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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% Name: cppconst.tex
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%% Purpose: Peprocessor symbols
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%% Author:
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%% Modified by:
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%% Created:
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%% RCS-ID: $Id$
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%% Copyright: (c) wxWidgets
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%% License: wxWindows license
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Preprocessor symbols defined by wxWidgets}\label{cppconst}
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These are preprocessor symbols used in the wxWidgets source, grouped
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by category (and sorted by alphabetical order inside each category). All of
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these macros except for the \texttt{wxUSE\_XXX} variety is defined if the
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corresponding condition is true and undefined if it isn't, so they should be
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always tested using \texttt{#ifdef} and not \texttt{#if}.
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\subsection{GUI system}\label{guisystemconst}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\_\_WINDOWS\_\_}{any Windows, yom may also use \_\_WXMSW\_\_}
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\twocolitem{\_\_WIN16\_\_}{Win16 API (not supported since wxWidgets 2.6)}
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\twocolitem{\_\_WIN32\_\_}{Win32 API}
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\twocolitem{\_\_WXBASE\_\_}{Only wxBase, no GUI features (same as \texttt{wxUSE\_GUI} $== 0$)}
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\twocolitem{\_\_WXCOCOA\_\_}{OS X using Cocoa API}
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\twocolitem{\_\_WXWINCE\_\_}{Windows CE}
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\twocolitem{\_\_WXGTK\_\_}{GTK+}
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\twocolitem{\_\_WXGTK12\_\_}{GTK+ 1.2 or higher}
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\twocolitem{\_\_WXGTK20\_\_}{GTK+ 2.0 or higher}
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\twocolitem{\_\_WXMOTIF\_\_}{Motif}
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\twocolitem{\_\_WXMOTIF20\_\_}{Motif 2.0 or higher}
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\twocolitem{\_\_WXMAC\_\_}{Mac OS all targets}
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\twocolitem{\_\_WXMAC\_CLASSIC\_\_}{MacOS for Classic}
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\twocolitem{\_\_WXMAC\_CARBON\_\_}{MacOS for Carbon CFM (running under Classic or OSX) or true OS X Mach-O Builds}
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\twocolitem{\_\_WXMAC\_OSX\_\_}{MacOS X Carbon Mach-O Builds}
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\twocolitem{\_\_WXMGL\_\_}{SciTech Soft MGL (\_\_WXUNIVERSAL\_\_ will be also
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defined)}
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\twocolitem{\_\_WXMSW\_\_}{Any Windows}
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\twocolitem{\_\_WXOSX\_\_}{Any Mac OS X port (either Carbon or Cocoa)}
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\twocolitem{\_\_WXPALMOS\_\_}{PalmOS}
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\twocolitem{\_\_WXPM\_\_}{OS/2 native Presentation Manager}
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\twocolitem{\_\_WXSTUBS\_\_}{Stubbed version ('template' wxWin implementation)}
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\twocolitem{\_\_WXXT\_\_}{Xt; mutually exclusive with WX\_MOTIF, not
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implemented in wxWidgets 2.x}
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\twocolitem{\_\_WXX11\_\_}{wxX11 (\_\_WXUNIVERSAL\_\_ will be also defined)}
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\twocolitem{\_\_WXWINE\_\_}{WINE (i.e. WIN32 on Unix)}
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\twocolitem{\_\_WXUNIVERSAL\_\_}{wxUniversal port, always defined in addition
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to one of the symbols above so this should be tested first.}
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\twocolitem{\_\_X\_\_}{any X11-based GUI toolkit except GTK+}
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\end{twocollist}
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There are two wxWidgets ports to Mac OS. One of them, wxMac, exists in two versions: Classic and
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Carbon. The Classic version is the only one to work on Mac OS version 8. The
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Carbon version may be built either as CFM or Mach-O (binary format, like ELF)
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and the former may run under OS 9 while the latter only runs under OS X.
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Finally, there is a new Cocoa port which can only be used under OS X. To
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summarize:
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\begin{itemize}
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\item If you want to test for all Mac platforms, classic and OS X, you
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should test both \texttt{\_\_WXMAC\_\_} and \texttt{\_\_WXCOCOA\_\_}.
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\item If you want to test for any GUI Mac port under OS X, use
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\texttt{\_\_WXOSX\_\_}.
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\item If you want to test for any port under Mac OS X, including, for
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example, wxGTK and also wxBase, use \texttt{\_\_DARWIN\_\_} (see below).
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\end{itemize}
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The convention is to use the \texttt{\_\_WX} prefix for these
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symbols, although this has not always been followed.
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\subsection{Operating systems}\label{osconst}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\_\_APPLE\_\_}{any Mac OS version}
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\twocolitem{\_\_AIX\_\_}{AIX}
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\twocolitem{\_\_BSD\_\_}{Any *BSD system}
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\twocolitem{\_\_CYGWIN\_\_}{Cygwin: Unix on Win32}
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\twocolitem{\_\_DARWIN\_\_}{Mac OS X using the BSD Unix C library (as opposed to using the Metrowerks MSL C/C++ library)}
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\twocolitem{\_\_DATA\_GENERAL\_\_}{DG-UX}
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\twocolitem{\_\_DOS\_GENERAL\_\_}{DOS (used with wxMGL only)}
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\twocolitem{\_\_FREEBSD\_\_}{FreeBSD}
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\twocolitem{\_\_HPUX\_\_}{HP-UX (Unix)}
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\twocolitem{\_\_GNU\_\_}{GNU Hurd}
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\twocolitem{\_\_LINUX\_\_}{Linux}
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\twocolitem{\_\_MACH\_\_}{Mach-O Architecture (Mac OS X only builds)}
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\twocolitem{\_\_OSF\_\_}{OSF/1}
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\twocolitem{\_\_PALMOS\_\_}{PalmOS}
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\twocolitem{\_\_SGI\_\_}{IRIX}
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\twocolitem{\_\_SOLARIS\_\_}{Solaris}
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\twocolitem{\_\_SUN\_\_}{Any Sun}
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\twocolitem{\_\_SUNOS\_\_}{Sun OS}
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\twocolitem{\_\_SVR4\_\_}{SystemV R4}
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\twocolitem{\_\_SYSV\_\_}{SystemV generic}
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\twocolitem{\_\_ULTRIX\_\_}{Ultrix}
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\twocolitem{\_\_UNIX\_\_}{any Unix}
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\twocolitem{\_\_UNIX\_LIKE\_\_}{Unix, BeOS or VMS}
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\twocolitem{\_\_VMS\_\_}{VMS}
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\twocolitem{\_\_WINDOWS\_\_}{any Windows}
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\end{twocollist}
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\subsection{Hardware architectures (CPU)}\label{cpuconst}
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Note that not all of these symbols are always defined, it depends on the
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compiler used.
