wxWidgets/distrib/msw/tmake/vcapp.t

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#!
#! This TMAKE template - Microsoft Visual C++ 6.0 applications
#!
#${
if ( Config("qt") || Config("opengl") ) {
Project('CONFIG += windows');
}
if ( Config("qt") ) {
$moc_aware = 1;
AddIncludePath(Project('TMAKE_INCDIR_QT'));
if ( Config("opengl") ) {
Project('TMAKE_LIBS *= $$TMAKE_LIBS_QT_OPENGL');
}
Project('TMAKE_LIBS *= $$TMAKE_LIBS_QT');
}
if ( Config("opengl") ) {
Project('TMAKE_LIBS *= $$TMAKE_LIBS_OPENGL');
}
#! wxWindows specific things (added by VZ)
#! (1) set -I and -L options
#! (2) be sure we have the same project settings as wxWindows.dsp, here it
#! means that we must disable C++ exception handling
#! (3) define the necessary constants
if ( Config("wx") ) {
Project('CONFIG += windows');
}
if ( Config("wxbase") ) {
Project('CONFIG += wx');
}
if ( Config("wx") ) {
if ( Config("wxnodir") ) {
$WXDIR = "..\\..";
}
else {
#! VC 6.0 supports env vars in include path
#! $WXDIR = $ENV{'WX'};
if ( $ENV{'wx'} ) { $WXDIR = "\$(wx)"; }
else { $WXDIR = "\$(WXWIN)"; }
}
AddIncludePath($WXDIR . "\\include");
}
if ( Config("unicode") ) {
$UNICODE="Unicode";
$UNICODE_SUFFIX="u";
$UNICODE_FLAGS="/D _UNICODE /D UNICODE ";
$project{"TARGET"} .= "Unicode";
$project{"MAKEFILE"} .= "Unicode";
}
else {
$UNICODE="";
$UNICODE_SUFFIX="";
$UNICODE_FLAGS=" ";
}
if ( Config("dll") ) {
$DLL="Dll";
$DEBUG_SUFFIX="d";
$DLL_OR_LIB=(Config("wxbase") ? "wxbase" : "wxmsw") . "221";
$DLL_FLAGS="/D WXUSINGDLL ";
$EXTRA_LIBS="";
$project{"TARGET"} .= "Dll";
$project{"MAKEFILE"} .= "Dll";
}
else {
$DLL="";
$DEBUG_SUFFIX="";
$DLL_OR_LIB=Config("wxbase") ? "wxBase" : "wxWindows";
$DLL_FLAGS=" ";
#! actually this depends on the contents of setup.h
$EXTRA_LIBS=Config("wxbase") ? "" : "zlib png jpeg tiff";
}
#! let's be smarter: first of all, if no extension is given, add .lib
#! (this allows for LIBS=libname in project files which map either on
#! -l libname.lib under Windows or on -llibname under Unix).
@libs = split(/\s+/, Project('LIBS'));
foreach $lib (@libs) {
if ( $lib !~ "\.lib\$" ) { $lib .= ".lib"; }
Project('TMAKE_LIBS *= ' . $lib);
}
if ( Config("windows") ) {
$project{"VC_PROJ_TYPE"} = 'Win32 (x86) Application';
$project{"VC_PROJ_CODE"} = '0x0101';
$vc_base_libs = 'kernel32.lib user32.lib gdi32.lib winspool.lib ' .
'comdlg32.lib advapi32.lib shell32.lib ole32.lib ' .
'oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ';
if ( Config("wx") ) {
$vc_base_libs .= "comctl32.lib rpcrt4.lib wsock32.lib ";
$vc_link_release = "$WXDIR\\Release$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX.lib ";
$vc_link_debug = "$WXDIR\\Debug$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX$DEBUG_SUFFIX.lib ";
foreach ( split(/ /, $EXTRA_LIBS) ) {
$vc_link_release .= "$WXDIR\\src\\$_\\Release\\$_.lib ";
$vc_link_debug .= "$WXDIR\\src\\$_\\Debug\\$_.lib ";
}
}
$vc_link_release .= '/nologo /subsystem:windows /machine:I386';
$vc_link_debug .= '/nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept';
$vc_cpp_def_common = '/D "WIN32" /D "_WINDOWS" ' . $UNICODE_FLAGS . $DLL_FLAGS;
$vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common;
$vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common;
} else {
$project{"VC_PROJ_TYPE"} = 'Win32 (x86) Console Application';
$project{"VC_PROJ_CODE"} = '0x0103';
$vc_base_libs = 'kernel32.lib user32.lib advapi32.lib ';
if ( Config("wx") ) {
$vc_base_libs .= 'wsock32.lib ';
$vc_link_release = "$WXDIR\\BaseRelease$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX.lib ";
$vc_link_debug = "$WXDIR\\BaseDebug$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX$DEBUG_SUFFIX.lib ";
}
$vc_link_release .= '/nologo /subsystem:console /machine:I386';
$vc_link_debug .= '/nologo /subsystem:console /debug /machine:I386 /pdbtype:sept';
$vc_cpp_def_common = '/D "WIN32" /D "_CONSOLE" ' . $UNICODE_FLAGS . $DLL_FLAGS;
$vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common;
$vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common;
}
foreach ( split(/ /, Project('LIBPATH')) ) {
$vc_link_release .= " /libpath:$_\\Release";
$vc_link_debug .= " /libpath:$_\\Debug";
}
#! define wxWin debug flags in debug build
if ( Config("wx") ) {
$vc_cpp_def_debug .= '/MDd /D "__WXDEBUG__" /D "WXDEBUG=1" ';
$vc_cpp_def_release .= '/MD '
}
$project{"VC_BASE_LINK_RELEASE"} = $vc_base_libs . $vc_link_release;
$project{"VC_BASE_LINK_DEBUG"} = $vc_base_libs . $vc_link_debug;
$tmake_libs = Project('TMAKE_LIBS') ? (Project('TMAKE_LIBS') . " ") : "";
$project{"VC_LINK_RELEASE"} = $vc_base_libs . $tmake_libs . $vc_link_release;
$project{"VC_LINK_DEBUG"} = $vc_base_libs . $tmake_libs . $vc_link_debug;
$vc_cpp_opt_common1 = '/nologo /W4 ';
if ( !Config("wx") ) {
$vc_cpp_opt_common1 = $vc_cpp_opt_common1 . '/GX ';
}
#! else: disable C++ exception handling for wxWindows
$vc_cpp_opt_release = $vc_cpp_opt_common1 . '/O1 ';
$vc_cpp_opt_debug = $vc_cpp_opt_common1 . '/Zi /Od ';
$vc_cpp_opt_common = '/YX /FD /c';
$project{"VC_BASE_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_cpp_def_release . $vc_cpp_opt_common;
$project{"VC_BASE_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_cpp_def_debug . $vc_cpp_opt_common;
ExpandGlue("INCPATH",'/I "','" /I "','"');
if ( $text ne "" ) { $vc_inc = $text . " "; $text = ""; } else { $vc_inc = ""; }
ExpandGlue("DEFINES",'/D "','" /D "','"');
if ( $text ne "" ) { $vc_def = $text . " "; $text = ""; } else { $vc_def = ""; }
if ( Config("wx") ) {
#! define wxWindows compilation flags
$vc_def .= '/D _WIN32 /D __WIN32__ /D WINVER=0x400 /D __WINDOWS__ /D __WXMSW__ /D __WIN95__ /D __WIN32__ /D _MT ';
if ( Config("wxbase") ) {
$vc_def .= '/D wxUSE_GUI=0 ';
}
else {
$vc_def .= '/D wxUSE_GUI=1 ';
}
}
$project{"VC_CPP_INCLUDE"} = $vc_inc;
$project{"VC_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_inc . $vc_cpp_def_release . $vc_def . $vc_cpp_opt_common;
$project{"VC_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_inc . $vc_cpp_def_debug . $vc_def . $vc_cpp_opt_common;
if ( Project('RES_FILE') ) {
tmake_error(".res files are not supported, use .rc.");
}
$project{"MAKEFILE"} = $project{"PROJECT"} . ".mak";
$project{"TARGETAPP"} = $project{"TARGET"} . ".exe";
Project('TMAKE_FILETAGS = HEADERS SOURCES TARGET DESTDIR $$FILETAGS');
foreach ( split(/\s/,Project('TMAKE_FILETAGS')) ) {
$project{$_} =~ s-/-\\-g;
}
StdInit();
if ( defined($project{"DESTDIR"}) ) {
$project{"TARGETAPP"} = $project{"DESTDIR"} . "\\" . $project{"TARGETAPP"};
$project{"TARGETAPP"} =~ s/\\+/\\/g;
}
%all_files = ();
@files = split(/\s+/,$project{"HEADERS"});
foreach ( @files ) { $all_files{$_} = "h" };
@files = split(/\s+/,$project{"SOURCES"});
foreach ( @files ) { $all_files{$_} = "s" };
@files = split(/\s+/,$project{"RC_FILE"});
foreach ( @files ) { $all_files{$_} = "r" };
if ( $moc_aware ) {
@files = split(/\s+/,$project{"_HDRMOC"});
foreach ( @files ) { $all_files{$_} = "m"; }
