wxWidgets/include/wx/thread.h

147 lines
3.7 KiB
C
Raw Normal View History

/////////////////////////////////////////////////////////////////////////////
// Name: thread.h
// Purpose: Thread API
// Author: Guilhem Lavaux
// Modified by:
// Created: 04/13/98
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __THREADH__
#define __THREADH__
#ifdef __GNUG__
#pragma interface "thread.h"
#endif
#include "wx/object.h"
#include "wx/setup.h"
typedef enum {
MUTEX_NO_ERROR=0,
MUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
MUTEX_BUSY, // Mutex has been already locked by ONE thread
MUTEX_UNLOCKED
} wxMutexError;
typedef enum {
THREAD_NO_ERROR=0, // No error
THREAD_NO_RESOURCE, // No resource left to create a new thread
THREAD_RUNNING, // The thread is already running
THREAD_NOT_RUNNING // The thread isn't running
} wxThreadError;
// defines the interval of priority.
#define WXTHREAD_MIN_PRIORITY 0
#define WXTHREAD_DEFAULT_PRIORITY 50
#define WXTHREAD_MAX_PRIORITY 100
// ---------------------------------------------------------------------------
// Mutex handler
class wxMutexInternal;
class WXDLLEXPORT wxMutex {
public:
// constructor & destructor
wxMutex();
~wxMutex();
// Lock the mutex.
wxMutexError Lock();
// Try to lock the mutex: if it can't, returns immediately with an error.
wxMutexError TryLock();
// Unlock the mutex.
wxMutexError Unlock();
// Returns true if the mutex is locked.
bool IsLocked() const { return (m_locked > 0); }
protected:
friend class wxCondition;
int m_locked;
wxMutexInternal *p_internal;
};
// ---------------------------------------------------------------------------
// Condition handler.
class wxConditionInternal;
class WXDLLEXPORT wxCondition {
public:
// constructor & destructor
wxCondition();
~wxCondition();
// Waits indefinitely.
void Wait(wxMutex& mutex);
// Waits until a signal is raised or the timeout is elapsed.
bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
// Raises a signal: only one "Waiter" is released.
void Signal();
// Broadcasts to all "Waiters".
void Broadcast();
private:
wxConditionInternal *p_internal;
};
// ---------------------------------------------------------------------------
// Thread management class
class wxThreadInternal;
class WXDLLEXPORT wxThread {
public:
// constructor & destructor.
wxThread();
virtual ~wxThread();
// Create a new thread, this method should check there is only one thread
// running by object.
wxThreadError Create();
// Destroys the thread immediately if the defer flag isn't true.
wxThreadError Destroy();
// Switches on the defer flag.
void DeferDestroy(bool on);
// Waits for the termination of the thread.
void *Join();
// Sets the priority to "prio". (Warning: The priority can only be set before
// the thread is created)
void SetPriority(int prio);
// Get the current priority.
int GetPriority() const;
// Get the thread ID
unsigned long GetID() const;
// Returns true if the thread is alive.
bool IsAlive() const;
// Returns true if the thread is the main thread (aka the GUI thread).
static bool IsMain();
// Called when thread exits.
virtual void OnExit();
protected:
// In case, the DIFFER flag is true, enables another thread to kill this one.
void TestDestroy();
// Exits from the current thread.
void Exit(void *status = NULL);
private:
// Entry point for the thread.
virtual void *Entry() = 0;
private:
friend class wxThreadInternal;
wxThreadInternal *p_internal;
};
// ---------------------------------------------------------------------------
// Global variables
// GUI mutex.
WXDLLEXPORT_DATA(extern wxMutex) wxMainMutex;
#endif