wxWidgets/include/wx/msw/treectrl.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/treectrl.h
// Purpose: wxTreeCtrl class
// Author: Julian Smart
// Modified by: Vadim Zeitlin to be less MSW-specific on 10/10/98
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TREECTRL_H_
#define _WX_TREECTRL_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "treectrl.h"
#endif
#if wxUSE_TREECTRL
#include "wx/textctrl.h"
#include "wx/dynarray.h"
#include "wx/treebase.h"
#include "wx/hashmap.h"
#ifdef __GNUWIN32__
// Cygwin windows.h defines these identifiers
#undef GetFirstChild
#undef GetNextSibling
#endif // Cygwin
// fwd decl
class WXDLLEXPORT wxImageList;
class WXDLLEXPORT wxDragImage;
struct WXDLLEXPORT wxTreeViewItem;
// NB: all the following flags are for compatbility only and will be removed in the
// next versions
// flags for deprecated InsertItem() variant (their values are the same as of
// TVI_FIRST and TVI_LAST)
#define wxTREE_INSERT_FIRST 0xFFFF0001
#define wxTREE_INSERT_LAST 0xFFFF0002
// hash storing attributes for our items
WX_DECLARE_EXPORTED_VOIDPTR_HASH_MAP(wxTreeItemAttr *, wxMapTreeAttr);
// ----------------------------------------------------------------------------
// wxTreeCtrl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeCtrl : public wxControl
{
public:
// creation
// --------
wxTreeCtrl() { Init(); }
wxTreeCtrl(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxTreeCtrlNameStr)
{
Create(parent, id, pos, size, style, validator, name);
}
virtual ~wxTreeCtrl();
bool Create(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxTreeCtrlNameStr);
// accessors
// ---------
// get the total number of items in the control
size_t GetCount() const;
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// immediately.
unsigned int GetIndent() const;
void SetIndent(unsigned int indent);
// spacing is the number of pixels between the start and the Text
// not implemented under wxMSW
unsigned int GetSpacing() const { return 18; } // return wxGTK default
void SetSpacing(unsigned int WXUNUSED(spacing)) { }
// image list: these functions allow to associate an image list with
// the control and retrieve it. Note that the control does _not_ delete
// the associated image list when it's deleted in order to allow image
// lists to be shared between different controls.
//
// The normal image list is for the icons which correspond to the
// normal tree item state (whether it is selected or not).
// Additionally, the application might choose to show a state icon
// which corresponds to an app-defined item state (for example,
// checked/unchecked) which are taken from the state image list.
virtual wxImageList *GetImageList() const;
virtual wxImageList *GetStateImageList() const;
virtual void SetImageList(wxImageList *imageList);
virtual void SetStateImageList(wxImageList *imageList);
virtual void AssignImageList(wxImageList *imageList);
virtual void AssignStateImageList(wxImageList *imageList);
// Functions to work with tree ctrl items. Unfortunately, they can _not_ be
// member functions of wxTreeItem because they must know the tree the item
// belongs to for Windows implementation and storing the pointer to
// wxTreeCtrl in each wxTreeItem is just too much waste.
// accessors
// ---------
// retrieve items label
wxString GetItemText(const wxTreeItemId& item) const;
// get one of the images associated with the item (normal by default)
virtual int GetItemImage(const wxTreeItemId& item,
wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
// get the data associated with the item
wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
// get the item's text colour
wxColour GetItemTextColour(const wxTreeItemId& item) const;
// get the item's background colour
wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
// get the item's font
wxFont GetItemFont(const wxTreeItemId& item) const;
// modifiers
// ---------
// set items label
void SetItemText(const wxTreeItemId& item, const wxString& text);
// get one of the images associated with the item (normal by default)
virtual void SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
// associate some data with the item
void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
// force appearance of [+] button near the item. This is useful to
// allow the user to expand the items which don't have any children now
// - but instead add them only when needed, thus minimizing memory
// usage and loading time.
void SetItemHasChildren(const wxTreeItemId& item, bool has = true);
// the item will be shown in bold
void SetItemBold(const wxTreeItemId& item, bool bold = true);
// the item will be shown with a drop highlight
void SetItemDropHighlight(const wxTreeItemId& item, bool highlight = true);
// set the items text colour
void SetItemTextColour(const wxTreeItemId& item, const wxColour& col);
// set the items background colour
void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& col);
// set the items font (should be of the same height for all items)
void SetItemFont(const wxTreeItemId& item, const wxFont& font);
// item status inquiries
// ---------------------
// is the item visible (it might be outside the view or not expanded)?
bool IsVisible(const wxTreeItemId& item) const;
// does the item has any children?
