wxWidgets/demos/forty/scorefil.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: scorefil.cpp
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 14th May 1998 - ported to wxWindows 2.0
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#ifdef __WXGTK__
#include <unistd.h>
#include <sys/stat.h>
#include <fcntl.h>
#endif
#include "wx/textfile.h"
#include "wx/config.h"
#include "wx/fileconf.h"
#include "scorefil.h"
ScoreFile::ScoreFile(const char* appName)
{
#if 0
wxString filename;
m_configFilename << "/usr/local/share/" << appName << ".scores";
if (access(m_configFilename, F_OK) == 0)
{
if (access(m_configFilename, R_OK | W_OK) != 0)
{
// file is not r/w - use local file instead
m_configFilename = wxFileConfig::GetLocalFileName(appName);
}
}
else
{
int fd = creat(m_configFilename, 0666);
if (fd < 0)
{
// failed to create file - use local file instead
m_configFilename = wxFileConfig::GetLocalFileName(appName);
}
else
{
// ensure created file has rw-rw-rw permissions
close(fd);
}
}
#endif
m_config = new wxConfig(appName, "wxWindows", appName, "", wxCONFIG_USE_LOCAL_FILE); // only local
}
ScoreFile::~ScoreFile()
{
delete m_config;
#ifdef __WXGTK__
// ensure score file has rw-rw-rw permissions
// (wxFileConfig sets them to rw-------)
chmod(m_configFilename, 0666);
#endif
}
void ScoreFile::GetPlayerList( wxArrayString &list )
{
m_config->SetPath("/Players");
int length = m_config->GetNumberOfGroups();
if (length <= 0) return;
wxString player;
long index, i = 0;
if (m_config->GetFirstGroup(player, index))
{
list.Add( player );
i++;
while (m_config->GetNextGroup(player, index))
{
list.Add( player );
i++;
}
}
}
// Calculate an encrypted check number to prevent tampering with
// score file
long ScoreFile::CalcCheck(const char* name, int p1, int p2, int p3)
{
long check = 0;
while (*name)
{
check = (check << 1) ^ (long)*name++;
check = ((check >> 23) ^ check) & 0xFFFFFF;
}
check = (check << 1) ^ (long)p1;
check = ((check >> 23) ^ check) & 0xFFFFFF;
check = (check << 1) ^ (long)p2;
check = ((check >> 23) ^ check) & 0xFFFFFF;
check = (check << 1) ^ (long)p3;
check = ((check >> 23) ^ check) & 0xFFFFFF;
return check;
}
wxString ScoreFile::GetPreviousPlayer() const
{
wxString result;
m_config->SetPath("/General");
m_config->Read("LastPlayer", &result);
return result;
}
void ScoreFile::ReadPlayersScore(
const char* player,
int& wins,
int& games,
int& score)
{
long check;
long myWins, myGames, myScore;
games = wins = score = 0;
m_config->SetPath("/Players");
m_config->SetPath(player);
if (m_config->Read("Score", &myScore, 0L) &&
m_config->Read("Games", &myGames, 0L) &&
m_config->Read("Wins", &myWins, 0L) &&
m_config->Read("Check", &check, 0L))
{
if (check != CalcCheck(player, myGames, myWins, myScore))
{
wxMessageBox("Score file corrupted", "Warning",
wxOK | wxICON_EXCLAMATION);
}
else
{
games = myGames;
wins = myWins;
score = myScore;
}
}
WritePlayersScore(player, wins, games, score);
}
void ScoreFile::WritePlayersScore(const char* player, int wins, int games, int score)
{
if (player)
{
m_config->SetPath("/General");
m_config->Write("LastPlayer", wxString(player)); // Without wxString tmp, thinks it's bool in VC++
m_config->SetPath("/Players");
m_config->SetPath(player);
m_config->Write("Score", (long)score);
m_config->Write("Games", (long)games);
m_config->Write("Wins", (long)wins);
m_config->Write("Check", CalcCheck(player, games, wins, score));
}
}