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/////////////////////////////////////////////////////////////////////////////
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// Name: vector.h
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// Purpose: interface of wxVector<T>
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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wxVector<T> is a template class which implements most of the @c std::vector
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class and can be used like it.
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If wxWidgets is compiled in STL mode, wxVector will just be a typedef to
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@c std::vector. Just like for @c std::vector, objects stored in wxVector<T>
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need to be @e assignable but don't have to be @e "default constructible".
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Please refer to the STL documentation for further information.
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2008-03-22 12:07:29 -04:00
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@nolibrary
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@category{containers}
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@see @ref overview_container, wxList<T>, wxArray<T>
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*/
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template<typename T>
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class wxVector<T>
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{
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public:
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typedef size_t size_type;
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typedef size_t difference_type;
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typedef T value_type;
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typedef value_type* pointer;
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typedef value_type* iterator;
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typedef const value_type* const_iterator;
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typedef value_type& reference;
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/**
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Reverse iterator interface
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*/
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class reverse_iterator
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{
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public:
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reverse_iterator();
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explicit reverse_iterator(iterator it);
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reverse_iterator(const reverse_iterator& it);
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reference operator*() const;
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pointer operator->() const;
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iterator base() const;
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reverse_iterator& operator++();
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reverse_iterator operator++(int);
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reverse_iterator& operator--();
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reverse_iterator operator--(int);
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reverse_iterator operator+(difference_type n) const;
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reverse_iterator& operator+=(difference_type n);
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reverse_iterator operator-(difference_type n) const;
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reverse_iterator& operator-=(difference_type n);
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reference operator[](difference_type n) const;
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bool operator ==(const reverse_iterator& it) const;
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bool operator !=(const reverse_iterator& it) const;
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};
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/**
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Constructor.
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*/
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wxVector();
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/**
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Constructor initializing the vector with the given number of
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default-constructed objects.
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*/
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wxVector(size_type size);
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/**
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Constructor initializing the vector with the given number of
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copies of the given object.
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*/
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wxVector(size_type size, const value_type& value);
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/**
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Copy onstructor.
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*/
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wxVector(const wxVector<T>& c);
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/**
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Destructor.
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*/
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~wxVector();
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/**
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Returns item at position @a idx.
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*/
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const value_type& at(size_type idx) const;
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/**
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Returns item at position @a idx.
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*/
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value_type& at(size_type idx);
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/**
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Return the last item.
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*/
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const value_type& back() const;
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/**
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Return the last item.
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*/
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value_type& back();
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/**
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Return iterator to beginning of the vector.
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*/
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const_iterator begin() const;
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/**
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Return iterator to beginning of the vector.
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*/
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iterator begin();
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/**
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Return reverse iterator to end of the vector.
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*/
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reverse_iterator rbegin();
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/**
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Return reverse iterator to beginning of the vector.
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*/
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reverse_iterator rend();
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/**
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Returns vector's current capacity, i.e. how much memory is allocated.
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@see reserve()
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*/
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size_type capacity() const;
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/**
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Clears the vector.
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*/
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void clear();
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/**
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Returns @true if the vector is empty.
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*/
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bool empty() const;
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/**
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Returns iterator to the end of the vector.
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*/
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const_iterator end() const;
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/**
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Returns iterator to the end of the vector.
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*/
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iterator end();
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/**
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Erase item pointed to by iterator @a it.
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@return Iterator pointing to the item immediately after the erased one.
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*/
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iterator erase(iterator it);
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/**
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Erase items in the range @a first to @a last (@a last is not erased).
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@return Iterator pointing to the item immediately after the erased
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range.
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*/
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iterator erase(iterator first, iterator last);
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/**
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Returns the first item.
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*/
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const value_type& front() const;
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/**
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Returns the first item.
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*/
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value_type& front();
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/**
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Insert item @a v at given position @a it.
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@return Iterator for the inserted item.
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*/
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iterator insert(iterator it, const value_type& v = value_type());
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/**
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Assignment operator.
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*/
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wxVector& operator=(const wxVector& vb);
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/**
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Returns item at position @a idx.
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*/
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const value_type& operator[](size_type idx) const;
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/**
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Returns item at position @a idx.
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*/
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value_type& operator[](size_type idx);
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/**
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Removes the last item.
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*/
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void pop_back();
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/**
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Adds an item to the end of the vector.
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*/
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void push_back(const value_type& v);
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/**
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Reserves memory for at least @a n items.
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@see capacity()
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*/
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void reserve(size_type n);
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/**
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Makes the vector of size @a n.
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If @a n is less than the current size(), the elements at the end of the
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vector are erased. If it is greater, then the vector is completed with
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either the copies of the given object @a v or @c value_type() objects
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until it becomes of size @a n.
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*/
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//@{
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void resize(size_type n);
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void resize(size_type n, const value_type& v);
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//@}
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/**
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Returns the size of the vector.
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*/
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size_type size() const;
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};
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