "len" bytes from the sound stream.
virtual wxSoundStream& Read(void *buffer, wxUint32 len) = 0;
// Writes "len" byte to the sound stream.
virtual wxSoundStream& Write(const void *buffer, wxUint32 len) = 0;
// Returns the best size for IO calls
virtual wxUint32 GetBestSize() const { return 1024; }
// SetSoundFormat returns TRUE when the format can be handled.
virtual bool SetSoundFormat(const wxSoundFormatBase& format);
// GetSoundFormat returns the current sound format.
wxSoundFormatBase& GetSoundFormat() const { return *m_sndformat; }
// Register a callback for a specified async event.
void SetCallback(int evt, wxSoundCallback cbk, void *cdata);
// Starts the async notifier. After this call, the stream begins either
// recording or playing or the two at the same time.
virtual bool StartProduction(int evt) = 0;
// Stops the async notifier.
virtual bool StopProduction() = 0;
// Sets the event handler: if it is non-null, all events are routed to it.
void SetEventHandler(wxSoundStream *handler) { m_handler = handler; }
wxSoundError GetError() const { return m_snderror; }
wxUint32 GetLastAccess() const { return m_lastcount; }
// This is only useful for device (I think).
virtual bool QueueFilled() const { return TRUE; }
protected:
// Current sound format
wxSoundFormatBase *m_sndformat;
// Last error
wxSoundError m_snderror;
// Last access
wxUint32 m_lastcount;
// Event handler
wxSoundStream *m_handler;
wxSoundCallback m_callback[2];
void *m_cdata[2];
protected:
// Handles event
virtual void OnSoundEvent(int evt);
};
#endif