wxWidgets/tests/exec/exec.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: tests/exec/exec.cpp
// Purpose: test wxExecute()
// Author: Francesco Montorsi
// (based on console sample TestExecute() function)
// Created: 2009-01-10
// Copyright: (c) 2009 Francesco Montorsi
// (c) 2013 Rob Bresalier, Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#include "wx/utils.h"
#include "wx/process.h"
#include "wx/sstream.h"
#include "wx/evtloop.h"
#include "wx/file.h"
#include "wx/filename.h"
#include "wx/mstream.h"
#include "wx/scopeguard.h"
#include "wx/txtstrm.h"
#include "wx/timer.h"
#ifdef __UNIX__
#define COMMAND "echo hi"
#define COMMAND_STDERR "cat nonexistentfile"
#define ASYNC_COMMAND "xclock"
#define SHELL_COMMAND "echo hi from shell>/dev/null"
#define COMMAND_NO_OUTPUT "echo -n"
#elif defined(__WINDOWS__)
#define COMMAND "cmd.exe /c \"echo hi\""
#define COMMAND_STDERR "cmd.exe /c \"type nonexistentfile\""
#define ASYNC_COMMAND "notepad"
#define SHELL_COMMAND "echo hi > nul:"
#define COMMAND_NO_OUTPUT COMMAND " > nul:"
#else
#error "no command to exec"
#endif // OS
#define SLEEP_END_STRING "Done sleeping"
namespace
{
enum AsyncExecLoopExitEnum
{
AsyncExec_DontExitLoop,
AsyncExec_ExitLoop
};
} // anonymous namespace
// ----------------------------------------------------------------------------
// test class
// ----------------------------------------------------------------------------
class ExecTestCase : public CppUnit::TestCase
{
public:
ExecTestCase() { }
private:
CPPUNIT_TEST_SUITE( ExecTestCase );
// wxX11 didn't implement some required features. Disable these tests
// for now.
#if !defined (__WXX11__)
CPPUNIT_TEST( TestShell );
CPPUNIT_TEST( TestExecute );
CPPUNIT_TEST( TestProcess );
CPPUNIT_TEST( TestAsync );
CPPUNIT_TEST( TestAsyncRedirect );
CPPUNIT_TEST( TestOverlappedSyncExecute );
#endif
CPPUNIT_TEST_SUITE_END();
void TestShell();
void TestExecute();
void TestProcess();
void TestAsync();
void TestAsyncRedirect();
void TestOverlappedSyncExecute();
// Helper: create an executable file sleeping for the given amount of
// seconds with the specified base name.
//
// Returns the name of the file.
static wxString CreateSleepFile(const wxString& basename, int seconds);
// Return the full command, to be passed to wxExecute(), launching the
// specified script file.
static wxString MakeShellCommand(const wxString& filename);
// Helper of TestAsyncRedirect(): tests that the output of the given
// command on the given stream contains the expected string.
enum CheckStream { Check_Stdout, Check_Stderr };
void DoTestAsyncRedirect(const wxString& command,
CheckStream check,
const char* expectedContaining);
// This class is used as a helper in order to run wxExecute(ASYNC)
// inside of an event loop.
class AsyncInEventLoop : public wxTimer
{
public:
AsyncInEventLoop() { }
long DoExecute(AsyncExecLoopExitEnum forceExitLoop_,
const wxString& command_,
int flags_ = wxEXEC_ASYNC,
wxProcess* callback_ = NULL)
{
forceExitLoop = forceExitLoop_;
// Prepend the command with the value of wxTEST_RUNNER if it's
// defined to make this test work when using Wine too.
if ( wxGetEnv("wxTEST_RUNNER", &command) )
command += ' ';
command += command_;
flags = flags_;
callback = callback_;
wxEventLoop loop;
// Trigger the timer to go off inside the event loop
// so that we can run wxExecute there.
