wxWidgets/interface/wx/caret.h

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/////////////////////////////////////////////////////////////////////////////
// Name: caret.h
// Purpose: interface of wxCaret
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxCaret
A caret is a blinking cursor showing the position where the typed text will
appear. Text controls usually have their own caret but wxCaret provides a
way to use a caret in other windows.
Currently, the caret appears as a rectangle of the given size. In the
future, it will be possible to specify a bitmap to be used for the caret
shape.
A caret is always associated with a window and the current caret can be
retrieved using wxWindow::GetCaret(). The same caret can't be reused in two
different windows.
@library{wxcore}
@category{misc}
*/
class wxCaret
{
public:
/**
Default constructor.
*/
wxCaret();
//@{
/**
Creates a caret with the given size (in pixels) and associates it with
the @a window.
*/
wxCaret(wxWindow* window, int width, int height);
wxCaret(wxWindowBase* window, const wxSize& size);
//@}
//@{
/**
Creates a caret with the given size (in pixels) and associates it with
the @a window (same as the equivalent constructors).
*/
bool Create(wxWindowBase* window, int width, int height);
bool Create(wxWindowBase* window, const wxSize& size);
//@}
/**
Returns the blink time which is measured in milliseconds and is the
time elapsed between 2 inversions of the caret (blink time of the caret
is the same for all carets, so this functions is static).
*/
static int GetBlinkTime();
//@{
/**
Get the caret position (in pixels).
*/
void GetPosition(int* x, int* y) const;
const wxPoint GetPosition() const;
//@}
//@{
/**
Get the caret size.
*/
void GetSize(int* width, int* height) const;
const wxSize GetSize() const;
//@}
/**
Get the window the caret is associated with.
*/
wxWindow* GetWindow() const;
/**
Hides the caret, same as Show(@false).
*/
void Hide();
/**
Returns @true if the caret was created successfully.
*/
bool IsOk() const;
/**
Returns @true if the caret is visible and @false if it is permanently
hidden (if it is is blinking and not shown currently but will be after
the next blink, this method still returns @true).
*/
bool IsVisible() const;
//@{
/**
Move the caret to given position (in logical coordinates).
*/
void Move(int x, int y);
void Move(const wxPoint& pt);
//@}
/**
Sets the blink time for all the carets.
@warning Under Windows, this function will change the blink time for
all carets permanently (until the next time it is called),
even for carets in other applications.
@see GetBlinkTime()
*/
static void SetBlinkTime(int milliseconds);
//@{
/**
Changes the size of the caret.
*/
void SetSize(int width, int height);
void SetSize(const wxSize& size);
//@}
/**
Shows or hides the caret. Notice that if the caret was hidden N times,
it must be shown N times as well to reappear on the screen.
*/
void Show(bool show = true);
};