2004-03-23 12:35:05 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: spinbutt.h
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// Purpose: wxSpinButton class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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2004-05-23 16:53:33 -04:00
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// Licence: wxWindows licence
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2004-03-23 12:35:05 -05:00
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SPINBUTT_H_
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#define _WX_SPINBUTT_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "spinbutt.h"
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#endif
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#include "wx/control.h"
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#include "wx/event.h"
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/*
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The wxSpinButton is like a small scrollbar than is often placed next
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to a text control.
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wxSP_HORIZONTAL: horizontal spin button
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wxSP_VERTICAL: vertical spin button (the default)
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wxSP_ARROW_KEYS: arrow keys increment/decrement value
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wxSP_WRAP: value wraps at either end
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*/
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class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase
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{
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public:
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// construction
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wxSpinButton();
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wxSpinButton(wxWindow *parent,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
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const wxString& name = wxT("wxSpinButton"))
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{
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Create(parent, id, pos, size, style, name);
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}
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virtual ~wxSpinButton();
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bool Create(wxWindow *parent,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
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const wxString& name = wxT("wxSpinButton"));
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// accessors
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virtual int GetMin() const;
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virtual int GetMax() const;
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virtual int GetValue() const;
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virtual void SetValue(int val);
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virtual void SetRange(int minVal, int maxVal);
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// implementation
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2004-05-31 11:54:59 -04:00
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virtual void MacHandleControlClick( WXWidget control , wxInt16 controlpart , bool mouseStillDown ) ;
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2004-04-13 01:28:25 -04:00
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virtual wxInt32 MacControlHit( WXEVENTHANDLERREF handler , WXEVENTREF event ) ;
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2004-03-23 12:35:05 -05:00
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protected:
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void MacHandleValueChanged( int inc ) ;
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virtual wxSize DoGetBestSize() const;
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int m_value ;
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private:
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DECLARE_DYNAMIC_CLASS(wxSpinButton)
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};
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#endif
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// _WX_SPINBUTT_H_
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