wxWidgets/include/wx/validate.h

95 lines
2.9 KiB
C
Raw Normal View History

/////////////////////////////////////////////////////////////////////////////
// Name: validate.h
// Purpose: wxValidator class
// Author: Julian Smart
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALIDATEH__
#define _WX_VALIDATEH__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "validate.h"
#endif
#if defined(wxUSE_VALIDATORS) && !wxUSE_VALIDATORS
// wxWindows is compiled without support for wxValidator, but we still
// want to be able to pass wxDefaultValidator to the functions which take
// a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
// everywhere
class WXDLLEXPORT wxValidator;
#define wxDefaultValidator (*((wxValidator *)NULL))
#else // wxUSE_VALIDATORS
#include "wx/event.h"
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxWindowBase;
/*
A validator has up to three purposes:
1) To validate the data in the window that's associated
with the validator.
2) To transfer data to and from the window.
3) To filter input, using its role as a wxEvtHandler
to intercept e.g. OnChar.
Note that wxValidator and derived classes use reference counting.
*/
class WXDLLEXPORT wxValidator : public wxEvtHandler
{
public:
wxValidator();
virtual ~wxValidator();
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxObject *Clone() const
{ return (wxValidator *)NULL; }
bool Copy(const wxValidator& val)
{ m_validatorWindow = val.m_validatorWindow; return TRUE; }
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; };
// Called to transfer data to the window
virtual bool TransferToWindow() { return FALSE; }
// Called to transfer data from the window
virtual bool TransferFromWindow() { return FALSE; };
// accessors
wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
void SetWindow(wxWindowBase *win) { m_validatorWindow = win; }
// validators beep by default if invalid key is pressed, these functions
// allow to change it
static bool IsSilent() { return ms_isSilent; }
static void SetBellOnError(bool doIt = TRUE) { ms_isSilent = doIt; }
protected:
wxWindowBase *m_validatorWindow;
private:
static bool ms_isSilent;
DECLARE_DYNAMIC_CLASS(wxValidator)
DECLARE_NO_COPY_CLASS(wxValidator)
};
WXDLLEXPORT_DATA(extern const wxValidator) wxDefaultValidator;
#endif // wxUSE_VALIDATORS
#endif
// _WX_VALIDATEH__