wxWidgets/include/wx/rearrangectrl.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/rearrangectrl.h
// Purpose: various controls for rearranging the items interactively
// Author: Vadim Zeitlin
// Created: 2008-12-15
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_REARRANGECTRL_H_
#define _WX_REARRANGECTRL_H_
#include "wx/checklst.h"
#if wxUSE_REARRANGECTRL
#include "wx/panel.h"
#include "wx/dialog.h"
#include "wx/arrstr.h"
extern WXDLLIMPEXP_DATA_CORE(const char) wxRearrangeListNameStr[];
extern WXDLLIMPEXP_DATA_CORE(const char) wxRearrangeDialogNameStr[];
// ----------------------------------------------------------------------------
// wxRearrangeList: a (check) list box allowing to move items around
// ----------------------------------------------------------------------------
// This class works allows to change the order of the items shown in it as well
// as to check or uncheck them individually. The data structure used to allow
// this is the order array which contains the items indices indexed by their
// position with an added twist that the unchecked items are represented by the
// bitwise complement of the corresponding index (for any architecture using
// two's complement for negative numbers representation (i.e. just about any at
// all) this means that a checked item N is represented by -N-1 in unchecked
// state).
//
// So, for example, the array order [1 -3 0] used in conjunction with the items
// array ["first", "second", "third"] means that the items are displayed in the
// order "second", "third", "first" and the "third" item is unchecked while the
// other two are checked.
class WXDLLIMPEXP_CORE wxRearrangeList : public wxCheckListBox
{
public:
// ctors and such
// --------------
// default ctor, call Create() later
wxRearrangeList() { }
// ctor creating the control, the arguments are the same as for
// wxCheckListBox except for the extra order array which defines the
// (initial) display order of the items as well as their statuses, see the
// description above
wxRearrangeList(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayInt& order,
const wxArrayString& items,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxRearrangeListNameStr)
{
Create(parent, id, pos, size, order, items, style, validator, name);
}
// Create() function takes the same parameters as the base class one and
// the order array determining the initial display order
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayInt& order,
const wxArrayString& items,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxRearrangeListNameStr);
// items order
// -----------
// get the current items order; the returned array uses the same convention
// as the one passed to the ctor
const wxArrayInt& GetCurrentOrder() const { return m_order; }
// return true if the current item can be moved up or down (i.e. just that
// it's not the first or the last one)
bool CanMoveCurrentUp() const;
bool CanMoveCurrentDown() const;
// move the current item one position up or down, return true if it was moved
// or false if the current item was the first/last one and so nothing was done
bool MoveCurrentUp();
bool MoveCurrentDown();
// Override this to keep our m_order array in sync with the real item state.
virtual void Check(unsigned int item, bool check = true);
private:
// swap two items at the given positions in the listbox
void Swap(int pos1, int pos2);
// event handler for item checking/unchecking
void OnCheck(wxCommandEvent& event);
// the current order array
wxArrayInt m_order;
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxRearrangeList);
};
// ----------------------------------------------------------------------------
// wxRearrangeCtrl: composite control containing a wxRearrangeList and buttons
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxRearrangeCtrl : public wxPanel
{
public:
// ctors/Create function are the same as for wxRearrangeList
wxRearrangeCtrl()
{
Init();
}
wxRearrangeCtrl(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayInt& order,
const wxArrayString& items,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxRearrangeListNameStr)
{
Init();
Create(parent, id, pos, size, order, items, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayInt& order,
const wxArrayString& items,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxRearrangeListNameStr);
// get the underlying listbox
wxRearrangeList *GetList() const { return m_list; }
private:
// common part of all ctors
void Init();
// event handlers for the buttons
void OnUpdateButtonUI(wxUpdateUIEvent& event);
void OnButton(wxCommandEvent& event);
wxRearrangeList *m_list;
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxRearrangeCtrl);
};
// ----------------------------------------------------------------------------
// wxRearrangeDialog: dialog containing a wxRearrangeCtrl
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxRearrangeDialog : public wxDialog
{
public:
// default ctor, use Create() later
wxRearrangeDialog() { Init(); }
// ctor for the dialog: message is shown inside the dialog itself, order
// and items are passed to wxRearrangeList used internally
wxRearrangeDialog(wxWindow *parent,
const wxString& message,
const wxString& title,
const wxArrayInt& order,
const wxArrayString& items,
const wxPoint& pos = wxDefaultPosition,
const wxString& name = wxRearrangeDialogNameStr)
{
Init();
Create(parent, message, title, order, items, pos, name);
}
bool Create(wxWindow *parent,
const wxString& message,
const wxString& title,
const wxArrayInt& order,
const wxArrayString& items,
const wxPoint& pos = wxDefaultPosition,
const wxString& name = wxRearrangeDialogNameStr);
// methods for the dialog customization
// add extra contents to the dialog below the wxRearrangeCtrl part: the
// given window (usually a wxPanel containing more control inside it) must
// have the dialog as its parent and will be inserted into it at the right
// place by this method
void AddExtraControls(wxWindow *win);
// return the wxRearrangeList control used by the dialog
wxRearrangeList *GetList() const;
// get the order of items after it was modified by the user
wxArrayInt GetOrder() const;
private:
// common part of all ctors
void Init() { m_ctrl = NULL; }
wxRearrangeCtrl *m_ctrl;
wxDECLARE_NO_COPY_CLASS(wxRearrangeDialog);
};
#endif // wxUSE_REARRANGECTRL
#endif // _WX_REARRANGECTRL_H_