2006-12-21 17:28:15 -05:00
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Binary Compatibility and wxWidgets
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2005-07-28 17:25:00 -04:00
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==================================
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0. Purpose
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----------
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This is broad technote covering all aspects of binary compatibility with
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wxWidgets.
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1. Releases
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-----------
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General overview of releases can be found in tn0012.txt, but for
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completeness the wxWidgets release version number is as follows:
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2.6.2
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Where
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2 6 2
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Major Minor Release
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(I.E. Major.Minor.Release).
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All versions with EVEN minor version component (e.g. 2.4.x, 2.6.x etc.)
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are expected to be binary compatible (ODD minors are development versions
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and the compatibility constraints don't apply to them). Note that by
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preserving binary compatibility we mean BACKWARDS compatibility only,
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meaning that applications built with old wxWidgets headers should continue
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to work with new wxWidgets (shared/dynamic) libraries without the need to
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rebuild. There is no requirement to preserve compatibility in the other
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direction (i.e. make new headers compatible with old libraries) as this
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would preclude any additions whatsoever to the stable branch. But see
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also section (4).
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2. What kind of changes are NOT binary compatible
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-------------------------------------------------
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If its still up, the KDE guide is a good reference:
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http://developer.kde.org/documentation/other/binarycompatibility.html
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The changes that are NOT binary compatible:
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- Adding a virtual function
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- Changing the name of a any function or variable
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- Changing the signature of a virtual function (adding a parameter,
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even a default one)
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- Changing the order of the virtual functions in a class
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["switching" them, etc.]
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- Changing access privileges of a function: some compilers (among which MSVC)
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use the function access specifier in its mangled name. Moreover, while
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changing a private function to public should be compatible (as the old
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symbol can't be referenced from outside the library anyhow), changing a
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virtual private function to public is NOT compatible because the old symbol
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is referenced by the virtual tables in the executable code and so an old
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program compiled with MSVC wouldn't start up with a new DLL even if it
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doesn't use the affected symbol at all!
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- Adding a member variable
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- Changing the order of non-static member variables
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3. Changes which are compatible
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-------------------------------
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- Adding a new class
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- Adding a new non-virtual method to an existing class
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- Overriding the implementation of an existing virtual function
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[this is considered to be backwards binary compatible until we find a
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counter example; currently it's known to work with Apple gcc at least]
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- Anything which doesn't result in ABI change at all, e.g. adding new
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macros, constants and, of course, private changes in the implementation
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4. wxABI_VERSION and "forward" binary compatibility
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--------------------------------------------------
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As mentioned we do not support "forward" binary compatibility, that is the
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ability to run applications compiled with new wxWidgets headers on systems
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with old wxWidgets libraries.
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However, for the developers who want to ensure that their application works
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with some fixed old wxWidgets version and doesn't (inadvertently) require
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features added in later releases, we provide the macro wxABI_VERSION which
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can be defined to restrict the API exported by wxWidgets headers to that of
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a fixed old release.
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For this to work, all new symbols added to binary compatible releases must
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be #if'ed with wxABI_VERSION.
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The layout of wxABI_VERSION is as follows:
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20602
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where
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2 06 02
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Major Minor Release
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I.E. it corresponds to the wxWidgets release in (1).
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An example of using wxABI_VERSION is as follows for symbols
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only in a 2.6.2 release:
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#if wxABI_VERSION >= 20602 /* 2.6.2+ only */
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bool Load(const wxURI& location, const wxURI& proxy);
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wxFileOffset GetDownloadProgress();
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wxFileOffset GetDownloadTotal();
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bool ShowPlayerControls(
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wxMediaCtrlPlayerControls flags =
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wxMEDIACTRLPLAYERCONTROLS_DEFAULT);
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//helpers for the wxPython people
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bool LoadURI(const wxString& fileName)
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{ return Load(wxURI(fileName)); }
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bool LoadURIWithProxy(const wxString& fileName, const wxString& proxy)
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{ return Load(wxURI(fileName), wxURI(proxy)); }
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#endif
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5. Workarounds for adding virtual functions
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-------------------------------------------
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Originally the idea for adding virtual functions to binary compatible
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releases was to pad out some empty "reserved" functions and then
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rename those later when someone needed to add a virtual function.