bool ItemHasChildren(const wxTreeItemId& item) const;
// is the item expanded (only makes sense if HasChildren())?
bool IsExpanded(const wxTreeItemId& item) const;
// is this item currently selected (the same as has focus)?
bool IsSelected(const wxTreeItemId& item) const;
// is item text in bold font?
bool IsBold(const wxTreeItemId& item) const;
// number of children
// ------------------
// if 'recursively' is false, only immediate children count, otherwise
// the returned number is the number of all items in this branch
size_t GetChildrenCount(const wxTreeItemId& item,
bool recursively = true) const;
// navigation
// ----------
// wxTreeItemId.IsOk() will return false if there is no such item
// get the root tree item
wxTreeItemId GetRootItem() const;
// get the item currently selected (may return NULL if no selection)
wxTreeItemId GetSelection() const;
// get the items currently selected, return the number of such item
//
// NB: this operation is expensive and can take a long time for a
// control with a lot of items (~ O(number of items)).
size_t GetSelections(wxArrayTreeItemIds& selections) const;
// get the parent of this item (may return NULL if root)
wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
#if WXWIN_COMPATIBILITY_2_2
// deprecated: Use GetItemParent instead.
wxDEPRECATED( wxTreeItemId GetParent(const wxTreeItemId& item) const);
// Expose the base class method hidden by the one above. Not deprecatable.
wxWindow *GetParent() const { return wxControl::GetParent(); }
#endif // WXWIN_COMPATIBILITY_2_2
// for this enumeration function you must pass in a "cookie" parameter
// which is opaque for the application but is necessary for the library
// to make these functions reentrant (i.e. allow more than one
// enumeration on one and the same object simultaneously). Of course,
// the "cookie" passed to GetFirstChild() and GetNextChild() should be
// the same!
// get the first child of this item
wxTreeItemId GetFirstChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
// get the next child
wxTreeItemId GetNextChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
// get the last child of this item - this method doesn't use cookies
wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
// get the next sibling of this item
wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
// get the previous sibling
wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
// get first visible item
wxTreeItemId GetFirstVisibleItem() const;
// get the next visible item: item must be visible itself!
// see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
// get the previous visible item: item must be visible itself!
wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
// operations
// ----------
// add the root node to the tree
virtual wxTreeItemId AddRoot(const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the first child of the parent
virtual wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item after a given one
virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item before the one with the given index
virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
size_t index,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the last child of the parent
virtual wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// delete this item and associated data if any
void Delete(const wxTreeItemId& item);
// delete all children (but don't delete the item itself)
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteChildren(const wxTreeItemId& item);
// delete all items from the tree
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteAllItems();
// expand this item
void Expand(const wxTreeItemId& item);
// collapse the item without removing its children
void Collapse(const wxTreeItemId& item);
// collapse the item and remove all children
void CollapseAndReset(const wxTreeItemId& item);
// toggles the current state
void Toggle(const wxTreeItemId& item);
// remove the selection from currently selected item (if any)
void Unselect();
// unselect all items (only makes sense for multiple selection control)
void UnselectAll();
// select this item
void SelectItem(const wxTreeItemId& item, bool select = true);
// unselect this item
void UnselectItem(const wxTreeItemId& item);
// toggle item selection
void ToggleItemSelection(const wxTreeItemId& item);
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
// scroll to this item (but don't expand its parent)
void ScrollTo(const wxTreeItemId& item);
// start editing the item label: this (temporarily) replaces the item
// with a one line edit control. The item will be selected if it hadn't
// been before. textCtrlClass parameter allows you to create an edit
// control of arbitrary user-defined class deriving from wxTextCtrl.
wxTextCtrl* EditLabel(const wxTreeItemId& item,
wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl));
// returns the same pointer as StartEdit() if the item is being edited,
// NULL otherwise (it's assumed that no more than one item may be
// edited simultaneously)
wxTextCtrl* GetEditControl() const;
// end editing and accept or discard the changes to item label
void EndEditLabel(const wxTreeItemId& WXUNUSED(item),
bool discardChanges = false)
{
DoEndEditLabel(discardChanges);
}
// sorting
// this function is called to compare 2 items and should return -1, 0
// or +1 if the first item is less than, equal to or greater than the
// second one. The base class version performs alphabetic comparaison
// of item labels (GetText)
virtual int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2);
// sort the children of this item using OnCompareItems
//
// NB: this function is not reentrant and not MT-safe (FIXME)!
void SortChildren(const wxTreeItemId& item);
// helpers
// -------
// determine to which item (if any) belongs the given point (the
// coordinates specified are relative to the client area of tree ctrl)
// and fill the flags parameter with a bitmask of wxTREE_HITTEST_xxx
// constants.
