wxWidgets/contrib/samples/xrc/rc/derivdlg.xrc

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Applied [ 594925 ] Implement wxArtProvider and XRC together By Robert O'Connor (robertoconnor) This patch is a draft which successfully allows a wxArtProvider to serve out icons to bitmaps for XRC files. The syntax to use a wxArtProvider bitmap is: <bitmap stock_id="wxART_INFORMATION" stock_client="wxART_TOOLBAR">somefallbackicon.png</bitmap> The bitmap is optional, and will only be used as a fallback image, if the wxArtProvider returned a wxNullBitmap for some reason. The client attribute, if not specified, currently will be wxART_OTHER. Perhaps there should be a guessing heuristic of it being in a menu node to call wxART_MENU. Usage of XRC resouces and wxArtProvider together can be seen in an updated /contrib/samples/xrc demo, which is a separate patch. Search the wx-dev mailing lists for "wxArtProvider" and "XRC" for the full discussions on this feature's API design. Applied patch [ 594932 ] Extended XRC XML resources sample By Robert O'Connor (robertoconnor) This is a more comprehensive introduction to how to get up and running using XRC in your new wxWindows project. It describes both the basics (for new users) and advanced features. It consists of a demo of dialogs and frames loaded from XRC. Each dialog has a textctrl at the top of the dialog, which walks the new user through that feature. There are 8 demos: The 4 basic ones: -A non-derived dialog, as typically used for an about dialog. -A derived dialog that loads its resources from an XRC (a frequently-asked question on the mailing lists), and responds to some simple events, including the disable-another-control-via-EVT_UPDATE_UI that is another FAQ, and powerful and simple-to-use feature. -A XRC reference "Controls" dialog, using a notebook. Each tab has a single control. All XRC handled widgets can be seen at a glance, and how to use them under XRC. -An uncentered dialog, to demonstrate the easy use of <centered>1</centered> to automatically place a Dialog centered on its parent.. The 4 advanced ones: -Embedding a custom class into an XRC dialog, by using the "unknown" class. -Using wxArtProvider to use stock icons from within your your XRC resources. -Using the platform attribute to selectively show a part of XRC based on the current OS. -Runtime variable expansion (demo only. Not implemented at this time). Also: -The main frame is now demonstrated as being loaded as an XRC. - The toolbar has longhelp tag demonstrated, and are hooked up to the same events as the menu to show how XRCID() works on the same tool and menuitem XRCID. -Some custom icons for the demonstration were created, and put into the toolbar and menubar. A custom icon also for the demonstration. -The example code has been put in 1 class per file (both .cpp and a matching .xrc), to make it much less confusing for a newcomer to figure out what class is what, expecially with all the wx macros for declaration and implementation. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16542 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-08-16 07:24:46 -04:00
<?xml version="1.0" encoding="ISO-8859-1"?>
<resource xmlns="http://www.wxwindows.org/wxxrc" version="2.3.0.1">
<object class="wxDialog" name="derived_dialog">
<title>Derived Dialog Example</title>
<centered>1</centered>
<object class="wxFlexGridSizer">
<cols>1</cols>
<rows>0</rows>
<vgap>0</vgap>
<hgap>0</hgap>
<growablecols>0</growablecols>
<growablerows>0</growablerows>
<object class="sizeritem">
<flag>wxGROW|wxALIGN_CENTER_VERTICAL|wxALL</flag>
<border>5</border>
<object class="wxTextCtrl" name="message_textctrl">
<size>500,150</size>
<style>wxTE_MULTILINE</style>
