wxWidgets/include/wx/os2/menu.h

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/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: David Webster
// Modified by:
// Created: 10/10/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#if wxUSE_ACCEL
#include "wx/accel.h"
#include "wx/dynarray.h"
WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
#endif // wxUSE_ACCEL
class WXDLLEXPORT wxFrame;
void wxSetShortCutKey(wxChar* zText);
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu : public wxMenuBase
{
public:
//
// Ctors & dtor
//
wxMenu( const wxString& rTitle
,long lStyle = 0
)
: wxMenuBase( rTitle
,lStyle
)
{
Init();
}
wxMenu(long lStyle = 0)
: wxMenuBase(lStyle)
{
Init();
}
virtual ~wxMenu();
//
// Implement base class virtuals
//
virtual bool DoAppend(wxMenuItem* pItem);
virtual bool DoInsert( size_t nPos
,wxMenuItem* pItem
);
virtual wxMenuItem* DoRemove(wxMenuItem* pItem);
virtual void Break(void);
virtual void SetTitle(const wxString& rTitle);
#if wxUSE_MENU_CALLBACK
wxMenu( const wxString& rTitle
,const wxFunction fnFunc
)
: wxMenuBase(rTitle)
{
Init();
Callback(fnFunc);
}
#endif // wxUSE_MENU_CALLBACK
//
// OS2-specific
//
bool ProcessCommand(wxCommandEvent& rEvent);
//
// Implementation only from now on
// -------------------------------
//
bool OS2Command( WXUINT uParam
,WXWORD wId
);
//
// Semi-private accessors
//
//
// Get the window which contains this menu
//
wxWindow* GetWindow(void) const;
//
// Get the menu handle
//
WXHMENU GetHMenu() const { return m_hMenu; }
//
// Attach/detach menu to/from wxMenuBar
//
void Attach(wxMenuBar* pMenubar);
void Detach(void);
#if wxUSE_ACCEL
//
// Called by wxMenuBar to build its accel table from the accels of all menus
//
bool HasAccels(void) const { return !m_vAccels.IsEmpty(); }
size_t GetAccelCount(void) const { return m_vAccels.GetCount(); }
size_t CopyAccels(wxAcceleratorEntry* pAccels) const;
//
// Called by wxMenuItem when its accels changes
//
void UpdateAccel(wxMenuItem* pItem);
//
// Helper used by wxMenu itself (returns the index in m_accels)
//
int FindAccel(int nId) const;
#endif // wxUSE_ACCEL
//
// OS/2 specific Find
//
wxMenuItem* FindItem(int id, ULONG hItem, wxMenu **menu = NULL) const;
//virtual function hiding suppression
int FindItem(const wxString& rsString) const
{ return wxMenuBase::FindItem(rsString); }
wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const
{ return wxMenuBase::FindItem(id, menu); }
//
// All OS/2PM Menu's have one of these
//
MENUITEM m_vMenuData;
private:
//
// Common part of all ctors
//
void Init();
//
// Common part of Append/Insert (behaves as Append is pos == (size_t)-1)
//
bool DoInsertOrAppend( wxMenuItem* pItem
,size_t nPos = (size_t)-1
);
//
// If TRUE, insert a breal before appending the next item
//
bool m_bDoBreak;
//
// The menu handle of this menu
//
WXHMENU m_hMenu;
//
// The helper variable for creating unique IDs.
//
static USHORT m_nextMenuId;
#if wxUSE_ACCEL
//
// The accelerators for our menu items
//
wxAcceleratorArray m_vAccels;
#endif // wxUSE_ACCEL
DECLARE_DYNAMIC_CLASS(wxMenu)
}; // end of wxMenu
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
{
public:
//
// Ctors & dtor
//
//
// Default constructor
//
wxMenuBar();
//
// Unused under OS2
wxMenuBar(long lStyle);
//
// Menubar takes ownership of the menus arrays but copies the titles
//
wxMenuBar( int n
,wxMenu* vMenus[]
,const wxString sTitles[]
);
virtual ~wxMenuBar();
//
// Menubar construction
//
virtual bool Append( wxMenu* pMenu
,const wxString& rTitle
);
virtual bool Insert( size_t nPos
,wxMenu* pMenu
,const wxString& rTitle
);
virtual wxMenu* Replace( size_t nPos
,wxMenu* pMenu
,const wxString& rTitle
);
virtual wxMenu* Remove(size_t nPos);
virtual int FindMenuItem( const wxString& rMenuString
,const wxString& rItemString
) const;
virtual wxMenuItem* FindItem( int nId
,wxMenu** ppMenu = NULL
) const;
virtual wxMenuItem* FindItem( int nId
,ULONG hItem
,wxMenu** ppMenu = NULL
) const;
virtual void EnableTop( size_t nPos
,bool bFlag
);
virtual void SetLabelTop( size_t nPos
,const wxString& rLabel
);
virtual wxString GetLabelTop(size_t nPos) const;
//
// Compatibility: these functions are deprecated
//
#if WXWIN_COMPATIBILITY
void SetEventHandler(wxEvtHandler* pHandler) { m_pEventHandler = pHandler; }
wxEvtHandler* GetEventHandler(void) { return m_pEventHandler; }
bool Enabled(int nId) const { return IsEnabled(nId); }
bool Checked(int nId) const { return IsChecked(nId); }
#endif // WXWIN_COMPATIBILITY
//
// Implementation from now on
//
WXHMENU Create(void);
void Detach(void);
//
// Returns TRUE if we're attached to a frame
//
bool IsAttached(void) const { return m_pMenuBarFrame != NULL; }
//
// Get the frame we live in
//
wxFrame * GetFrame(void) const { return m_pMenuBarFrame; }
//
// Attach to a frame
//
void Attach(wxFrame* pFrame);
#if wxUSE_ACCEL
//
// Get the accel table for all the menus
//
const wxAcceleratorTable& GetAccelTable(void) const { return m_vAccelTable; }
//
// Update the accel table (must be called after adding/deletign a menu)
//
void RebuildAccelTable(void);
#endif // wxUSE_ACCEL
//
// Get the menu handle
WXHMENU GetHMenu(void) const { return m_hMenu; }
//
// If the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
//
void Refresh(void);
protected:
//
// Common part of all ctors
//
void Init(void);
#if WXWIN_COMPATIBILITY
wxEvtHandler* m_pEventHandler;
#endif // WXWIN_COMPATIBILITY
wxArrayString m_titles;
wxFrame* m_pMenuBarFrame;
WXHMENU m_hMenu;
#if wxUSE_ACCEL
//
// The accelerator table for all accelerators in all our menus
//
wxAcceleratorTable m_vAccelTable;
#endif // wxUSE_ACCEL
private:
//
// Virtual function hiding suppression
//
void Refresh( bool bErase
,const wxRect* pRect
)
{ wxWindow::Refresh(bErase, pRect); }
DECLARE_DYNAMIC_CLASS(wxMenuBar)
};
#endif // _WX_MENU_H_