//
// The first function is more portable (because easier to implement
// on other platforms), but the second one returns some extra info.
wxTreeItemId HitTest(const wxPoint& point)
{ int dummy; return HitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags);
// get the bounding rectangle of the item (or of its label only)
bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = false) const;
// deprecated
// ----------
#if WXWIN_COMPATIBILITY_2_4
// these methods are deprecated and will be removed in future versions of
// wxWidgets, they're here for compatibility only, don't use them in new
// code (the comments indicate why these methods are now useless and how to
// replace them)
// use Expand, Collapse, CollapseAndReset or Toggle
wxDEPRECATED( void ExpandItem(const wxTreeItemId& item, int action) );
// use AddRoot, PrependItem or AppendItem
wxDEPRECATED( wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selImage = -1,
long insertAfter = wxTREE_INSERT_LAST) );
// use Set/GetImageList and Set/GetStateImageList
wxDEPRECATED( wxImageList *GetImageList(int) const );
wxDEPRECATED( void SetImageList(wxImageList *imageList, int) );
// use Set/GetItemImage directly
wxDEPRECATED( int GetItemSelectedImage(const wxTreeItemId& item) const );
wxDEPRECATED( void SetItemSelectedImage(const wxTreeItemId& item, int image) );
// use the versions taking wxTreeItemIdValue cookies
wxDEPRECATED( wxTreeItemId GetFirstChild(const wxTreeItemId& item,
long& cookie) const );
wxDEPRECATED( wxTreeItemId GetNextChild(const wxTreeItemId& item,
long& cookie) const );
#endif // WXWIN_COMPATIBILITY_2_4
// implementation
// --------------
virtual bool ShouldInheritColours() const { return false; }
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual WXLRESULT MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
// override some base class virtuals
virtual bool SetBackgroundColour(const wxColour &colour);
virtual bool SetForegroundColour(const wxColour &colour);
// get/set the check state for the item (only for wxTR_MULTIPLE)
bool IsItemChecked(const wxTreeItemId& item) const;
void SetItemCheck(const wxTreeItemId& item, bool check = true);
// set/get the item state.image (state == -1 means cycle to the next one)
void SetState(const wxTreeItemId& node, int state);
int GetState(const wxTreeItemId& node);
protected:
// SetImageList helper
void SetAnyImageList(wxImageList *imageList, int which);
// refresh a single item
void RefreshItem(const wxTreeItemId& item);
// end edit label
void DoEndEditLabel(bool discardChanges = false);
// data used only while editing the item label:
wxTextCtrl *m_textCtrl; // text control in which it is edited
wxTreeItemId m_idEdited; // the item being edited
wxImageList *m_imageListNormal, // images for tree elements
*m_imageListState; // special images for app defined states
bool m_ownsImageListNormal,
m_ownsImageListState;
private:
// the common part of all ctors
void Init();
// helper functions
inline bool DoGetItem(wxTreeViewItem *tvItem) const;
inline void DoSetItem(wxTreeViewItem *tvItem);
inline void DoExpand(const wxTreeItemId& item, int flag);
wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
wxTreeItemId hInsertAfter,
const wxString& text,
int image, int selectedImage,
wxTreeItemData *data);
int DoGetItemImageFromData(const wxTreeItemId& item,
wxTreeItemIcon which) const;
void DoSetItemImageFromData(const wxTreeItemId& item,
int image,
wxTreeItemIcon which) const;
void DoSetItemImages(const wxTreeItemId& item, int image, int imageSel);
void DeleteTextCtrl();
// support for additional item images which we implement using
// wxTreeItemIndirectData technique - see the comments in msw/treectrl.cpp
void SetIndirectItemData(const wxTreeItemId& item,
class wxTreeItemIndirectData *data);
bool HasIndirectData(const wxTreeItemId& item) const;
bool IsDataIndirect(wxTreeItemData *data) const
{ return data && data->GetId().m_pItem == 0; }
// the hash storing the items attributes (indexed by item ids)
wxMapTreeAttr m_attrs;
// true if the hash above is not empty
bool m_hasAnyAttr;
// used for dragging
wxDragImage *m_dragImage;
// Virtual root item, if wxTR_HIDE_ROOT is set.
void* m_pVirtualRoot;
// the starting item for selection with Shift
wxTreeItemId m_htSelStart, m_htClickedItem;
wxPoint m_ptClick;
friend class wxTreeItemIndirectData;
friend class wxTreeSortHelper;
DECLARE_DYNAMIC_CLASS(wxTreeCtrl)
DECLARE_NO_COPY_CLASS(wxTreeCtrl)
};
#endif // wxUSE_TREECTRL
#endif
// _WX_TREECTRL_H_