wxWidgets/include/wx/univ/gauge.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/gauge.h
// Purpose: wxUniversal wxGauge declaration
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.02.01
// RCS-ID: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// wxGauge: a progress bar
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxGauge : public wxGaugeBase
{
public:
wxGauge() { Init(); }
wxGauge(wxWindow *parent,
wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr)
{
Init();
(void)Create(parent, id, range, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
// implement base class virtuals
virtual void SetRange(int range);
virtual void SetValue(int pos);
// wxUniv-specific methods
// is it a smooth progress bar or a discrete one?
bool IsSmooth() const { return (GetWindowStyle() & wxGA_SMOOTH) != 0; }
// is it a vertica; progress bar or a horizontal one?
bool IsVertical() const { return (GetWindowStyle() & wxGA_VERTICAL) != 0; }
protected:
// common part of all ctors
void Init();
// return the def border for a progress bar
virtual wxBorder GetDefaultBorder() const;
// return the default size
virtual wxSize DoGetBestClientSize() const;
// draw the control
virtual void DoDraw(wxControlRenderer *renderer);
DECLARE_DYNAMIC_CLASS(wxGauge)
};