wxWidgets/demos/life/dialogs.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: dialogs.cpp
// Purpose: Life! dialogs
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
// RCS-ID: $Id$
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "dialogs.h"
#endif
// for compilers that support precompilation, includes "wx/wx.h"
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/statline.h"
#include "wx/spinctrl.h"
#include "dialogs.h"
#include "life.h"
#include "game.h"
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// listbox in samples dialog
ID_LISTBOX = 2001
};
// sample configurations
#include "samples.inc"
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
// Event tables
BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(LifeSamplesDialog, wxDialog)
EVT_LISTBOX (ID_LISTBOX, LifeSamplesDialog::OnListBox)
END_EVENT_TABLE()
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// LifeNewGameDialog
// --------------------------------------------------------------------------
LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
: wxDialog(parent, -1,
_("New game"),
wxDefaultPosition,
wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
{
m_w = w;
m_h = h;
// spin ctrls
m_spinctrlw = new wxSpinCtrl( this, -1 );
m_spinctrlw->SetValue(*m_w);
m_spinctrlw->SetRange(LIFE_MIN, LIFE_MAX);
m_spinctrlh = new wxSpinCtrl( this, -1 );
m_spinctrlh->SetValue(*m_h);
m_spinctrlh->SetRange(LIFE_MIN, LIFE_MAX);
// component layout
wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTRE | wxLEFT, 20);
inputsizer1->Add( m_spinctrlw, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTRE | wxLEFT, 20);
inputsizer2->Add( m_spinctrlh, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
// activate
SetSizer(topsizer);
SetAutoLayout(TRUE);
topsizer->SetSizeHints(this);
topsizer->Fit(this);
Centre(wxBOTH);
}
void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
{
*m_w = m_spinctrlw->GetValue();
*m_h = m_spinctrlh->GetValue();
EndModal(wxID_OK);
}
// --------------------------------------------------------------------------
// LifeSamplesDialog
// --------------------------------------------------------------------------
LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
: wxDialog(parent, -1,
_("Sample games"),
wxDefaultPosition,
wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
{
m_value = 0;
// create and populate the list of available samples
m_list = new wxListBox( this, ID_LISTBOX,
wxDefaultPosition,
wxDefaultSize,
0, NULL,
wxLB_SINGLE | wxLB_NEEDED_SB | wxLB_HSCROLL );
for (unsigned i = 0; i < (sizeof(g_shapes) / sizeof(LifeShape)); i++)
m_list->Append(g_shapes[i].m_name);
// descriptions
wxStaticBox *statbox = new wxStaticBox( this, -1, _("Description"));
m_life = new Life( 16, 16 );
m_life->SetShape(g_shapes[0]);
m_canvas = new LifeCanvas( this, m_life, FALSE );
m_text = new wxTextCtrl( this, -1,
g_shapes[0].m_desc,
wxDefaultPosition,
wxSize(300, 60),
wxTE_MULTILINE | wxTE_READONLY);
// layout components
wxStaticBoxSizer *sizer1 = new wxStaticBoxSizer( statbox, wxVERTICAL );
sizer1->Add( m_canvas, 2, wxGROW | wxCENTRE | wxALL, 5);
sizer1->Add( m_text, 1, wxGROW | wxCENTRE | wxALL, 5 );
wxBoxSizer *sizer2 = new wxBoxSizer( wxHORIZONTAL );
sizer2->Add( m_list, 0, wxGROW | wxCENTRE | wxALL, 5 );
sizer2->Add( sizer1, 1, wxGROW | wxCENTRE | wxALL, 5 );
wxBoxSizer *sizer3 = new wxBoxSizer( wxVERTICAL );
sizer3->Add( CreateTextSizer(_("Select one configuration")), 0, wxALL, 10 );
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
sizer3->Add( sizer2, 1, wxGROW | wxCENTRE | wxALL, 5 );
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
sizer3->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10 );
// activate
SetSizer(sizer3);
SetAutoLayout(TRUE);
sizer3->SetSizeHints(this);
sizer3->Fit(this);
Centre(wxBOTH);
}
LifeSamplesDialog::~LifeSamplesDialog()
{
m_canvas->Destroy();
delete m_life;
}
int LifeSamplesDialog::GetValue()
{
return m_value;
}
void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
{
if (event.GetSelection() != -1)
{
m_value = m_list->GetSelection();
m_text->SetValue(g_shapes[ event.GetSelection() ].m_desc);
m_life->SetShape(g_shapes[ event.GetSelection() ]);
m_canvas->DrawEverything(TRUE); // force redraw everything
m_canvas->Refresh(FALSE); // do not erase background
}
}