wxWidgets/include/wx/msw/evtloop.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/evtloop.h
// Purpose: wxEventLoop class for MSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 2004-07-31
// RCS-ID: $Id$
// Copyright: (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_EVTLOOP_H_
#define _WX_MSW_EVTLOOP_H_
// ----------------------------------------------------------------------------
// wxEventLoop
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
{
public:
wxEventLoop();
// implement base class pure virtuals
virtual int Run();
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
virtual bool IsRunning() const;
// MSW-specific methods
// --------------------
// preprocess a message, return true if processed (i.e. no further
// dispatching required)
virtual bool PreProcessMessage(WXMSG *msg);
// process a single message
virtual void ProcessMessage(WXMSG *msg);
// set the critical window: this is the window such that all the events
// except those to this window (and its children) stop to be processed
// (typical examples: assert or crash report dialog)
//
// calling this function with NULL argument restores the normal event
// handling
static void SetCriticalWindow(wxWindow *win) { ms_winCritical = win; }
// return true if there is no critical window or if this window is [a child
// of] the critical one
static bool AllowProcessing(wxWindow *win)
{
return !ms_winCritical || IsChildOfCriticalWindow(win);
}
protected:
// check if the given window is a child of ms_winCritical (which must be
// non NULL)
static bool IsChildOfCriticalWindow(wxWindow *win);
// critical window or NULL
static wxWindow *ms_winCritical;
// the loop exit code
int m_exitcode;
// should we exit the loop?
bool m_shouldExit;
};
#endif // _WX_MSW_EVTLOOP_H_