wxWidgets/docs/qt/install.md

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wxWidgets for Qt installation {#plat_qt_install}
-----------------------------
[TOC]
IMPORTANT NOTE:
If you experience problems installing, please re-read these
instructions and other related files (todo.txt, bugs.txt and
osname.txt for your platform if it exists) carefully before
mailing wxwin-users or the author. Preferably, try to fix the
problem first and then send a patch to the author.
When sending bug reports tell us what version of wxWidgets you are
using (including the beta) and what compiler on what system. One
example: wxQt 3.1.0, GCC 4.8.1, Ubuntu 14.04
Installation {#qt_install}
============
The simplest case {#qt_simple}
-------------------
If you compile wxWidgets on Linux for the first time and don't like to read
install instructions just do (in the base dir):
> mkdir buildqt
> cd buildqt
> ../configure --with-qt
> make
> su <type root password>
> make install
> ldconfig
[if you get "ldconfig: command not found", try using "/sbin/ldconfig"]
If you don't do the 'make install' part, you can still use the libraries from
the buildgtk directory, but they may not be available to other users.
If you want to remove wxWidgets on Unix you can do this:
> su <type root password>
> make uninstall
> ldconfig
The simplest errors {#qt_error_simple}
---------------------
For any configure errors: please look at config.log file which was generated
during configure run, it usually contains some useful information.
configure reports, that you don't have Qt installed although you are very
sure you have. Well, you have installed it, but you also have another
version of the Qt installed, which you may need to remove. Or maybe you
installed it in a non-default location and configure can't find it there,
so please check that your PATH variable includes the path to the correct
qtconfig/pkg-config. Also check that your LD_LIBRARY_PATH or equivalent
variable contains the path to Qt libraries if they were installed in a
non-default location.
The simplest program {#qt_simple_app}
----------------------
Now create your super-application myfoo.cpp and compile anywhere with
g++ myfoo.cpp `wx-config --libs --cxxflags` -o myfoo
GUI libraries {#qt_libs_ui}
---------------
wxWidgets/Qt requires the Qt library to be installed on your system. It has
to be a stable version, preferably Qt 5.2.1 or later.
Building wxQT on Ubuntu {#qt_build_ubuntu}
-------------------------
Install latest Qt5 packages (qt5-default). To build unit tests, libcppunit-dev
is required. You will need to install other dependencies to compile wxWidgets
depending on the features you'll want to use (build-essential libjpeg-dev
libtiff5-dev ubuntu-restricted-extras freeglut3 freeglut3-dev libsdl1.2-dev
libgstreamer-plugins-base0.10-dev)
Then create a build directory, configure and compile:
mkdir bldqt5
cd bldqt5
../configure --with-qt --enable-debug
make
make samples
If everything is ok, you can do the make install as specified before.
Optionally, you can build and run Unit Tests:
cd tests
make
./test_gui
Building wxQT, using qt-unified-XXX-online installer {#qt_build}
------------------------------------------------------
Download qt-unified-XXX-online installer from the qt website.
Install the Qt package of your choice (with the same minimum version
restriction as above).
The same build instructions apply, except that you need to explicitly pass
to configure the Qt dir of the build intended to use as QT5_CUSTOM_DIR, i.e.
for Linux:
../configure --with-qt --enable-debug QT5_CUSTOM_DIR=~/Qt/5.11.0/gcc_64
for Windows (ran from Git Bash, or any other Unix-like shell):
(the syntax for the drive in the path is required by ar and ld)
../configure --with-qt --enable-debug QT5_CUSTOM_DIR=c:/Qt/5.11.0/mingw53_32
Building wxGT on Android {#qt_android}
--------------------------
Download Android Native Development Kit (NDK), tandalone Android Software
Development Kit (SDK), install them and perform the following instructions to
prepare the cross-compilation tool-chain to (change NDK and other paths):
NDK=~/src/android-ndk-r9d
SDK=~/src/android-sdk-linux
export ANDROID_NDK_ROOT=$NDK
$NDK/build/tools/make-standalone-toolchain.sh \
--toolchain=arm-linux-androideabi-4.8 --platform=android-9 \
--install-dir=/tmp/ndk
export PATH=/tmp/ndk/bin:$PATH
export CC=arm-linux-androideabi-gcc
export CXX=arm-linux-androideabi-g++
Also, you'll need to download the Qt library bundle that matches your operating
system installed package (5.2.1 in this case installed in ~/src/qt, you'll need
the android_armv5/ android_armv7/ android_x86/ pre-compiled folders to
cross-compile for that architectures)
Then, create a build directory (under the wxWidgets folder), configure for
Android (disable currently unsupported/unneeded features) and run make:
cd ~/src/wxWidgets
mkdir bldqt5droid
cd bldqt5droid
../configure --with-qt --enable-debug --build=x86_64-unknown-linux-gnu \
--host=arm-linux-androideabi --disable-compat28 --disable-shared \
--disable-arttango --enable-image --disable-dragimage --disable-sockets \
--with-libtiff=no --without-opengl --disable-baseevtloop --disable-utf8
make
You can now compile and link your app against this build, and finally
package it for Android using standard APK tools.
Create your configuration {#qt_config}
---------------------------
Usage:
./configure options
If you want to use system's C and C++ compiler,
set environment variables CC and CXX as
% setenv CC cc
% setenv CXX CC
% ./configure [options]
to see all the options please use:
./configure --help
It is recommended to build wxWidgets in another directory (maybe a
subdirectory of your wxWidgets installation) as this allows you to
have multiple configurations (for example, debug and release or GTK
and Motif) simultaneously.
Feature Options {#qt_feature_options}
-----------------
When producing an executable that is linked statically with wxQt
you'll be surprised at its immense size. This can sometimes be
drastically reduced by removing features from wxWidgets that
are not used in your program.
Please see the output of "./configure --help" for comprehensive list
of all configurable options.
Apart from disabling certain features you can very often "strip"
the program of its debugging information resulting in a significant
reduction in size.