wxWidgets/samples/exec/exec.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: exec.cpp
// Purpose: exec sample demonstrates wxExecute and related functions
// Author: Vadim Zeitlin
// Modified by:
// Created: 15.01.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "exec.cpp"
#pragma interface "exec.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/utils.h"
#include "wx/menu.h"
#include "wx/msgdlg.h"
#include "wx/textdlg.h"
#endif
#include "wx/process.h"
#ifdef __WINDOWS__
#include "wx/dde.h"
#endif // __WINDOWS__
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnSyncExec(wxCommandEvent& event);
void OnAsyncExec(wxCommandEvent& event);
void OnShell(wxCommandEvent& event);
void OnDDEExec(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
wxString m_cmdLast;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// This is the handler for process termination events
class MyProcess : public wxProcess
{
public:
MyProcess(wxFrame *parent, const wxString& cmd)
: wxProcess(parent), m_cmd(cmd)
{
m_parent = parent;
}
// instead of overriding this virtual function we might as well process the
// event from it in the frame class - this might be more convenient in some
// cases
virtual void OnTerminate(int pid, int status);
private:
wxFrame *m_parent;
wxString m_cmd;
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Exec_Quit = 100,
Exec_SyncExec = 200,
Exec_AsyncExec,
Exec_Shell,
Exec_DDEExec,
Exec_About = 300
};
static const wxChar *DIALOG_TITLE = _T("Exec sample");
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Exec_Quit, MyFrame::OnQuit)
EVT_MENU(Exec_SyncExec, MyFrame::OnSyncExec)
EVT_MENU(Exec_AsyncExec, MyFrame::OnAsyncExec)
EVT_MENU(Exec_Shell, MyFrame::OnShell)
EVT_MENU(Exec_DDEExec, MyFrame::OnDDEExec)
EVT_MENU(Exec_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame(_T("Exec wxWindows sample"),
wxDefaultPosition, wxSize(500, 140));
// Show it and tell the application that it's our main window
frame->Show(TRUE);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
#ifdef __WXMAC__
// we need this in order to allow the about menu relocation, since ABOUT is
// not the default id of the about menu
wxApp::s_macAboutMenuItemId = Exec_About;
#endif
// set the frame icon
#ifndef __WXGTK__
SetIcon(wxICON(mondrian));
#endif
// create a menu bar
wxMenu *menuFile = new wxMenu(_T(""), wxMENU_TEAROFF);
menuFile->Append(Exec_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
wxMenu *execMenu = new wxMenu;
execMenu->Append(Exec_SyncExec, _T("Sync &execution...\tCtrl-E"),
_T("Launch a program and return when it terminates"));
execMenu->Append(Exec_AsyncExec, _T("&Async execution...\tCtrl-A"),
_T("Launch a program and return immediately"));
execMenu->Append(Exec_Shell, _T("Execute &shell command...\tCtrl-S"),
_T("Launch a shell and execute a command in it"));
#ifdef __WINDOWS__
execMenu->AppendSeparator();
execMenu->Append(Exec_DDEExec, _T("Execute command via &DDE...\tCtrl-D"));
#endif
wxMenu *helpMenu = new wxMenu(_T(""), wxMENU_TEAROFF);
helpMenu->Append(Exec_About, _T("&About...\tF1"), _T("Show about dialog"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(execMenu, _T("&Exec"));
menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar();
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_T("Exec sample\n<EFBFBD> 2000 Vadim Zeitlin"),
_T("About Exec"), wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnSyncExec(wxCommandEvent& WXUNUSED(event))
{
wxString cmd = wxGetTextFromUser(_T("Enter the command: "),
DIALOG_TITLE,
m_cmdLast);
if ( !cmd )
return;
int code = wxExecute(cmd, TRUE /* sync */);
wxLogStatus(_T("Process '%s' terminated with exit code %d."),
cmd.c_str(), code);
m_cmdLast = cmd;
}
void MyFrame::OnAsyncExec(wxCommandEvent& WXUNUSED(event))
{
wxString cmd = wxGetTextFromUser(_T("Enter the command: "),
DIALOG_TITLE,
m_cmdLast);
if ( !cmd )
return;
wxProcess *process = new MyProcess(this, cmd);
if ( !wxExecute(cmd, FALSE /* async */, process) )
{
wxLogError(_T("Execution of '%s' failed."), cmd.c_str());
delete process;
}
else
{
m_cmdLast = cmd;
}
}
void MyFrame::OnShell(wxCommandEvent& WXUNUSED(event))
{
wxString cmd = wxGetTextFromUser(_T("Enter the command: "),
DIALOG_TITLE,
m_cmdLast);
if ( !cmd )
return;
int code = wxShell(cmd);
wxLogStatus(_T("Shell command '%s' terminated with exit code %d."),
cmd.c_str(), code);
m_cmdLast = cmd;
}
void MyFrame::OnDDEExec(wxCommandEvent& WXUNUSED(event))
{
#ifdef __WINDOWS__
wxString server = wxGetTextFromUser(_T("Server to connect to:"),
DIALOG_TITLE, _T("IExplore"));
if ( !server )
return;
wxString topic = wxGetTextFromUser(_T("DDE topic:"),
DIALOG_TITLE, _T("WWW_OpenURL"));
if ( !topic )
return;
wxString cmd = wxGetTextFromUser(_T("DDE command:"),
DIALOG_TITLE,
_T("\"file:F:\\wxWindows\\samples\\"
"image\\horse.gif\",,-1,,,,,"));
if ( !cmd )
return;
wxDDEClient client;
wxConnectionBase *conn = client.MakeConnection("", server, topic);
if ( !conn )
{
wxLogError(_T("Failed to connect to the DDE server '%s'."),
server.c_str());
}
else
{
if ( !conn->Execute(cmd) )
{
wxLogError(_T("Failed to execute command '%s' via DDE."),
cmd.c_str());
}
else
{
wxLogStatus(_T("Successfully executed DDE command"));
}
}
#endif // __WINDOWS__
}
// ----------------------------------------------------------------------------
// MyProcess
// ----------------------------------------------------------------------------
void MyProcess::OnTerminate(int pid, int status)
{
wxLogStatus(m_parent, _T("Process %u ('%s') terminated with exit code %d."),
pid, m_cmd.c_str(), status);
// we're not needed any more
delete this;
}