@files = split(/\s+/,$project{"_SRCMOC"});
foreach ( @files ) { $all_files{$_} = "i"; }
}
%file_names = ();
foreach $f ( %all_files ) {
$n = $f;
$n =~ s/^.*\\//;
$file_names{$n} = $f;
$file_path{$n} = ".\\" . $f;
$file_path2{$n} = (($f =~ /^\./) ? "" : ".\\") . $f;
}
#$}
# Microsoft Developer Studio Project File - #$ Substitute('Name="$$TARGET" - Package Owner=<4>');
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE #$ Substitute('"$$VC_PROJ_TYPE" $$VC_PROJ_CODE');
CFG=#$ Substitute('$$TARGET - Win32 Debug');
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "#$ ExpandGlue('MAKEFILE','','','".');
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f #$ Substitute('"$$MAKEFILE" CFG="$$TARGET - Win32 Debug"');
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE #$ Substitute('"$$TARGET - Win32 Release" (based on "$$VC_PROJ_TYPE")');
!MESSAGE #$ Substitute('"$$TARGET - Win32 Debug" (based on "$$VC_PROJ_TYPE")');
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
#$ Config("windows") && ($text='MTL=midl.exe');
RSC=rc.exe
!IF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Release"');
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release#$ $text = "$UNICODE$DLL" . '"'
# PROP BASE Intermediate_Dir "Release#$ $text = "$UNICODE$DLL" . '"'
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release#$ $text = "$UNICODE$DLL" . '"'
# PROP Intermediate_Dir "Release#$ $text = "$UNICODE$DLL" . '"'
#$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0');
# PROP Target_Dir ""
# ADD BASE CPP #$ Expand("VC_BASE_CPP_RELEASE");
# ADD CPP #$ Expand("VC_CPP_RELEASE");
#$ Config("windows") || DisableOutput();
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
#$ Config("windows") || EnableOutput();
# ADD BASE RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE");
# ADD RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE");
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 #$ Expand("VC_BASE_LINK_RELEASE");
# ADD LINK32 #$ Expand("VC_LINK_RELEASE");
!ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Debug"');
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug#$ $text = "$UNICODE$DLL" . '"'
# PROP BASE Intermediate_Dir "Debug#$ $text = "$UNICODE$DLL" . '"'
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug#$ $text = "$UNICODE$DLL" . '"'
# PROP Intermediate_Dir "Debug#$ $text = "$UNICODE$DLL" . '"'
#$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0');
# PROP Target_Dir ""
# ADD BASE CPP #$ Expand("VC_BASE_CPP_DEBUG");
# ADD CPP #$ Expand("VC_CPP_DEBUG");
#$ Config("windows") || DisableOutput();
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
#$ Config("windows") || EnableOutput();
# ADD BASE RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE");
# ADD RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE");
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 #$ Expand("VC_BASE_LINK_DEBUG");
# ADD LINK32 #$ Expand("VC_LINK_DEBUG");
!ENDIF
# Begin Target
# Name #$Substitute('"$$TARGET - Win32 Release"');
# Name #$Substitute('"$$TARGET - Win32 Debug"');
#${
foreach $n ( sort keys %file_names ) {
$f = $file_names{$n};
$p = $file_path{$n};
$p2 = $file_path2{$n};
$t = $all_files{$f};
if ( ($t eq "h") && $moc_output{$f} ) {
my($build);
$build = "\n\n# Begin Custom Build - Running moc...\nInputPath=" . $p2 . "\n\n"
. '"' . $moc_output{$f} . '" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"'
. "\n\tmoc $p2 -o " . $moc_output{$f} . "\n\n"
. "# End Custom Build\n\n";
$text .= ("# Begin Source File\n\nSOURCE=$p\n\n"
. '!IF "$(CFG)" == "' . $project{"TARGET"} . ' - Win32 Release"'
. $build);
$text .= ('!ELSEIF "$(CFG)" == "' . $project{"TARGET"} . ' - Win32 Debug"'
. $build
. "!ENDIF \n\n# End Source File\n");
} elsif ( $t eq "i" ) {
my($build,$dn);
$build = "\n\n# Begin Custom Build - Running moc...\nInputPath=" . $p2 . "\n\n"
. '"' . $f . '" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"'
. "\n\tmoc ". $moc_input{$f} . " -o $f\n\n"
. "# End Custom Build\n\n";
$dn = $n;
$dn =~ s/\..*//;
$dn =~ tr/a-z/A-Z/;
$text .= ("# Begin Source File\n\nSOURCE=$p\n"
. "USERDEP__$dn=" . '"' . $moc_input{$f} . '"' . "\n\n"
. '!IF "$(CFG)" == "' . $project{"TARGET"} . ' - Win32 Release"'
. $build);
$text .= ('!ELSEIF "$(CFG)" == "' . $project{"TARGET"} . ' - Win32 Debug"'
. $build
. "!ENDIF \n\n# End Source File\n");
} elsif ( $t eq "s" || $t eq "m" || $t eq "h" || $t eq "r" ) {
$text .= "# Begin Source File\n\nSOURCE=$p\n";
$text .= "# End Source File\n";
}
}
chop $text;
#$}
# End Target
# End Project
#! vim:sta:sw=4:ts=8:nolist:noet