2008-02-18 19:04:03 -05:00
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
2008-02-22 17:05:22 -05:00
|
|
|
// Name: dc.h
|
2008-02-18 19:04:03 -05:00
|
|
|
// Purpose: topic overview
|
|
|
|
// Author: wxWidgets team
|
|
|
|
// RCS-ID: $Id$
|
|
|
|
// Licence: wxWindows license
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2008-03-12 04:50:42 -04:00
|
|
|
/**
|
2008-02-19 08:28:24 -05:00
|
|
|
|
2008-03-22 13:49:09 -04:00
|
|
|
@page overview_dc Device Contexts
|
|
|
|
|
|
|
|
Classes: wxBufferedDC, wxBufferedPaintDC, wxDC, wxPostScriptDC,
|
|
|
|
wxMetafileDC, wxMemoryDC, wxPrinterDC, wxScreenDC, wxClientDC,
|
|
|
|
wxPaintDC, wxWindowDC.
|
|
|
|
|
|
|
|
A wxDC is a @e device context onto which graphics and text can be drawn.
|
|
|
|
The device context is intended to represent a number of output devices in a
|
|
|
|
generic way, with the same API being used throughout.
|
|
|
|
|
|
|
|
Some device contexts are created temporarily in order to draw on a window.
|
|
|
|
This is @true of wxScreenDC, wxClientDC, wxPaintDC, and wxWindowDC.
|
|
|
|
The following describes the differences between these device contexts and
|
|
|
|
when you should use them.
|
|
|
|
|
|
|
|
@li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window.
|
|
|
|
@li @b wxClientDC. Use this to paint on the client area of window (the part without
|
|
|
|
borders and other decorations), but do not use it from within an wxPaintEvent.
|
|
|
|
@li @b wxPaintDC. Use this to paint on the client area of a window, but @e only from
|
|
|
|
within a wxPaintEvent.
|
|
|
|
@li @b wxWindowDC. Use this to paint on the whole area of a window, including decorations.
|
|
|
|
This may not be available on non-Windows platforms.
|
|
|
|
|
|
|
|
To use a client, paint or window device context, create an object on the stack with
|
|
|
|
the window as argument, for example:
|
|
|
|
|
|
|
|
@code
|
|
|
|
void MyWindow::OnMyCmd(wxCommandEvent& event)
|
|
|
|
{
|
|
|
|
wxClientDC dc(window);
|
|
|
|
DrawMyPicture(dc);
|
|
|
|
}
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may
|
|
|
|
write to a number of different devices, by passing a different device context. This doesn't
|
|
|
|
work for everything (for example not all device contexts support bitmap drawing) but
|
|
|
|
will work most of the time.
|
2008-02-19 08:28:24 -05:00
|
|
|
|
2008-02-22 17:05:22 -05:00
|
|
|
*/
|
2008-02-19 08:28:24 -05:00
|
|
|
|