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\_\_ALPHA\_\_}{DEC Alpha architecture}
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\twocolitem{\_\_INTEL\_\_}{Intel i386 or compatible}
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\twocolitem{\_\_IA64\_\_}{Intel 64 bit architecture}
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\twocolitem{\_\_POWERPC\_\_}{Motorola Power PC}
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\end{twocollist}
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\subsection{Hardware type}\label{hardwareconst}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
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\twocolitem{\_\_PDA\_\_}{Personal digital assistant, usually with touch screen}
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\twocolitem{\_\_HANDHELD\_\_}{Small but powerful computer, usually with a keyboard}
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\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
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\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
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\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
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\twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
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\end{twocollist}
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\subsection{Compilers}\label{compilerconst}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\_\_BORLANDC\_\_}{Borland C++. The value of the macro corresponds
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to the compiler version: $500$ is $5.0$.}
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\twocolitem{\_\_DJGPP\_\_}{DJGPP}
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\twocolitem{\_\_DIGITALMARS\_\_}{Digital Mars}
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\twocolitem{\_\_GNUG\_\_}{Gnu C++ on any platform, see also
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\helpref{wxCHECK\_GCC\_VERSION}{wxcheckgccversion}}
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\twocolitem{\_\_GNUWIN32\_\_}{Gnu-Win32 compiler, see also
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\helpref{wxCHECK\_W32API\_VERSION}{wxcheckw32apiversion}}
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\twocolitem{\_\_MINGW32\_\_}{MinGW}
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\twocolitem{\_\_MWERKS\_\_}{CodeWarrior MetroWerks compiler}
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\twocolitem{\_\_SUNCC\_\_}{Sun CC}
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\twocolitem{\_\_SYMANTECC\_\_}{Symantec C++}
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\twocolitem{\_\_VISAGECPP\_\_}{IBM Visual Age (OS/2)}
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\twocolitem{\_\_VISUALC\_\_}{Microsoft Visual C++. The value of this macro
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corresponds to the compiler version: $1020$ for $4.2$ (the first supported
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version), $1100$ for $5.0$, $1200$ for $6.0$ and so on}
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\twocolitem{\_\_XLC\_\_}{AIX compiler}
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\twocolitem{\_\_WATCOMC\_\_}{Watcom C++. The value of this macro corresponds to
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the compiler version, $1100$ is $11.0$ and $1200$ is OpenWatcom.}
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\twocolitem{\_WIN32\_WCE}{Windows CE version}
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\end{twocollist}
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\subsection{Miscellaneous}\label{miscellaneousconst}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\_\_WXWINDOWS\_\_}{always defined in wxWidgets applications, see
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also \helpref{wxCHECK\_VERSION}{wxcheckversion}}
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\twocolitem{\_\_WXDEBUG\_\_}{defined in debug mode, undefined in release mode}
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\twocolitem{wxUSE\_XXX}{if defined as $1$, feature XXX is active
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(the symbols of this form are always defined, use \#if and not \#ifdef to test
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for them)}
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\twocolitem{WX\_PRECOMP}{is defined if precompiled headers (PCH) are in use. In
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this case, \texttt{wx/wxprec.h} includes \texttt{wx/wx.h} which, in turn,
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includes a number of wxWidgets headers thus making it unnecessary to include
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them explicitly. However if this is not defined, you do need to include them
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and so the usual idiom which allows to support both cases is to first include
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\texttt{wx/wxprec.h} and then, inside \texttt{#ifndef WX\_PRECOMP}, individual
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headers you need.}
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\twocolitem{\_UNICODE and UNICODE}{both are defined if wxUSE\_UNICODE is set to $1$}
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\twocolitem{wxUSE\_GUI}{this particular feature test macro is defined to $1$
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when compiling or using the library with the GUI features activated, if it is
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defined as $0$, only wxBase is available.}
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\twocolitem{wxUSE\_BASE}{only used by wxWidgets internally (defined as $1$ when
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building wxBase code, either as a standalone library or as part of the
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monolithic wxWidgets library, defined as $0$ when building GUI library only)}
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\twocolitem{wxNO\_RTTI}{is defined if the compiler RTTI support has been switched off}
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\twocolitem{wxNO\_EXCEPTIONS}{is defined if the compiler support for C++
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exceptions has been switched off}
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\twocolitem{wxNO\_THREADS}{if this macro is defined, the compilation options
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don't include compiler flags needed for multithreaded code generation. This
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implies that wxUSE\_THREADS is $0$ and also that other (non wx-based) threading
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packages cannot be used neither.}
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\end{twocollist}
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