wxWidgets/samples/dll/sdk_exe.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: samples/dll/my_exe.cpp
// Purpose: Sample showing how to use wx DLL from a Win32 application
// Author: Vadim Zeitlin
// Created: 2009-12-07
// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/*
This program is intentionally as simple as possible and shouldn't be seen
as an example of how to write a proper Win32 application (why should you
want to do this anyhow when you have wxWidgets). It's just a test bed for
the wx DLL which it uses.
*/
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include <windows.h>
#include <windowsx.h>
#include <stdio.h>
#include <tchar.h>
#include "my_dll.h"
namespace
{
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
const TCHAR *MAIN_WIN_CLASS_NAME = _TEXT("my_exe_main_win_class");
const INT_PTR IDB_RUN_GUI_FROM_DLL = 100;
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
HINSTANCE g_hInstance;
HWND g_hwndMain;
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// callbacks
// ----------------------------------------------------------------------------
void
OnCommand(HWND /* hwnd */, int id, HWND /* hwndCtl */, UINT /* codeNotify */)
{
if ( id == IDB_RUN_GUI_FROM_DLL )
{
run_wx_gui_from_dll("child instance");
}
}
void OnDestroy(HWND /* hwnd */)
{
wx_dll_cleanup();
PostQuitMessage(0);
}
LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch ( msg )
{
HANDLE_MSG(hwnd, WM_COMMAND, OnCommand);
HANDLE_MSG(hwnd, WM_DESTROY, OnDestroy);
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
}
// ----------------------------------------------------------------------------
// initialization functions
// ----------------------------------------------------------------------------
bool RegisterMainClass()
{
WNDCLASS wc;
ZeroMemory(&wc, sizeof(wc));
wc.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = MainWndProc;
wc.hInstance = g_hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszClassName = MAIN_WIN_CLASS_NAME;
return RegisterClass(&wc) != 0;
}
bool CreateMainWindow()
{
g_hwndMain = CreateWindow
(
MAIN_WIN_CLASS_NAME,
_TEXT("Main Win32 app"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
400, 300,
NULL, NULL, g_hInstance, NULL
);
if ( !g_hwndMain )
return false;
CreateWindow
(
_TEXT("static"),
_TEXT("Main Win32 application"),
WS_CHILD | WS_VISIBLE,
10, 10, 200, 30,
g_hwndMain, (HMENU)-1, g_hInstance, NULL
);
CreateWindow
(
_TEXT("button"),
_TEXT("Run GUI from DLL"),
WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON,
200, 200, 150, 35,
g_hwndMain, (HMENU)IDB_RUN_GUI_FROM_DLL, g_hInstance, NULL
);
return true;
}
} // anonymous namespace
// ----------------------------------------------------------------------------
// entry point
// ----------------------------------------------------------------------------
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow)
{
g_hInstance = hInstance;
if ( !RegisterMainClass() )
return 1;
if ( !CreateMainWindow() )
return 2;
ShowWindow(g_hwndMain, nCmdShow);
MSG msg;
while ( GetMessage(&msg, NULL, 0, 0) )
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}