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\section{Run time class information overview}\label{runtimeclassoverview}
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Classes: \helpref{wxObject}{wxobject}, \helpref{wxClassInfo}{wxclassinfo}.
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One of the failings of C++ used to be that no run-time information was provided
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about a class and its position in the inheritance hierarchy.
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Another, which still persists, is that instances of a class cannot be created
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just by knowing the name of a class, which makes facilities such as persistent
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storage hard to implement.
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Most C++ GUI frameworks overcome these limitations by means of a set of
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macros and functions and wxWindows is no exception. As it originated before the
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addition of RTTI to the standard C++ and as support for it still missing from
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some (albeit old) compilers, wxWindows doesn't (yet) use it, but provides its
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own macro-based RTTI system.
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In the future, the standard C++ RTTI will be used though and you're encouraged
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to use whenever possible \helpref{wxDynamicCast()}{wxdynamiccast} macro which,
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for the implementations that support it, is defined just as dynamic\_cast<> and
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uses wxWindows RTTI for all the others. This macro is limited to wxWindows
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classes only and only works with pointers (unlike the real dynamic\_cast<> which
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also accepts referencies).
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Each class that you wish to be known the type system should have
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a macro such as DECLARE\_DYNAMIC\_CLASS just inside the class declaration.
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The macro IMPLEMENT\_DYNAMIC\_CLASS should be in the implementation file.
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Note that these are entirely optional; use them if you wish to check object
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types, or create instances of classes using the class name. However,
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it is good to get into the habit of adding these macros for all classes.
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Variations on these \helpref{macros}{macros} are used for multiple inheritance, and abstract
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classes that cannot be instantiated dynamically or otherwise.
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DECLARE\_DYNAMIC\_CLASS inserts a static wxClassInfo declaration into the
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class, initialized by IMPLEMENT\_DYNAMIC\_CLASS. When initialized, the
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wxClassInfo object inserts itself into a linked list (accessed through
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wxClassInfo::first and wxClassInfo::next pointers). The linked list
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is fully created by the time all global initialisation is done.
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IMPLEMENT\_DYNAMIC\_CLASS is a macro that not only initialises the static
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wxClassInfo member, but defines a global function capable of creating a
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dynamic object of the class in question. A pointer to this function is
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stored in wxClassInfo, and is used when an object should be created
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dynamically.
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\helpref{wxObject::IsKindOf}{wxobjectiskindof} uses the linked list of
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wxClassInfo. It takes a wxClassInfo argument, so use CLASSINFO(className)
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to return an appropriate wxClassInfo pointer to use in this function.
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The function \helpref{wxCreateDynamicObject}{wxcreatedynamicobject} can be used
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to construct a new object of a given type, by supplying a string name.
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If you have a pointer to the wxClassInfo object instead, then you
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can simply call wxClassInfo::CreateObject.
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\subsection{wxClassInfo}\label{wxclassinfooverview}
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\overview{Run time class information overview}{runtimeclassoverview}
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Class: \helpref{wxClassInfo}{wxclassinfo}
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This class stores meta-information about classes. An application
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may use macros such as DECLARE\_DYNAMIC\_CLASS and IMPLEMENT\_DYNAMIC\_CLASS
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to record run-time information about a class, including:
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\begin{itemize}\itemsep=0pt
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\item its position in the inheritance hierarchy;
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\item the base class name(s) (up to two base classes are permitted);
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\item a string representation of the class name;
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\item a function that can be called to construct an instance of this class.
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\end{itemize}
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The DECLARE\_... macros declare a static wxClassInfo variable in a class, which is initialized
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by macros of the form IMPLEMENT\_... in the implementation C++ file. Classes whose instances may be
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constructed dynamically are given a global constructor function which returns a new object.
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You can get the wxClassInfo for a class by using the CLASSINFO macro, e.g. CLASSINFO(wxFrame).
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You can get the wxClassInfo for an object using wxObject::GetClassInfo.
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See also \helpref{wxObject}{wxobject} and \helpref{wxCreateDynamicObject}{wxcreatedynamicobject}.
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\subsection{Example}
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In a header file frame.h:
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\begin{verbatim}
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class wxFrame : public wxWindow
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{
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DECLARE_DYNAMIC_CLASS(wxFrame)
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private:
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wxString m_title;
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public:
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...
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};
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\end{verbatim}
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In a C++ file frame.cpp:
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\begin{verbatim}
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IMPLEMENT_DYNAMIC_CLASS(wxFrame, wxWindow)
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wxFrame::wxFrame()
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{
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...
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}
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\end{verbatim}
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