wxWidgets/include/wx/msw/menu.h

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/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#ifdef __GNUG__
#pragma interface "menu.h"
#endif
#include "wx/defs.h"
#include "wx/event.h"
#include "wx/dynarray.h"
#include "wx/string.h"
#if wxUSE_ACCEL
#include "wx/accel.h"
#endif // wxUSE_ACCEL
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxFrame;
WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu : public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// ctors & dtor
wxMenu(const wxString& title,
const wxFunction func)
{
Init(title, func);
}
wxMenu( long WXUNUSED(style) )
{
Init( wxEmptyString );
}
wxMenu(const wxString& title = wxEmptyString, long WXUNUSED(style) = 0)
{
Init(title);
}
virtual ~wxMenu();
// construct menu
// append a separator to the menu
void AppendSeparator();
// append a normal item to the menu
void Append(int id, const wxString& label,
const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// append a submenu
void Append(int id, const wxString& label,
wxMenu *submenu,
const wxString& helpString = wxEmptyString);
// append anything (create wxMenuItem first)
void Append(wxMenuItem *pItem);
// insert a break in the menu
void Break();
// delete an item
// If it's a submenu, menu is not destroyed.
// VZ: why? shouldn't it return "wxMenu *" then?
void Delete(int id);
// client data
void SetClientData(void* clientData) { m_clientData = clientData; }
void* GetClientData() const { return m_clientData; }
// menu item control
// enable/disable item
void Enable(int id, bool enable);
// TRUE if enabled
bool IsEnabled(int id) const;
// check/uncheck item - only for checkable items, of course
void Check(int id, bool check);
// TRUE if checked
bool IsChecked(int id) const;
// other properties
// the menu title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// the item label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
// help string
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const;
// get the list of items
wxList& GetItems() const { return (wxList &)m_menuItems; }
// find item
// returns id of the item matching the given string or wxNOT_FOUND
virtual int FindItem(const wxString& itemString) const;
// returns NULL if not found
wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
// find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
// Updates the UI for a menu and all submenus recursively. source is the
// object that has the update event handlers defined for it. If NULL, the
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
bool ProcessCommand(wxCommandEvent& event);
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
// IMPLEMENTATION
bool MSWCommand(WXUINT param, WXWORD id);
void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
// semi-private accessors
// get the window which contains this menu
wxWindow *GetWindow() const;
// get the menu handle
WXHMENU GetHMenu() const;
// only for wxMenuBar
void Attach(wxMenuBar *menubar);
void Detach();
#if wxUSE_ACCEL
size_t GetAccelCount() const { return m_accels.GetCount(); }
size_t CopyAccels(wxAcceleratorEntry *accels) const;
#endif // wxUSE_ACCEL
wxFunction GetCallback() const { return m_callback; }
void Callback(const wxFunction func) { m_callback = func; }
wxFunction m_callback;
#ifdef WXWIN_COMPATIBILITY
// compatibility: these functions are deprecated
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
private:
// common part of all ctors
void Init(const wxString& title, const wxFunction func = NULL );
bool m_doBreak;
// This is used when m_hMenu is NULL because we don't want to
// delete it in ~wxMenu (it's been added to a parent menu).
// But we'll still need the handle for other purposes.
// Might be better to have a flag saying whether it's deleteable or not.
WXHMENU m_savehMenu ; // Used for Enable() on popup
WXHMENU m_hMenu;
int m_noItems;
wxString m_title;
wxMenu * m_topLevelMenu;
wxMenuBar * m_menuBar;
wxList m_menuItems;
wxEvtHandler * m_eventHandler;
wxWindow *m_pInvokingWindow;
void* m_clientData;
#if wxUSE_ACCEL
// the accelerators for our menu items
wxAcceleratorArray m_accels;
#endif // wxUSE_ACCEL
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
{
public:
// ctors & dtor
// default constructor
wxMenuBar();
// unused under MSW
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
virtual ~wxMenuBar();
// menubar construction
virtual bool Append( wxMenu *menu, const wxString &title );
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
virtual void EnableTop( size_t pos, bool flag );
virtual void SetLabelTop( size_t pos, const wxString& label );
virtual wxString GetLabelTop( size_t pos ) const;
// compatibility: these functions are deprecated
#ifdef WXWIN_COMPATIBILITY
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() { return m_eventHandler; }
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
// implementation from now on
WXHMENU Create();
int FindMenu(const wxString& title);
void Detach();
// returns TRUE if we're attached to a frame
bool IsAttached() const { return m_menuBarFrame != NULL; }
// get the frame we live in
wxFrame *GetFrame() const { return m_menuBarFrame; }
// attach to a frame
void Attach(wxFrame *frame);
#if wxUSE_ACCEL
// get the accel table for the menus
const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
#endif // wxUSE_ACCEL
// get the menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
void Refresh();
protected:
// common part of all ctors
void Init();
#ifdef WXWIN_COMPATIBILITY
wxEvtHandler *m_eventHandler;
#endif // WXWIN_COMPATIBILITY
wxArrayString m_titles;
wxFrame *m_menuBarFrame;
WXHMENU m_hMenu;
#if wxUSE_ACCEL
// the accelerator table for all accelerators in all our menus
wxAcceleratorTable m_accelTable;
#endif // wxUSE_ACCEL
private:
DECLARE_DYNAMIC_CLASS(wxMenuBar)
};
#endif // _WX_MENU_H_