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However, after there was some actual testing of the idea a lot of
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controversy erupted. Eventually we decided against the idea, and
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instead devised a new method for doing so called wxShadowObject.
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wxShadowObject is a class derived from wxObject that provides a means
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of adding functions and/or member variables to a class internally
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to wxWidgets. It does so by storing these in a hash map inside of
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it, looking it up when the function etc. is called. wxShadowObject
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is generally stored inside a reserved member variable.
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wxShadowObject resides in include/wx/clntdata.h.
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To use wxShadowObject, you first call AddMethod or AddField with
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the first parameter being the name of the field and/or method
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you want, and the second parameter being the value of the
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field and/or method.
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In the case of fields this is a void*, and in the case of method
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is a wxShadowObjectMethod which is a typedef:
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typedef int (*wxShadowObjectMethod)(void*, void*);
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After you add a field, you can set it via SetField with the same
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parameters as AddField, the second parameter being the value to set
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the field to. You can get the field after you call AddField
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via GetField, with the parameters as the other two field functions,
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only in the case the second parameter is the fallback
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value for the field in the case of it not being found in the
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hash map.
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You can call a method after you add it via InvokeMethod, which
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returns a bool indicating whether or not the method was found
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in the hash map, and has 4 parameters. The first parameter is
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the name of the method you wish to call, the second is the first
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parameter passed to the wxShadowObjectMethod, the third is the
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second parameter passed to that wxShadowObjectMethod, and the
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fourth is the return value of the wxShadowObjectMethod.
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6. version-script.in
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--------------------
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For ld/libtool we use sun-style version scripts. Basically
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anything which fits the conditions of being #if'ed via wxABI_VERSION
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needs to go here also.
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See 'info ld scripts version' on a GNU system, it's online here:
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http://www.gnu.org/software/binutils/manual/ld-2.9.1/html_node/ld_25.html
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Or see chapter 5 of the 'Linker and Libraries Guide' for Solaris, available
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online here:
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http://docsun.cites.uiuc.edu/sun_docs/C/solaris_9/SUNWdev/LLM/p1.html
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The file has the layout as follows:
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@WX_VERSION_TAG@.X
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Where X is the current Release as mentioned earlier, i.e. 2. This
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is following by an opening bracket "{", followed by "global:",
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followed by patterns matching added symbols, then followed by "}", and then
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the file is either followed by earlier Releases or ended by
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a @WX_VERSION_TAG@ block without the period or Release.
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The patterns used to specify added symbols are globbing patters and can
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contain wildcards such as '*'.
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For example for a new class member such as:
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wxFont wxGenericListCtrl::GetItemFont( long item ) const;
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the mangled symbol might be:
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_ZNK17wxGenericListCtrl11GetItemFontEl
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so a line like this could be added to version-script.in:
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*wxGenericListCtrl*GetItemFont*;
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Allow for the fact that the name mangling is going to vary from compiler to
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complier.
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When adding a class you can match all the symbols it adds with a single
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pattern, so long as that pattern is not likely to also match other symbols.
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For example for wxLogBuffer a line like this:
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*wxLogBuffer*;
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7. Checking the version information in libraries and programs
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-------------------------------------------------------------
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On Sun there is a tool for this, see pvs(1). On GNU you can use objdump, below
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are some examples.
