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/////////////////////////////////////////////////////////////////////////////
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// Name: spinctrl.h
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// Purpose: interface of wxSpinCtrl
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxSpinCtrl
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wxSpinCtrl combines wxTextCtrl and wxSpinButton in one control.
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@beginStyleTable
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@style{wxSP_ARROW_KEYS}
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The user can use arrow keys to change the value.
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@style{wxSP_WRAP}
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The value wraps at the minimum and maximum.
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@style{wxTE_PROCESS_ENTER}
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Indicates that the control should generate wxEVT_COMMAND_TEXT_ENTER
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events. Using this style will prevent the user from using the Enter key
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for dialog navigation (e.g. activating the default button in the
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dialog) under MSW.
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@endStyleTable
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@beginEventTable{wxSpinEvent}
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@event{EVT_SPINCTRL(id, func)}
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Generated whenever the numeric value of the spinctrl is updated
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@endEventTable
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You may also use the wxSpinButton event macros, however the corresponding events
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will not be generated under all platforms. Finally, if the user modifies the
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text in the edit part of the spin control directly, the EVT_TEXT is generated,
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like for the wxTextCtrl. When the use enters text into the text area, the text
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is not validated until the control loses focus (e.g. by using the TAB key).
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The value is then adjusted to the range and a wxSpinEvent sent then if the value
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is different from the last value sent.
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@library{wxcore}
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@category{ctrl}
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@appearance{spinctrl.png}
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@see wxSpinButton, wxSpinCtrlDouble, wxControl
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*/
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class wxSpinCtrl : public wxControl
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{
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public:
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/**
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Default constructor.
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*/
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wxSpinCtrl();
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/**
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Constructor, creating and showing a spin control.
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@param parent
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Parent window. Must not be @NULL.
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@param value
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Default value (as text).
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@param id
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Window identifier. The value wxID_ANY indicates a default value.
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@param pos
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Window position.
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If wxDefaultPosition is specified then a default position is chosen.
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@param size
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Window size.
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If wxDefaultSize is specified then a default size is chosen.
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@param style
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Window style. See wxSpinButton.
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@param min
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Minimal value.
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@param max
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Maximal value.
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@param initial
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Initial value.
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@param name
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Window name.
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@see Create()
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*/
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wxSpinCtrl(wxWindow* parent, wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS,
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int min = 0, int max = 100,
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int initial = 0, const wxString& name = "wxSpinCtrl");
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/**
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Creation function called by the spin control constructor.
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See wxSpinCtrl() for details.
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*/
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bool Create(wxWindow* parent, wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS, int min = 0, int max = 100,
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int initial = 0, const wxString& name = "wxSpinCtrl");
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/**
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Gets maximal allowable value.
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*/
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int GetMax() const;
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/**
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Gets minimal allowable value.
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*/
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int GetMin() const;
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/**
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Gets the value of the spin control.
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*/
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int GetValue() const;
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/**
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Sets range of allowable values.
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*/
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void SetRange(int minVal, int maxVal);
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/**
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Select the text in the text part of the control between positions
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@a from (inclusive) and @a to (exclusive).
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This is similar to wxTextCtrl::SetSelection().
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@note this is currently only implemented for Windows and generic versions
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of the control.
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*/
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virtual void SetSelection(long from, long to);
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/**
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Sets the value of the spin control. Use the variant using int instead.
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*/
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virtual void SetValue(const wxString& text);
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/**
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Sets the value of the spin control.
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*/
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void SetValue(int value);
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};
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