wxWidgets/include/wx/osx/spinctrl.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/spinctrl.h
// Purpose: generic wxSpinCtrl class
// Author: Vadim Zeitlin
// Modified by:
// Created: 28.10.99
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MAC_SPINCTRL_H_
#define _WX_MAC_SPINCTRL_H_
// ----------------------------------------------------------------------------
// wxSpinCtrl is a combination of wxSpinButton and wxTextCtrl, so if
// wxSpinButton is available, this is what we do - but if it isn't, we still
// define wxSpinCtrl class which then has the same appearance as wxTextCtrl but
// the different interface. This allows to write programs using wxSpinCtrl
// without tons of #ifdefs.
// ----------------------------------------------------------------------------
#if wxUSE_SPINBTN
#include "wx/containr.h"
class WXDLLIMPEXP_FWD_CORE wxSpinButton;
class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
class WXDLLIMPEXP_FWD_CORE wxSpinCtrlText;
class WXDLLIMPEXP_FWD_CORE wxSpinCtrlButton;
// ----------------------------------------------------------------------------
// wxSpinCtrl is a combination of wxTextCtrl and wxSpinButton
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSpinCtrl : public wxNavigationEnabled<wxControl>
{
public:
wxSpinCtrl() { Init(); }
wxSpinCtrl(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"))
{
Init();
Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"));
// wxTextCtrl-like method
void SetSelection(long from, long to);
virtual ~wxSpinCtrl();
// operations
void SetValue(int val);
void SetValue(const wxString& text);
void SetRange(int min, int max);
// accessors
int GetValue() const;
int GetMin() const;
int GetMax() const;
// implementation from now on
// forward these functions to all subcontrols
virtual bool Enable(bool enable = true);
virtual bool Show(bool show = true);
// get the subcontrols
wxTextCtrl *GetText() const { return m_text; }
wxSpinButton *GetSpinButton() const { return m_btn; }
// set the value of the text (only)
void SetTextValue(int val);
// put the numeric value of the string in the text ctrl into val and return
// TRUE or return FALSE if the text ctrl doesn't contain a number or if the
// number is out of range
bool GetTextValue(int *val) const;
protected:
// override the base class virtuals involved into geometry calculations
virtual wxSize DoGetBestSize() const;
virtual void DoMoveWindow(int x, int y, int width, int height);
// common part of all ctors
void Init();
private:
// the subcontrols
wxTextCtrl *m_text;
wxSpinButton *m_btn;
friend class wxSpinCtrlText;
friend class wxSpinCtrlButton;
int m_oldValue;
private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
};
#else // !wxUSE_SPINBTN
// ----------------------------------------------------------------------------
// wxSpinCtrl is just a text control
// ----------------------------------------------------------------------------
#include "wx/textctrl.h"
class WXDLLIMPEXP_CORE wxSpinCtrl : public wxTextCtrl
{
public:
wxSpinCtrl() { Init(); }
wxSpinCtrl(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"))
{
Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"))
{
SetRange(min, max);
bool ok = wxTextCtrl::Create(parent, id, value, pos, size, style,
wxDefaultValidator, name);
SetValue(initial);
return ok;
}
// accessors
int GetValue(int WXUNUSED(dummy) = 1) const
{
int n;
if ( (wxSscanf(wxTextCtrl::GetValue(), wxT("%d"), &n) != 1) )
n = INT_MIN;
return n;
}
int GetMin() const { return m_min; }
int GetMax() const { return m_max; }
// operations
void SetValue(const wxString& value) { wxTextCtrl::SetValue(value); }
void SetValue(int val) { wxString s; s << val; wxTextCtrl::SetValue(s); }
void SetRange(int min, int max) { m_min = min; m_max = max; }
protected:
// initialize m_min/max with the default values
void Init() { SetRange(0, 100); }
int m_min;
int m_max;
private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
};
#endif // wxUSE_SPINBTN/!wxUSE_SPINBTN
#endif // _WX_MAC_SPINCTRL_H_