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/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.h
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// Purpose: interface of wxGLContext and wxGLCanvas
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxGLContext
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An instance of a wxGLContext represents the state of an OpenGL state
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machine and the connection between OpenGL and the system.
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The OpenGL state includes everything that can be set with the OpenGL API:
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colors, rendering variables, display lists, texture objects, etc. Although
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it is possible to have multiple rendering contexts share display lists in
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order to save resources, this method is hardly used today any more, because
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display lists are only a tiny fraction of the overall state.
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Therefore, one rendering context is usually used with or bound to multiple
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output windows in turn, so that the application has access to the complete
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and identical state while rendering into each window.
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Binding (making current) a rendering context with another instance of a
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wxGLCanvas however works only if the other wxGLCanvas was created with the
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same attributes as the wxGLCanvas from which the wxGLContext was
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initialized. (This applies to sharing display lists among contexts
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analogously.)
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Note that some wxGLContext features are extremely platform-specific - its
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best to check your native platform's glcanvas header (on windows
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include/wx/msw/glcanvas.h) to see what features your native platform
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provides.
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@library{wxgl}
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@category{gl}
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@see wxGLCanvas
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*/
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class wxGLContext : public wxObject
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{
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public:
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/**
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Constructor.
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@param win
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The canvas that is used to initialize this context. This parameter
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is needed only temporarily, and the caller may do anything with it
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(e.g. destroy the window) after the constructor returned. @n
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It will be possible to bind (make current) this context to any
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other wxGLCanvas that has been created with equivalent attributes
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as win.
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@param other
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Context to share display lists with or @NULL (the default) for no
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sharing.
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*/
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wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL);
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/**
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Makes the OpenGL state that is represented by this rendering context
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current with the wxGLCanvas @e win.
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@note @a win can be a different wxGLCanvas window than the one that was
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passed to the constructor of this rendering context. If @e RC is
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an object of type wxGLContext, the statements
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@e "RC.SetCurrent(win);" and @e "win.SetCurrent(RC);" are
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equivalent, see wxGLCanvas::SetCurrent().
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*/
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virtual bool SetCurrent(const wxGLCanvas& win) const;
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};
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/**
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@anchor wxGL_FLAGS
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Constants for use with wxGLCanvas.
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@note Not all implementations support options such as stereo, auxiliary
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buffers, alpha channel, and accumulator buffer, use
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wxGLCanvas::IsDisplaySupported() to check for individual attributes
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support.
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*/
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enum
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{
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/// Use true color palette (on if no attributes at all specified).
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WX_GL_RGBA = 1,
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/// Specifies the number of bits for buffer if not WX_GL_RGBA.
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WX_GL_BUFFER_SIZE,
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/// Must be followed by 0 for main buffer, >0 for overlay, <0 for underlay.
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WX_GL_LEVEL,
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/// Use double buffering if present (on if no attributes specified).
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WX_GL_DOUBLEBUFFER,
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/// Use stereoscopic display.
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WX_GL_STEREO,
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/// Specifies number of auxiliary buffers.
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WX_GL_AUX_BUFFERS,
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/// Use red buffer with most bits (> MIN_RED bits)
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WX_GL_MIN_RED,
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/// Use green buffer with most bits (> MIN_GREEN bits)
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WX_GL_MIN_GREEN,
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/// Use blue buffer with most bits (> MIN_BLUE bits)
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WX_GL_MIN_BLUE,
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/// Use alpha buffer with most bits (> MIN_ALPHA bits)
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WX_GL_MIN_ALPHA,
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/// Specifies number of bits for Z-buffer (typically 0, 16 or 32).
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WX_GL_DEPTH_SIZE,
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/// Specifies number of bits for stencil buffer.
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WX_GL_STENCIL_SIZE,
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/// Specifies minimal number of red accumulator bits.
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WX_GL_MIN_ACCUM_RED,
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/// Specifies minimal number of green accumulator bits.
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WX_GL_MIN_ACCUM_GREEN,
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/// Specifies minimal number of blue accumulator bits.
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WX_GL_MIN_ACCUM_BLUE,
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/// Specifies minimal number of alpha accumulator bits.
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WX_GL_MIN_ACCUM_ALPHA,
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/// 1 for multisampling support (antialiasing)
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WX_GL_SAMPLE_BUFFERS,
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/// 4 for 2x2 antialising supersampling on most graphics cards
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WX_GL_SAMPLES
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};
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/**
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@class wxGLCanvas
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wxGLCanvas is a class for displaying OpenGL graphics. It is always used in
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conjunction with wxGLContext as the context can only be made current (i.e.
