2015-08-03 11:47:09 -04:00
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/nativewin.h
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// Purpose: wxNativeWindow documentation.
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// Author: Vadim Zeitlin
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// Created: 2015-07-31
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// Copyright: (c) 2015 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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/**
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@class wxNativeWindow
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2019-01-25 21:14:20 -05:00
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Allows embedding a native widget in an application using wxWidgets.
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This class can be used as a bridge between wxWidgets and native GUI
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toolkit, i.e. standard Windows controls under MSW, GTK+ widgets or Cocoa
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views. Using it involves writing code specific to each platform, at the
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2015-11-10 10:09:21 -05:00
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very least for creating and destroying the native window, but possibly also
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to handle its events, but this class takes care of all the generic parts.
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2015-08-03 11:47:09 -04:00
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@note Check whether @c wxHAS_NATIVE_WINDOW is defined before using this
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class as it is not available under all platforms.
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For example, to embed a native GTK+ "light switch" control in a wxWidgets
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dialog you could do the following:
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@code
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#include <wx/nativewin.h>
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GtkWidget* w = gtk_switch_new();
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wxNativeWindow* switch = new wxNativeWindow(parent, wxID_ANY, w);
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g_object_unref(w);
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@endcode
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and then use @c switch as usual, e.g. add it to a sizer to layout it
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correctly. Of course, you will still have to use the native GTK+ functions
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to handle its events and change or retrieve its state.
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Notice that the native window still remains owned by the caller, to allow
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reusing it later independently of wxWidgets. If you want wxWidgets to
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delete the native window when the wxNativeWindow itself is destroyed, you
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need to explicitly call Disown(). Otherwise you need to perform the
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necessary cleanup in your own code by calling the appropriate
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platform-specific function: under MSW, this is @c \::DestroyWindow(), under
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GTK @c g_object_unref() and under Cocoa -- @c -release:.
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2019-10-20 15:37:44 -04:00
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See the "native" page of the @ref page_samples_widgets for the examples of using
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this class under all major platforms.
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@since 3.1.0
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2015-10-31 16:35:30 -04:00
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@library{wxcore}
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@category{ctrl}
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*/
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class wxNativeWindow : public wxWindow
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{
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public:
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/**
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Default ctor, Create() must be called later to really create the window.
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*/
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wxNativeWindow();
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/**
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Create a window from an existing native window handle.
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Notice that this ctor doesn't take the usual @c pos and @c size
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parameters, they're taken from the window handle itself.
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Use GetHandle() to check if the creation was successful, it will return
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0 if the handle was invalid.
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See Create() for the detailed parameters documentation.
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*/
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wxNativeWindow(wxWindow* parent, wxWindowID winid, wxNativeWindowHandle handle);
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/**
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Really create the window after using the default ctor to create the C++
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object.
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@param parent A non-NULL parent window. For the platforms where the
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parent is used for creating the native window (e.g. MSW), this must
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be the wxWindow corresponding to the parent handle used when
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creating the native window.
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@param winid ID for the new window which will be used for the events
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generated by it and can also be used to FindWindowById().
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@param handle A valid native window handle, i.e. HWND under MSW.
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@return @true if the creation was successful or @false if it failed,
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typically because the supplied parameters are invalid.
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*/
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bool Create(wxWindow* parent, wxWindowID winid, wxNativeWindowHandle handle);
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/**
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Indicate that the user code yields ownership of the native window.
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This method can be called at most once and after calling it, the native
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window will be destroyed when this wxNativeWindow object is.
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*/
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void Disown();
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};
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