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To see what versions of each library a program (or library) depends on:
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$ objdump -p widgets | sed -ne '/Version References/,/^$/p'
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Version References:
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required from libgcc_s.so.1:
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0x0b792650 0x00 10 GCC_3.0
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required from libwx_based-2.6.so.0:
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0x0cca2546 0x00 07 WXD_2.6
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required from libstdc++.so.6:
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0x056bafd3 0x00 09 CXXABI_1.3
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0x08922974 0x00 06 GLIBCXX_3.4
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required from libwx_gtk2d_core-2.6.so.0:
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0x0a2545d2 0x00 08 WXD_2.6.2
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0x0cca2546 0x00 05 WXD_2.6
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required from libc.so.6:
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0x09691a75 0x00 04 GLIBC_2.2.5
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To see what WXD_2.6.2 symbols a program uses:
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$ objdump -T widgets | grep 'WXD_2\.6\.2'
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0000000000000000 g DO *ABS* 0000000000000000 WXD_2.6.2 WXD_2.6.2
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00000000004126d8 DF *UND* 0000000000000177 WXD_2.6.2 _ZN19wxTopLevelWindowGTK20RequestUserAttentionEi
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To see what WXD_2.6.2 symbols a library defines:
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$ objdump -T libwx_based-2.6.so | grep 'WXD_2\.6\.2' | grep -v 'UND\|ABS'
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0000000000259a10 w DO .data 0000000000000018 WXD_2.6.2 _ZTI19wxMessageOutputBest
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00000000002599e0 w DO .data 0000000000000028 WXD_2.6.2 _ZTV19wxMessageOutputBest
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000000000010a98e w DF .text 000000000000003e WXD_2.6.2 _ZN19wxMessageOutputBestD0Ev
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0000000000114efb w DO .rodata 000000000000000e WXD_2.6.2 _ZTS11wxLogBuffer
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0000000000255590 w DO .data 0000000000000018 WXD_2.6.2 _ZTI11wxLogBuffer
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000000000011b550 w DO .rodata 0000000000000016 WXD_2.6.2 _ZTS19wxMessageOutputBest
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00000000000bfcc8 g DF .text 00000000000000dd WXD_2.6.2 _ZN11wxLogBuffer5DoLogEmPKcl
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000000000010a3a6 g DF .text 0000000000000153 WXD_2.6.2 _ZN19wxMessageOutputBest6PrintfEPKcz
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00000000000c0b22 w DF .text 000000000000004b WXD_2.6.2 _ZN11wxLogBufferD0Ev
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00000000000bfc3e g DF .text 0000000000000089 WXD_2.6.2 _ZN11wxLogBuffer5FlushEv
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00000000000c0ad6 w DF .text 000000000000004b WXD_2.6.2 _ZN11wxLogBufferD1Ev
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00000000000b1130 w DF .text 0000000000000036 WXD_2.6.2 _ZN11wxLogBufferC1Ev
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00000000000c095c w DF .text 0000000000000029 WXD_2.6.2 _ZN19wxMessageOutputBestC1Ev
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00000000000c08e8 w DF .text 000000000000003e WXD_2.6.2 _ZN19wxMessageOutputBestD1Ev
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00000000002554c0 w DO .data 0000000000000038 WXD_2.6.2 _ZTV11wxLogBuffer
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00000000000bfda6 g DF .text 0000000000000036 WXD_2.6.2 _ZN11wxLogBuffer11DoLogStringEPKcl
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00000000000abe10 g DF .text 0000000000000088 WXD_2.6.2 _ZN14wxZipFSHandler7CleanupEv
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8. Testing binary compatibility between releases
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------------------------------------------------
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An easy way of testing binary compatibility is just to build wxWidgets
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in dll/dynamic library mode and then switch out the current library
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in question with an earlier stable version of the library, then running
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the application in question again. If it runs OK then there is usually
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binary compatibility between those releases.
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You can also break into your debugger or whatever program you want
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to use and check the memory layout of the class. If it is the same
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then it is binary compatible.
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2005-07-29 08:47:02 -04:00
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Also remember to look at http://www.wxwidgets.org/bincompat.html page which
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summarizes the results of testing of all the samples built against old
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libraries headers with the new library binaries under Unix.
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=== EOF ===
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Author: RN
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Version: $Id$
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