<value>This is a derived dialog using XRC. This type of derived dialog will likely be the heart of your project, and thus is the most important example in this demonstration.\n\nIt is recommeded to open up derivdlg.cpp, derivdlg.h and derivdlg.xrc and follow along what is going on.\n\nThe steps to use a derived dialog are:\n\n(1) Derive your own dialog from wxDialog (derivdlg.cpp and derivdlg.h are an example).\n\n(2) In the source of the constructor of the derived dialog, load the XRC into the file, using the code as shown in the derivdlg.cpp\n\n(3)Add to the derived dilog's sourcecode some event handlers and other methods you want the dialog to do.\n\n(4)You can now just make an instance of the derived dialog and show it using ShowModal(), as is done in the MyFrame::OnDerivedDialogToolOrMenuCommand() method.\n\nThe remainder of this docuent will talk about how to use events with derived dialogs and XRC. There are 3 bits of a extra event functionality that this derived derived dialog can do, these will be described in turn:\n\n(A) Something to do when a user clicks on your custom button: This is straightforward. You name a control in the XRC file (in this example it is "my__button"). Then in the .cpp file, put an entry in the event table that will connect button clicks with that ID to a function that will be fired. The event table entry in the example is EVT__BUTTON( XRCID( "my__button" ), PreferencesDialog::OnMyButtonClicked ) This event table entry has 3 parts: The first part, EVT__BUTTON tells that you are describing a button click event. The final part, PreferencesDialog::OnMyButtonClicked() is what you want done in response to a buttun event. The middle part, XRCID( "my__button" ) is the restriction that only button events generated by a wxButton of that ID should trigger go on to do the function. This XRCID is the name of the wxButton in your XRC file. Now just describe, in the .h file and .cpp file, what you want your custom OnMyButtonClicked() function to do.\n\n(B) The second example is a very common requirement: that a checkbox or radiobutton disables some other control. The event table is set up the same as the "My Button" example above. However, it isn't a EVT__BUTTON event, it is a EVT__UPDATE__UI event: when the dialog does an updating of ts UI (and thus fires this event) if the updating if of a control matching that XRCID, then it will do the specified function (which in this case looks at whether or not the checkbox is checked, and if it isn't checked, then disable the textctrl).\n\n(C) The last example shows how to handle the OK button. You will likely want to do something when the user presses OK, like save preferences or start some action (this example shows a simple case of just popping up a dialog and stopping a close). OK buttons are always named wxID__OK, so the XRC file should have it as wxID__OK also. The Event table has a EVT__BUTTON entry for wxID__OK (no XRCID though). Since this is a derived dialog with an event table, in response to a EVT__BUTTON event from a wxID__OK button, it will first look around in its own event table to see if there was any EVT__BUTTON entries, and since there is, it will do that one--if there wasn't it then check out the base class's event table and see if there was one there, and so on up the chain of inherited classes. Note that this is exactly what happens with the derived dialog's wxID__CANCEL button. You didn't put any EVT__BUTTON entries with an identifier of wxID__CANCEL, so after it scans your derived dialog's event table, it will then look at wxDialog's event table and see if there is one in that event table, and so on until it finds one. It will find a wxID__CANCEL handler, which will connect to the proper function (which causes the dialog to close).
</value>
</object>
</object>
<object class="sizeritem">
<flag>wxALIGN_CENTRE|wxALL</flag>
<border>5</border>
<object class="wxButton" name="my_button">
<label>My Button</label>
</object>
</object>
<object class="sizeritem">
<flag>wxALIGN_CENTRE|wxALL</flag>
<border>5</border>
<object class="wxBoxSizer">
<orient>wxHORIZONTAL</orient>
<object class="sizeritem">
<flag>wxALIGN_CENTRE|wxALL</flag>
<border>5</border>
<object class="wxCheckBox" name="my_checkbox">
<label>Enable listbox</label>
</object>
</object>
<object class="sizeritem">
<flag>wxALIGN_CENTRE|wxALL</flag>
<border>5</border>
<object class="wxTextCtrl" name="my_textctrl">
<size>80,-1</size>
<value></value>
</object>
</object>
</object>
</object>
<object class="sizeritem">
<flag>wxALIGN_CENTRE|wxALL</flag>
<border>5</border>
<object class="wxBoxSizer">
<orient>wxHORIZONTAL</orient>
<object class="sizeritem">
<flag>wxALIGN_CENTRE|wxALL</flag>
<border>5</border>
<object class="wxButton" name="wxID_OK">
<label>OK</label>
</object>
</object>
<object class="sizeritem">
<flag>wxALIGN_CENTRE|wxALL</flag>
<border>5</border>
<object class="wxButton" name="wxID_CANCEL">
<label>Cancel</label>
</object>
</object>
</object>
</object>
</object>
</object>
</resource>