StartOnce(10);
// Run the event loop.
loop.Run();
return wxExecuteReturnCode;
}
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void Notify() wxOVERRIDE
{
// Run wxExecute inside the event loop.
wxExecuteReturnCode = wxExecute(command, flags, callback);
if (forceExitLoop == AsyncExec_ExitLoop)
{
wxEventLoop::GetActive()->Exit();
}
}
private:
AsyncExecLoopExitEnum forceExitLoop;
wxString command;
int flags;
wxProcess* callback;
long wxExecuteReturnCode;
};
wxDECLARE_NO_COPY_CLASS(ExecTestCase);
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( ExecTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ExecTestCase, "ExecTestCase" );
void ExecTestCase::TestShell()
{
CPPUNIT_ASSERT( wxShell(SHELL_COMMAND) );
}
void ExecTestCase::TestExecute()
{
// Launching interactive programs doesn't work without an interactive
// session.
if ( IsAutomaticTest() )
return;
AsyncInEventLoop asyncInEventLoop;
// test asynch exec
//
// asyncInEventLoop.DoExecute will perform the
// call to wxExecute(ASYNC) in an event loop, as required by
// console test (and this same event loop will also
// be used in GUI test too, even though not required, just to have
// common code).
long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right
// after the call to wxExecute()
ASYNC_COMMAND, wxEXEC_ASYNC);
CPPUNIT_ASSERT( pid != 0 );
Replace CppUnit with Catch for unit tests Drop the legacy CppUnit testing framework used for the unit tests. Replacing it with Catch has the advantage of not requiring CppUnit libraries to be installed on the system in order to be able to run tests (Catch is header-only and a copy of it is now included in the main repository itself) and, in the future, of being able to write the tests in a much more natural way. For now, however, avoid changing the existing tests code as much as [reasonably] possible to avoid introducing bugs in them and provide the CppUnit compatibility macros in the new wx/catch_cppunit.h header which allow to preserve the 99% of the existing code unchanged. Some of the required changes are: - Decompose asserts using "a && b" conditions into multiple asserts checking "a" and "b" independently. This would have been better even with CppUnit (to know which part of condition exactly failed) and is required with Catch. - Use extra parentheses around such conditions when they can't be easily decomposed in the arrays test, due to the use of macros. This is not ideal from the point of view of messages given when the tests fail but will do for now. - Rewrite asserts using "a || b" as a combination of condition checks and assert macros. Again, this is better anyhow, and is required with Catch. Incidentally, this allowed to fix a bug in the "exec" unit test which didn't leave enough time for the new process to be launched before trying to kill it. - Remove multiple CPPUNIT_TEST_SUITE_NAMED_REGISTRATION() macros, our emulation of this macro can be used only once. - Provide string conversions using Catch-specific StringMaker for a couple of types. - Replace custom wxImage comparison with a Catch-specific matcher class. - Remove most of test running logic from test.cpp, in particular don't parse command line ourselves any longer but use Catch built-in command line parser. This is a source of a minor regression: previously, both "Foo" and "FooTestCase" could be used as the name of the test to run, but now only the latter is accepted.
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// Give the system some time to launch the child.
wxMilliSleep(200);
// Try to terminate it gently first, but fall back to killing it
// unconditionally if this fails.
const int rc = wxKill(pid, wxSIGTERM);
CHECK( rc == 0 );
if ( rc != 0 )
CHECK( wxKill(pid, wxSIGKILL) == 0 );
int useNoeventsFlag;
// Test the sync execution case with/without wxEXEC_NOEVENTS flag
// because we use either an event loop or wxSelectDispatcher
// depending on this flag, and we want to test both cases.
for (useNoeventsFlag = 0; useNoeventsFlag <=1 ; ++useNoeventsFlag )
{
int execFlags = wxEXEC_SYNC;
if (useNoeventsFlag)
{
execFlags |= wxEXEC_NOEVENTS;
}
// test sync exec (with a command not producing any output to avoid
// interfering with the test):
CPPUNIT_ASSERT( wxExecute(COMMAND_NO_OUTPUT, execFlags) == 0 );
// test running COMMAND again, but this time with redirection:
// and the expected data is on stdout.
wxArrayString stdout_arr;
CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, stdout_arr, execFlags) );
CPPUNIT_ASSERT_EQUAL( "hi", stdout_arr[0] );
// test running COMMAND_STDERR with redirection and the expected data
// is on stderr.
wxArrayString stderr_arr;
stdout_arr.Empty();
CPPUNIT_ASSERT( wxExecute(COMMAND_STDERR, stdout_arr, stderr_arr, execFlags) != 0 );
// Check that there is something on stderr.
// In Unix systems, the 'cat' command has the name of the file it could not
// find in the error output.
// In Windows, the 'type' command outputs the following when it can't find
// a file:
// "The system cannot find the file specified"
// In both cases, we expect the word 'file' to be in the stderr.
