wxWidgets/src/dfb/overlay.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: src/dfb/overlay.cpp
// Purpose: wxOverlay implementation for wxDFB
// Author: Vaclav Slavik
// Created: 2006-10-20
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/dcclient.h"
#endif
#include "wx/private/overlay.h"
#include "wx/dfb/dcclient.h"
#include "wx/dfb/private.h"
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxOverlay
// ----------------------------------------------------------------------------
wxOverlayImpl::wxOverlayImpl()
{
m_window = NULL;
m_isEmpty = true;
}
wxOverlayImpl::~wxOverlayImpl()
{
Reset();
}
bool wxOverlayImpl::IsOk()
{
return m_window != NULL;
}
void wxOverlayImpl::Init(wxDC *dc, int x, int y, int width, int height)
{
wxCHECK_RET( dc, "NULL dc pointer" );
wxASSERT_MSG( !IsOk() , _("You cannot Init an overlay twice") );
wxDFBDCImpl * const dcimpl = wxDynamicCast(dc->GetImpl(), wxDFBDCImpl);
wxCHECK_RET( dcimpl, "must have a DFB wxDC" );
m_window = dc->GetWindow();
m_rect = wxRect(x, y, width, height);
if ( wxDynamicCast(dc, wxClientDC) )
m_rect.Offset(m_window->GetClientAreaOrigin());
// FIXME: create surface with transparency or key color (?)
m_surface = dcimpl->GetDirectFBSurface()->CreateCompatible
(
m_rect.GetSize(),
wxIDirectFBSurface::CreateCompatible_NoBackBuffer
);
m_window->AddOverlay(this);
}
void wxOverlayImpl::BeginDrawing(wxDC *dc)
{
wxCHECK_RET( dc, "NULL dc pointer" );
wxWindowDCImpl * const
dcimpl = static_cast<wxWindowDCImpl *>(dc->GetImpl());
wxPoint origin(m_rect.GetPosition());
if ( wxDynamicCast(dc, wxClientDC) )
origin -= m_window->GetClientAreaOrigin();
// drawing on overlay "hijacks" existing wxWindowDC rather then using
// another DC, so we have to change the DC to draw on the overlay's surface.
// Setting m_shouldFlip is done to avoid flipping and drawing of overlays
// in ~wxWindowDC (we do it EndDrawing).
dcimpl->DFBInit(m_surface);
dcimpl->m_shouldFlip = false;
dc->SetDeviceOrigin(-origin.x, -origin.y);
m_isEmpty = false;
}
void wxOverlayImpl::EndDrawing(wxDC *WXUNUSED(dc))
{
m_window->RefreshWindowRect(m_rect);
}
void wxOverlayImpl::Clear(wxDC *WXUNUSED(dc))
{
wxASSERT_MSG( IsOk(),
"You cannot Clear an overlay that is not initialized" );
m_isEmpty = true;
}
void wxOverlayImpl::Reset()
{
if ( m_window )
{
m_window->RemoveOverlay(this);
m_window = NULL;
m_surface.Reset();
}
}