2003-06-23 20:56:19 -04:00
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/apptbase.h
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// Purpose: declaration of wxAppTraits for MSW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.06.2003
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// RCS-ID: $Id$
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2004-05-23 10:56:36 -04:00
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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2004-05-23 16:53:33 -04:00
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// Licence: wxWindows licence
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2003-06-23 20:56:19 -04:00
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_APPTBASE_H_
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#define _WX_MSW_APPTBASE_H_
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// ----------------------------------------------------------------------------
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// wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
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// ----------------------------------------------------------------------------
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2003-07-04 09:00:07 -04:00
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class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
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2003-06-23 20:56:19 -04:00
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{
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public:
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// wxExecute() support methods
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// ---------------------------
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// called before starting to wait for the child termination, may return
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// some opaque data which will be passed later to AfterChildWaitLoop()
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virtual void *BeforeChildWaitLoop() = 0;
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// process pending Windows messages, even in console app
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virtual void AlwaysYield() = 0;
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// called after starting to wait for the child termination, the parameter
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// is the return value of BeforeChildWaitLoop()
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virtual void AfterChildWaitLoop(void *data) = 0;
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// wxThread helpers
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// ----------------
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// process a message while waiting for a(nother) thread, should return
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// false if and only if we have to exit the application
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virtual bool DoMessageFromThreadWait() = 0;
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2007-02-02 17:46:48 -05:00
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2007-02-02 18:12:34 -05:00
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// wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
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// the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
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2007-02-02 17:46:48 -05:00
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virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
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2007-12-19 11:45:08 -05:00
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// wxSocket support
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// ----------------
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#if wxUSE_SOCKETS
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// this function is used by wxNet library to set the default socket manager
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// to use: doing it like this allows us to keep all socket-related code in
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// wxNet instead of having to pull it in wxBase itself as we'd have to do
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// if we really implemented GSocketManager here
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//
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// we don't take ownership of this pointer, it should have a lifetime
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// greater than that of any socket (e.g. be a pointer to a static object)
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static void SetDefaultSocketManager(GSocketManager *manager)
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{
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ms_manager = manager;
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}
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virtual GSocketManager *GetSocketManager() { return ms_manager; }
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#endif // wxUSE_SOCKETS
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2008-05-23 19:28:13 -04:00
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#ifndef __WXWINCE__
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// console helpers
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// ---------------
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// this method can be overridden by a derived class to always return true
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// or false to force [not] using the console for output to stderr
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//
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// by default console applications always return true from here while the
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// GUI ones only return true if they're being run from console and there is
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// no other activity happening in this console
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virtual bool CanUseStderr() = 0;
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// write text to the console, return true if ok or false on error
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virtual bool WriteToStderr(const wxString& text) = 0;
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#endif // !__WXWINCE__
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2007-02-02 18:12:34 -05:00
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protected:
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// implementation of WaitForThread() for the console applications which is
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// also used by the GUI code if it doesn't [yet|already} dispatch events
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WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
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2007-12-19 11:45:08 -05:00
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static GSocketManager *ms_manager;
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2003-06-23 20:56:19 -04:00
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};
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#endif // _WX_MSW_APPTBASE_H_
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