CPPUNIT_ASSERT( stderr_arr[0].Contains("file") );
}
}
void ExecTestCase::TestProcess()
{
if ( IsAutomaticTest() )
return;
AsyncInEventLoop asyncInEventLoop;
// test wxExecute with wxProcess
wxProcess *proc = new wxProcess;
// asyncInEventLoop.DoExecute will perform the
// call to wxExecute(ASYNC) in an event loop, as required by
// console test (and this same event loop will also
// be used in GUI test too, even though not required, just to have
// common code).
long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right
// after the call to wxExecute()
ASYNC_COMMAND, wxEXEC_ASYNC, proc);
Replace CppUnit with Catch for unit tests Drop the legacy CppUnit testing framework used for the unit tests. Replacing it with Catch has the advantage of not requiring CppUnit libraries to be installed on the system in order to be able to run tests (Catch is header-only and a copy of it is now included in the main repository itself) and, in the future, of being able to write the tests in a much more natural way. For now, however, avoid changing the existing tests code as much as [reasonably] possible to avoid introducing bugs in them and provide the CppUnit compatibility macros in the new wx/catch_cppunit.h header which allow to preserve the 99% of the existing code unchanged. Some of the required changes are: - Decompose asserts using "a && b" conditions into multiple asserts checking "a" and "b" independently. This would have been better even with CppUnit (to know which part of condition exactly failed) and is required with Catch. - Use extra parentheses around such conditions when they can't be easily decomposed in the arrays test, due to the use of macros. This is not ideal from the point of view of messages given when the tests fail but will do for now. - Rewrite asserts using "a || b" as a combination of condition checks and assert macros. Again, this is better anyhow, and is required with Catch. Incidentally, this allowed to fix a bug in the "exec" unit test which didn't leave enough time for the new process to be launched before trying to kill it. - Remove multiple CPPUNIT_TEST_SUITE_NAMED_REGISTRATION() macros, our emulation of this macro can be used only once. - Provide string conversions using Catch-specific StringMaker for a couple of types. - Replace custom wxImage comparison with a Catch-specific matcher class. - Remove most of test running logic from test.cpp, in particular don't parse command line ourselves any longer but use Catch built-in command line parser. This is a source of a minor regression: previously, both "Foo" and "FooTestCase" could be used as the name of the test to run, but now only the latter is accepted.
2017-11-01 14:15:24 -04:00
CPPUNIT_ASSERT( proc->GetPid() == pid );
CPPUNIT_ASSERT( pid != 0 );
// As above, give the system time to launch the process.
wxMilliSleep(200);
// we're not going to process the wxEVT_END_PROCESS event,
// so the proc instance will auto-delete itself after we kill
// the asynch process:
Replace CppUnit with Catch for unit tests Drop the legacy CppUnit testing framework used for the unit tests. Replacing it with Catch has the advantage of not requiring CppUnit libraries to be installed on the system in order to be able to run tests (Catch is header-only and a copy of it is now included in the main repository itself) and, in the future, of being able to write the tests in a much more natural way. For now, however, avoid changing the existing tests code as much as [reasonably] possible to avoid introducing bugs in them and provide the CppUnit compatibility macros in the new wx/catch_cppunit.h header which allow to preserve the 99% of the existing code unchanged. Some of the required changes are: - Decompose asserts using "a && b" conditions into multiple asserts checking "a" and "b" independently. This would have been better even with CppUnit (to know which part of condition exactly failed) and is required with Catch. - Use extra parentheses around such conditions when they can't be easily decomposed in the arrays test, due to the use of macros. This is not ideal from the point of view of messages given when the tests fail but will do for now. - Rewrite asserts using "a || b" as a combination of condition checks and assert macros. Again, this is better anyhow, and is required with Catch. Incidentally, this allowed to fix a bug in the "exec" unit test which didn't leave enough time for the new process to be launched before trying to kill it. - Remove multiple CPPUNIT_TEST_SUITE_NAMED_REGISTRATION() macros, our emulation of this macro can be used only once. - Provide string conversions using Catch-specific StringMaker for a couple of types. - Replace custom wxImage comparison with a Catch-specific matcher class. - Remove most of test running logic from test.cpp, in particular don't parse command line ourselves any longer but use Catch built-in command line parser. This is a source of a minor regression: previously, both "Foo" and "FooTestCase" could be used as the name of the test to run, but now only the latter is accepted.
