wxWidgets/include/wx/generic/region.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/region.h
// Purpose: generic wxRegion class
// Author: David Elliott
// Modified by:
// Created: 2004/04/12
// RCS-ID: $Id$
// Copyright: (c) 2004 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_REGION_H__
#define _WX_GENERIC_REGION_H__
class WXDLLEXPORT wxRegionGeneric : public wxRegionBase
{
public:
wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegionGeneric(const wxRect& rect);
wxRegionGeneric();
virtual ~wxRegionGeneric();
// wxRegionBase pure virtuals
virtual void Clear();
virtual bool IsEmpty() const;
protected:
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// wxRegionBase pure virtuals
virtual bool DoIsEqual(const wxRegion& region) const;
virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const;
virtual wxRegionContain DoContainsRect(const wxRect& rect) const;
virtual bool DoOffset(wxCoord x, wxCoord y);
virtual bool DoUnionWithRect(const wxRect& rect);
virtual bool DoUnionWithRegion(const wxRegion& region);
virtual bool DoIntersect(const wxRegion& region);
virtual bool DoSubtract(const wxRegion& region);
virtual bool DoXor(const wxRegion& region);
friend class WXDLLEXPORT wxRegionIteratorGeneric;
};
class WXDLLEXPORT wxRegionIteratorGeneric : public wxObject
{
public:
wxRegionIteratorGeneric();
wxRegionIteratorGeneric(const wxRegionGeneric& region);
wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator);
virtual ~wxRegionIteratorGeneric();
wxRegionIteratorGeneric& operator=(const wxRegionIteratorGeneric& iterator);
void Reset() { m_current = 0; }
void Reset(const wxRegionGeneric& region);
operator bool () const { return HaveRects(); }
bool HaveRects() const;
wxRegionIteratorGeneric& operator++();
wxRegionIteratorGeneric operator++(int);
long GetX() const;
long GetY() const;
long GetW() const;
long GetWidth() const { return GetW(); }
long GetH() const;
long GetHeight() const { return GetH(); }
wxRect GetRect() const;
private:
long m_current;
wxRegionGeneric m_region;
};
#endif // _WX_GENERIC_REGION_H__