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active for the OpenGL commands) when it is associated to a wxGLCanvas.
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More precisely, you first need to create a wxGLCanvas window and then
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create an instance of a wxGLContext that is initialized with this
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wxGLCanvas and then later use either SetCurrent() with the instance of the
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wxGLContext or wxGLContext::SetCurrent() with the instance of the
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wxGLCanvas (which might be not the same as was used for the creation of the
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context) to bind the OpenGL state that is represented by the rendering
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context to the canvas, and then finally call SwapBuffers() to swap the
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buffers of the OpenGL canvas and thus show your current output.
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Notice that previous versions of wxWidgets used to implicitly create a
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wxGLContext inside wxGLCanvas itself. This is still supported in the
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current version but is deprecated now and will be removed in the future,
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please update your code to create the rendering contexts explicitly.
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To set up the attributes for the canvas (number of bits for the depth
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buffer, number of bits for the stencil buffer and so on) you should set up
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the correct values of the @e attribList parameter. The values that should
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be set up and their meanings will be described below.
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@note OpenGL is not enabled by default. To switch it on, you need to edit
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setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also
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need to have to add @c opengl32.lib and @c glu32.lib to the list of
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libraries your program is linked with). On Unix, pass
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@c --with-opengl to configure.
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@library{wxgl}
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@category{gl}
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@see wxGLContext
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*/
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class wxGLCanvas : public wxWindow
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{
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public:
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/**
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Creates a window with the given parameters. Notice that you need to
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create and use a wxGLContext to output to this window.
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If @a attribList is not specified, double buffered RGBA mode is used.
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@param parent
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Pointer to a parent window.
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@param id
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Window identifier. If -1, will automatically create an identifier.
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@param pos
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Window position. wxDefaultPosition is (-1, -1) which indicates that
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wxWidgets should generate a default position for the window.
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@param size
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Window size. wxDefaultSize is (-1, -1) which indicates that
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wxWidgets should generate a default size for the window. If no
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suitable size can be found, the window will be sized to 20x20
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pixels so that the window is visible but obviously not correctly
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sized.
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@param style
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Window style.
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@param name
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Window name.
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@param attribList
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Array of integers. With this parameter you can set the device
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context attributes associated to this window. This array is
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zero-terminated: it should be set up using @ref wxGL_FLAGS
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constants. If a constant should be followed by a value, put it in
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the next array position. For example, WX_GL_DEPTH_SIZE should be
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followed by the value that indicates the number of bits for the
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depth buffer, e.g:
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@code
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attribList[n++] = WX_GL_DEPTH_SIZE;
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attribList[n++] = 32;
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attribList[n] = 0; // terminate the list
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@endcode
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If the attribute list is not specified at all, i.e. if this
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parameter is @NULL, the default attributes including WX_GL_RGBA and
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WX_GL_DOUBLEBUFFER are used. But notice that if you do specify some
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attributes you also need to explicitly include these two default
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attributes in the list if you need them.
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@param palette
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Palette for indexed colour (i.e. non WX_GL_RGBA) mode. Ignored
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under most platforms.
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*/
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wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY,
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const int* attribList = NULL,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = "GLCanvas",
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const wxPalette& palette = wxNullPalette);
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/**
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Determines if a canvas having the specified attributes is available.
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@param attribList
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See @a attribList for wxGLCanvas().
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@return @true if attributes are supported.
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*/
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static bool IsDisplaySupported(const int* attribList = NULL);
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/**
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Sets the current colour for this window (using @c glcolor3f()), using
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the wxWidgets colour database to find a named colour.
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*/
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bool SetColour(const wxString& colour);
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/**
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Makes the OpenGL state that is represented by the OpenGL rendering
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context @a context current, i.e. it will be used by all subsequent
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OpenGL calls.
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This is equivalent to wxGLContext::SetCurrent() called with this window
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as parameter.
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@note This function may only be called when the window is shown on
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screen, in particular it can't usually be called from the
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constructor as the window isn't yet shown at this moment.
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@return @false if an error occurred.
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*/
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bool SetCurrent(const wxGLContext& context) const;
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/**
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Swaps the double-buffer of this window, making the back-buffer the
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front-buffer and vice versa, so that the output of the previous OpenGL
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commands is displayed on the window.
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@return @false if an error occurred.
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*/
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virtual bool SwapBuffers();
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};
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