2004-05-04 04:27:20 -04:00
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wxWidgets 2.5 for Mac installation
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2003-11-19 15:11:26 -05:00
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----------------------------------
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2002-12-04 09:11:26 -05:00
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On MacOS X, you can download Apple's free developer tools (gcc
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and associated headers and libraries, such as the Carbon API).
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You can then use configure in a similar way to compiling
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wxWidgets on Linux (or on Windows using MinGW or Cygwin). See
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'Apple Developer Tools' below for more details on using
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configure.
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To target on MacOS 8 or 9, you need to buy Metrowerks
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CodeWarrior. You can then compile Mac Classic or MacOS X
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applications on Mac OS X, or compile Mac Classic or MacOS X
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applications on Mac Classic. However you can only run and debug
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each type of application on the target operating system.
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2000-08-10 23:29:29 -04:00
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Installing latest headers (and Carbon Support)
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----------------------------------------------
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2002-12-04 09:11:26 -05:00
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NOTE: these steps are not necessary for CW Pro 6 and above,
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only for CW Pro 5.3.
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2000-12-10 11:03:42 -05:00
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2002-12-04 09:11:26 -05:00
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The latest build for carbon support leads to a few changes you will have to
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follow, in order to successfully compile the code (also necessary if you don't
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want to build the carbon targets).
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1. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades.
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2. You have to download the 3.4.0 (or greater) universal interfaces from
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ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin.
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3. put the Interfaces and Libraries Folder into the MacOS Support folder and
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replace older versions.
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4. remove from the MacOS Support folder the separate OpenTransport folder.
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2001-06-05 14:53:41 -04:00
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5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
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#include <ControlDefinitions.h>
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after the
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#include <Controls.h>
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6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder.
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2002-12-04 09:11:26 -05:00
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If you want to build the carbon targets, you will also need the latest
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carbonized version of MSL from Metrowerks, at the time of writing, this meant
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applying the changes from the folders:
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2000-08-09 04:54:10 -04:00
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
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(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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2004-03-30 11:42:18 -05:00
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Patching headers: CodeWarrior 8.x
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---------------------------------
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If you run into trouble with WCHAR_MIN and WCHAR_MAX in ansi.h,
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apply the patch ansi.diff.
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You may also need to comment out the _T definition in
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ctype.h if you get multiple definition errors.
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2001-10-10 14:48:59 -04:00
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setup.h
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-------
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in order to build wxMac with CodeWarrior, you must copy or alias the file
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include/wx/mac/setup0.h to include/wx/setup.h.
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this step is not needed when using the Apple Developer Tools under Mac OS X
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since the setup.h file is automatically generated during the configuration.
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2001-10-10 14:48:59 -04:00
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2001-05-08 03:29:46 -04:00
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OpenGL
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------
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2001-12-02 09:52:40 -05:00
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In order to build opengl support with CodeWarrior, you must install the opengl
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libraries and headers from http://developer.apple.com/opengl/index.html
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If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
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include/wx/setup.h
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If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
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default) and remove the file OpenGLLibraryStub from the project
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before compilation.
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If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
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--with-opengl to the arguments of configure when configuring wxMac.
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2001-05-08 03:29:46 -04:00
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2000-12-10 11:03:42 -05:00
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Project Files
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-------------
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2001-12-02 09:52:40 -05:00
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The project files are stored as xml text files and converted to binary
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CodeWarrior projects in the distribution (see AppleScript Files below):
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- *M5.xml -> *M5.mcp for CodeWarrior 5.3
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- *M6.xml -> *M6.mcp for CodeWarrior 6
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- *M7.xml -> *M7.mcp for CodeWarrior 7 and above.
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2001-11-02 15:52:13 -05:00
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In order to build the library (and then the samples) you need to make the
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following projects (for CW 5.3, similar process for CW 7):
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:src:wxwindowsM5.mcp
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:src:png:pngM5.mcp
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:src:tiff:tiffM5.mcp
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:src:jpeg:jpegM5.mcp
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:src:zlib:zlibM5.mcp
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2002-12-04 09:11:26 -05:00
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Note that if using CW 8 and above, when compiling the samples
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you may need to edit the target settings, click on Language
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Settings, C/++ Language and remove the forward slash at the
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start of /wx/wx_cw_d.h (or similar filename).
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2001-12-02 09:52:40 -05:00
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AppleScript Files
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-----------------
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2004-02-16 12:41:58 -05:00
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Several AppleScript files are provided in the docs:mac directory:
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- M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects
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- M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files
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- M5build.applescript to automatically build all samples/demos projects
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- M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
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- M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
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- SetXMLCreator.applescript to set correct creator type (see below)
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To run the XML to MCP conversion scripts:
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Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
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the applescript and when asked for a folder pick src/. Then it
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takes a while to scan all dirs for the xml files and convert
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them to mcps. If some conversions fail it means an mcp already
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exists (back them up prior to running the script).
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2001-10-21 11:29:21 -04:00
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2004-03-30 03:11:16 -05:00
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To set the correct creator type for importing into CodeWarrior,
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you may need to run SetXMLCreator.applescript.
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2003-11-19 15:11:26 -05:00
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Apple Developer Tools
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---------------------
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2001-10-21 11:29:21 -04:00
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2003-11-19 15:11:26 -05:00
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As in all Unix projects, you need to do something like this under MacOS X
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with the Apple Developer Tools installed:
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2001-10-21 11:29:21 -04:00
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2002-05-04 10:16:50 -04:00
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1) cd into the base dir
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2) mkdir osx-build
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3) cd osx-build
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4) ../configure
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5) make
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2003-12-03 17:35:38 -05:00
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If you want to install the library into the system directories you'll need
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to do this as root. The accepted way of running commands as root is to
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use the built-in sudo mechanism. First of all, you must be using an
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account marked as a "Computer Administrator". Then
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2003-12-03 17:35:38 -05:00
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6) sudo make install
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7) type <YOUR OWN PASSWORD>
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Note that while using this method is okay for development, it is not
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recommended that you require endusers to install wxWidgets into their
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system directories in order to use your program. One way to avoid this
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is to configure wxWidgets with --disable-shared. Another way to avoid
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it is to make a framework for wxWidgets. Making frameworks is beyond
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the scope of this document.
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2001-12-02 09:52:40 -05:00
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Note:
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We recommend you configure a static library instead:
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4) ../configure --disable-shared
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2001-12-02 09:52:40 -05:00
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or activate OpenGL:
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4) ../configure --with-opengl
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2003-12-03 17:35:38 -05:00
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Note:
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It is rarely desirable to install non-Apple software into system directories.
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By configuring the library with --disable-shared and using the full path
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to wx-config with the --in-place option you can avoid installing the library.
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2000-08-10 23:29:29 -04:00
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Problems with .xpm files
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------------------------
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if you have downloaded all the files and get errors like :
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Error : the file 'wx/generic/tip.xpm' cannot be opened
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tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
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2001-12-02 09:52:40 -05:00
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then your cvs has changed the type of the .xpm files to something other than
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text, in order to fix this either change the type by using a resource editor
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or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
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application that is included in this folder. This small applet itself queries
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the Internet Config, so you will have to associate the "xpm" extension with
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CodeWarrior before making use of this applet.
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Missing PLStringFuncsLib
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------------------------
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2001-10-21 11:29:21 -04:00
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You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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