wxWidgets/samples/docview/doc.h

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/////////////////////////////////////////////////////////////////////////////
// Name: doc.h
// Purpose: Document classes
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
// #pragma interface
#endif
#ifndef __DOCSAMPLEH__
#define __DOCSAMPLEH__
#include "wx/docview.h"
#include "wx/cmdproc.h"
// Plots a line from one point to the other
class DoodleLine: public wxObject
{
public:
wxInt32 x1;
wxInt32 y1;
wxInt32 x2;
wxInt32 y2;
};
// Contains a list of lines: represents a mouse-down doodle
class DoodleSegment: public wxObject
{
public:
wxList lines;
DoodleSegment(void){};
DoodleSegment(DoodleSegment& seg);
~DoodleSegment(void);
void Draw(wxDC *dc);
#if wxUSE_STD_IOSTREAM
wxSTD ostream& SaveObject(wxSTD ostream& text_stream);
wxSTD istream& LoadObject(wxSTD istream& text_stream);
#else
wxOutputStream& SaveObject(wxOutputStream& stream);
wxInputStream& LoadObject(wxInputStream& stream);
#endif
};
class DrawingDocument: public wxDocument
{
DECLARE_DYNAMIC_CLASS(DrawingDocument)
private:
public:
wxList doodleSegments;
DrawingDocument(void){};
~DrawingDocument(void);
#if wxUSE_STD_IOSTREAM
wxSTD ostream& SaveObject(wxSTD ostream& text_stream);
wxSTD istream& LoadObject(wxSTD istream& text_stream);
#else
wxOutputStream& SaveObject(wxOutputStream& stream);
wxInputStream& LoadObject(wxInputStream& stream);
#endif
inline wxList& GetDoodleSegments(void) const { return (wxList&) doodleSegments; };
};
#define DOODLE_CUT 1
#define DOODLE_ADD 2
class DrawingCommand: public wxCommand
{
protected:
DoodleSegment *segment;
DrawingDocument *doc;
int cmd;
public:
DrawingCommand(const wxString& name, int cmd, DrawingDocument *ddoc, DoodleSegment *seg);
~DrawingCommand(void);
bool Do(void);
bool Undo(void);
};
class TextEditDocument: public wxDocument
{
DECLARE_DYNAMIC_CLASS(TextEditDocument)
private:
public:
/*
wxSTD ostream& SaveObject(wxSTD ostream& stream);
wxSTD istream& LoadObject(wxSTD istream& stream);
*/
virtual bool OnSaveDocument(const wxString& filename);
virtual bool OnOpenDocument(const wxString& filename);
virtual bool IsModified(void) const;
virtual void Modify(bool mod);
TextEditDocument(void) {}
~TextEditDocument(void) {}
};
#endif