2017-11-01 14:15:24 -04:00
const int rc = wxKill(pid, wxSIGTERM);
CHECK( rc == 0 );
if ( rc != 0 )
CHECK( wxKill(pid, wxSIGKILL) == 0 );
// test wxExecute with wxProcess and REDIRECTION
// Test the sync execution case with/without wxEXEC_NOEVENTS flag
// because we use either an event loop or wxSelectDispatcher
// depending on this flag, and we want to test both cases.
// First the default case, dispatching the events while waiting.
{
wxProcess proc2;
proc2.Redirect();
CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, wxEXEC_SYNC, &proc2) );
wxStringOutputStream procOutput;
CPPUNIT_ASSERT( proc2.GetInputStream() );
CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF,
proc2.GetInputStream()->Read(procOutput).GetLastError() );
wxString output = procOutput.GetString();
CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() );
}
// And now without event dispatching.
{
wxProcess proc2;
proc2.Redirect();
CPPUNIT_ASSERT_EQUAL( 0,
wxExecute(COMMAND, wxEXEC_SYNC | wxEXEC_NOEVENTS, &proc2) );
wxStringOutputStream procOutput;
CPPUNIT_ASSERT( proc2.GetInputStream() );
CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF,
proc2.GetInputStream()->Read(procOutput).GetLastError() );
wxString output = procOutput.GetString();
CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() );
}
}
// This class exits the event loop associated with it when the child process
// terminates.
class TestAsyncProcess : public wxProcess
{
public:
explicit TestAsyncProcess()
{
}
// may be overridden to be notified about process termination
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virtual void OnTerminate(int WXUNUSED(pid), int WXUNUSED(status)) wxOVERRIDE
{
wxEventLoop::GetActive()->ScheduleExit();
}
private:
wxDECLARE_NO_COPY_CLASS(TestAsyncProcess);
};
void ExecTestCase::TestAsync()
{
// Test asynchronous execution with no redirection, just to make sure we
// get the OnTerminate() call.
TestAsyncProcess proc;
AsyncInEventLoop asyncInEventLoop;
CPPUNIT_ASSERT( asyncInEventLoop.DoExecute(
AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate())
// to trigger the exit of the event loop.
COMMAND_NO_OUTPUT, wxEXEC_ASYNC, &proc) != 0 );
}
void
ExecTestCase::DoTestAsyncRedirect(const wxString& command,
CheckStream check,
const char* expectedContaining)
{
AsyncInEventLoop asyncInEventLoop;
TestAsyncProcess proc;
proc.Redirect();
CPPUNIT_ASSERT( asyncInEventLoop.DoExecute(
AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate())
// to trigger the exit of the event loop.
command, wxEXEC_ASYNC, &proc) != 0 );
wxInputStream *streamToCheck = NULL;
switch ( check )
{
case Check_Stdout:
streamToCheck = proc.GetInputStream();
break;
case Check_Stderr:
streamToCheck = proc.GetErrorStream();
break;
}
wxTextInputStream tis(*streamToCheck);
// Check that the first line of output contains what we expect.
CPPUNIT_ASSERT( tis.ReadLine().Contains(expectedContaining) );
}
void ExecTestCase::TestAsyncRedirect()
{
// Test redirection with reading from the input stream after process termination.
DoTestAsyncRedirect(COMMAND, Check_Stdout, "hi");
// Test redirection with reading from the error stream after process termination.
DoTestAsyncRedirect(COMMAND_STDERR, Check_Stderr, "file");
}
// static
wxString ExecTestCase::CreateSleepFile(const wxString& basename, int seconds)
{
#ifdef __UNIX__
static const char* const scriptExt = ".sh";
// The script text is a format string with a single "%d" appearing in it
// which will be replaced by the number of seconds to sleep below.
static const char* const scriptText =
"sleep %d\n"
"echo " SLEEP_END_STRING "\n";
#elif defined(__WINDOWS__)
static const char* const scriptExt = ".bat";
// Notice that we need to ping N+1 times for it to take N seconds as the
// first ping is sent out immediately, without waiting a second.
static const char* const scriptText =
"@ ping 127.0.0.1 -n 1 > nul\n"
"@ ping 127.0.0.1 -n %d > nul\n"
"@ echo " SLEEP_END_STRING "\n";
#else
#error "Need code to create sleep file for this platform"
#endif
const wxString fnSleep = wxFileName(".", basename, scriptExt).GetFullPath();
wxFile fileSleep;
CPPUNIT_ASSERT
(
fileSleep.Create(fnSleep, true, wxS_IRUSR | wxS_IWUSR | wxS_IXUSR)
);
fileSleep.Write(wxString::Format(scriptText, seconds));
return fnSleep;
}
// static
wxString ExecTestCase::MakeShellCommand(const wxString& filename)
{
wxString command;
#ifdef __UNIX__
command = "/bin/sh " + filename;
#elif defined(__WINDOWS__)
command = wxString::Format("cmd.exe /c \"%s\"", filename);
#else
#error "Need to code to launch shell for this platform"
#endif
return command;
}
void ExecTestCase::TestOverlappedSyncExecute()
{
// Windows Synchronous wxExecute implementation does not currently
// support overlapped event loops. It is still using wxYield, which is
// not nestable. Therefore, this test would fail in Windows.
// If someday somebody changes that in Windows, they could use this
// test to verify it.
//
// Because MSW is not yet ready for this test, it may make sense to
// separate it out to its own test suite, so we could register it under
// "fixme" for Windows, but a real test for Unix. But that is more work,
// so just #ifndefing it here for now.
//
// Too bad you can't just register one test case of a test suite as a
// "fixme".
#ifndef __WINDOWS__
// Simple helper delaying the call to wxExecute(): instead of running it
// immediately, it runs it when we re-enter the event loop.
class DelayedExecuteTimer : public wxTimer
{
public:
DelayedExecuteTimer(const wxString& command, wxArrayString& outputArray)
: m_command(command),
m_outputArray(outputArray)
{
// The exact delay doesn't matter, anything short enough will do.
StartOnce(10);
}
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virtual void Notify() wxOVERRIDE
{
wxExecute(m_command, m_outputArray);
}
private:
wxString m_command;
wxArrayString& m_outputArray;
};
// Create two scripts with one of them taking longer than the other one to
// execute.
const wxString shortSleepFile = CreateSleepFile("shortsleep", 1);
wxON_BLOCK_EXIT1( wxRemoveFile, shortSleepFile );
const wxString longSleepFile = CreateSleepFile("longsleep", 2);
wxON_BLOCK_EXIT1( wxRemoveFile, longSleepFile );
const wxString shortSleepCommand = MakeShellCommand(shortSleepFile);
const wxString longSleepCommand = MakeShellCommand(longSleepFile);
// Collect the child process output
wxArrayString shortSleepOutput,
longSleepOutput;
// Test that launching a process taking a longer time to run while the
// shorter process is running works, i.e. that our outer wxExecute()
// doesn't return until both process terminate.
DelayedExecuteTimer delayLongSleep(longSleepCommand, longSleepOutput);
wxExecute(shortSleepCommand, shortSleepOutput);
CPPUNIT_ASSERT( !shortSleepOutput.empty() );
CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() );
CPPUNIT_ASSERT( !longSleepOutput.empty() );
CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() );
// And also that, vice versa, running a short-lived child process that both
// starts and ends while a longer-lived parent process is still running
// works too.
DelayedExecuteTimer delayShortSleep(shortSleepCommand, shortSleepOutput);
wxExecute(longSleepCommand, longSleepOutput);
CPPUNIT_ASSERT( !shortSleepOutput.empty() );
CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() );
CPPUNIT_ASSERT( !longSleepOutput.empty() );
CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() );
#endif // !__WINDOWS__
}
#ifdef __UNIX__
// This test is disabled by default because it must be run in French locale,
// i.e. with explicit LC_ALL=fr_FR.UTF-8 and only works with GNU ls, which
// produces the expected output.
TEST_CASE("wxExecute::RedirectUTF8", "[exec][unicode][.]")
{
wxArrayString output;
REQUIRE( wxExecute("/bin/ls --version", output) == 0 );
for ( size_t n = 0; n < output.size(); ++n )
{
// It seems unlikely that this part of the output will change for GNU
// ls, so check for its presence as a sign that the program output was
// decoded correctly.
if ( output[n].find(wxString::FromUTF8("vous \xc3\xaates libre")) != wxString::npos )
return;
}
INFO("output was:\n" << wxJoin(output, '\n'));
FAIL("Expected output fragment not found.");
}
#endif // __UNIX__